Ultra Street Fighter IV/Balrog: Difference between revisions

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== Moves==
== Moves ==


==== Throws ====
== Normal Moves ==
 
 
=== Standing Close Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Standing Far Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Crouching Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Head Bomber | f or n + lp + lk | throw }}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow | Lever Break | b + lp + lk | throw }}
|(No strategies yet)
{{MoveListFooter}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Neutral Jump Attacks ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Angled Jump Attacks ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
==== Unique Attacks ====
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
==== Focus Attacks ====
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 
 
=== Throws ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow||Back Throw|b + lp + lk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Special Moves ====
==== Special Moves ====


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Dash Straight | b (charge) f + p | ex version gains armor; ex }}
{{USFIVMoveListRow|Special Move|Special Move|qcf + p ex|
{{USFIVMoveListRow | Dash Upper | b (charge) f + k | ex version gains armor; ex }}
|(No strategies yet)
{{USFIVMoveListRow | Dash Low Straight | b (charge) df + p | ex version gains armor; low ex }}
}}
{{USFIVMoveListRow | Dash Low Smash | b (charge) df + k | ex version gains armor; ex armorbreak }}
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak|
{{USFIVMoveListRow | Dash Swing Blow | b (charge) df + p (hold p) | ex version gains armor; high ex armorbreak }}
|(No strategies yet)
{{USFIVMoveListRow | Buffalo Headbutt | d (charge) u + p | ex }}
}}
{{USFIVMoveListRow | Turn Punch | hold 3p or 3k and release | The longer buttons are held (charge) the more damage move will do; armorbreak }}
{{USFIVMoveListFooter}}
{{MoveListFooter}}
 


==== Super Combo ====
==== Super Combo ====
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Crazy Buffalo | b (charge) f b f + p | armorbreak }}
{{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak|
{{MoveListFooter}}
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Ultra Combos ====
==== Ultra Combos ====
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Violent Buffalo | b (charge) f b f + 3p | armorbreak }}
{{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak|
{{USFIVMoveListRow | Dirty Bull | hcb hcb + 3p | throw }}
|(No strategies yet)
{{MoveListFooter}}
}}
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
|(No strategies yet)
}}
{{USFIVMoveListFooter}}





Revision as of 22:23, 1 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Balrog

SSFIV-Balrog Face.jpg

There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.


In a nutshell

Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 7 12 2
Close MP Close Strong.gif 70 100 40 HL sp/su 6 4 12 21 4
Close HP Close Fierce.gif 120 200 60 HL su 5 5 16 25 5
Close LK Close Short.gif 40 50 20 HL ch/sp/su 3 2 7 11 2
Close MK Close Forward.gif 90 100 40 HL sp/su 5 4 13 21 4
Close HK Close Roundhouse.gif 100 200 60 HL su 7 2 13 21 2
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 4 9 2
Far MP Far Strong.gif 90 100 40 HL su 7 2 16 24 2
Far HP Far Fierce.gif 100 200 60 HL - 9 4 21 33 4
Far LK Far Short.gif 40 50 20 HL ch/su 4 2 10 15 2
Far MK Far Forward.gif 90 100 40 HL su 9 3 12 23 3
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 20 29 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 5 9 2
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 4 12 22 4
Crouch HP Crouch Fierce.gif 90 200 60 HL su 7 5 21 32 5
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 2 9 14 2
Crouch MK Crouch Forward.gif 70 100 40 L su 8 2 8 17 2
Crouch HK Crouch Roundhouse.gif 90 120 60 L su 8 2 22 31 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 2 - 6 2
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 5 4 - 8 4
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 9 - 13 9
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 3 - 7 3
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 2 - 7 2
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 2 - 6 2
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 3 - 6 3
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 7 3 - 9 3
Angled Jump HP Angled Jump Fierce.gif 90 200 60 H - 6 7 - 12 7
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 5 6 - 10 6
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 2 - 8 2
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 8 6 - 13 6
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Head Bomber Forward Throw 130 160 40 0.93 - 3 2 20 24 2
Lever Break Back Throw 130 100 40 0.93 - 3 2 20 24 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Dash Straight Dash Straight Jab.gif 100 100 20/30 HL su 13[4] 7 17 36 7
Dash Straight Strong.gif 110 150 20/30 HL su 22[7] 6 19 46 6
Dash Straight Fierce.gif 120 200 20/30 HL su 35[7] 6 20 60 6
EX Dash Straight Dash Straight EX.gif 120 200 -250/0 HL su 35[7] 6 17 57 6
Dash Upper Dash Upper Short.gif 100 100 20/30 HL su 14[5] 4 20 37 4
Dash Upper Forward.gif 110 150 20/30 HL su 22[7] 4 20 45 4
Dash Upper Roundhouse.gif 120 200 20/30 HL su 35[7] 4 21 59 4
EX Dash Upper Dash Upper EX.gif 120 200 -250/0 HL su 35[7] 4 18 56 4
Dash Low Straight Dash Low Straight Jab.gif 90 100 20/30 L su 22[13] 8 21 50 8
Dash Low Straight Strong.gif 100 150 20/30 L su 29[14] 8 21 57 8
Dash Low Straight Fierce.gif 110 200 20/30 L su 42[14] 8 21 70 8
EX Dash Low Straight Dash Low Straight EX.gif 110 200 -250/0 L su 42[14] 8 17 66 8
Dash Swing Blow Dash Swing Blow Jab.gif 70 70 20/30 H su 31[22] 5 21 56 5
Dash Swing Blow Strong.gif 90 150 20/30 H su 38[23] 5 21 63 5
Dash Swing Blow Fierce.gif 100 200 20/30 H su 51[23] 5 21 76 5
EX Dash Swing Blow Dash Swing Blow EX.gif 100 200 -250/0 H su 51[23] 5 21 76 5
Dash Low Smash Dash Low Smash Short.gif 100 100 20/30 HL su 21[12] 8 20 48 8
Dash Low Smash Forward.gif 110 150 20/30 HL su 28[13] 8 20 55 8
Dash Low Smash Roundhouse.gif 120 200 20/30 HL su 41[13] 8 20 68 8
EX Dash Low Smash Dash Low Smash EX.gif 120 200 #DIV/0! HL su 41[13] 8 16 64 8
Buffalo Headbutt Headbutt Jab.gif 100 200 30/40 HL - 8 11 10+22 50 11
Headbutt Strong.gif 120 200 30/40 HL - 10 11 10+22 52 11
Headbutt Fierce.gif 140 200 30/40 HL - 12 11 10+22 54 11
EX Buffalo Headbutt Headbutt EX.gif 150 200 #DIV/0! HL - 12 11 10+22 54 11
Turn Punch Turn Punch LVL1 130 200 30/40 HL su 30 7 13 49 7
Turn Punch LVL2 150 210 30/40 HL su 30 7 16 52 7
Turn Punch LVL3 180 220 30/40 HL su 30 8 18 55 8
Turn Punch LVL4 210 230 30/40 HL su 30 9 21 59 9
Turn Punch LVL5 250 240 30/40 HL su 30 10 22 61 10
Turn Punch LVL6 280 250 30/40 HL su 30 11 24 64 11
Turn Punch LVL7 410 260 30/40 HL su 30 12 26 67 12
Turn Punch LVL8 460 270 30/40 HL su 30 13 29 71 13
Turn Punch LVL9 510 280 30/40 HL su 30 15 32 76 15
Turn Punch Final 560 290 30/40 HL su 30 16 36 81 16
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Crazy Buffalo (Punch) Super Combo (punch) 60x4*105 0 #DIV/0! HL - 1+9 6(8)6(7)6(8)6(15)3 31 105 3
Crazy Buffalo (Kick) Super Combo (kick) 60x4*105 0 #DIV/0! HL - 1+7 6(8)6(8)6(8)6(16)3 31 105 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Violent Buffalo (Punch) Ultra Combo 1 (punches) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+11 3*3(8)3*3(7)3*3(8)3*3(15)1x3 39 114 1
Violent Buffalo (Kick) Ultra Combo 1 (kicks) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+8 3*3(8)3*3(7)3*3(8)3*3(16)1x3 39 112 1
Dirty Bull Ultra Combo 2 250 700 0/0 1.3 - 0+2 3 48 52 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Normal Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k Hold 3k to delay; Cancel during delay with p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

General: Able can be a very tough fight for Balrog because for the most part many of your offensive tools can only be used up close and exactly where Abel wants you to be. There are two places you want to be when fighting against able. First is anywhere outside of forward step kick range and sweep range. Though his sweep is relatively slow you absolutely don't want to get knocked down when fighting against Abel due to his amazing Oki game (otherwise known as wake up game). Problem is if you do not hold your ground you will end up in the corner in no time. So how do you avoid this?

One of the best tools you have against Abel is your standing jab. The best thing you can do is try to zone him out with your good footsies, which is not easy to do, and hit confirm a standing jab to crouching sweep. This will get your offense started but Able has some good options on wake up to deal with Balrog's Oki pressure such as: Ex Roll, Ex Tornado Grab, and Ex Change of Direction. Which makes it very hard for Balrog to catch back up if he falls behind during the match. So there are some option selects that can help you deal with this.

Option Selects: On wake up if you safe jump you can Option Select (OS) grab and you will beat Ex Roll, Ex Change of Direction, and Ex Tornado Grab.


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 7 4 12 2 2 7 11 14 2 5 Reset Reset - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 6 4 12 6 21 4 4 12 14 20 -2 4 Forces stand Forces stand Reset Reset - - -
Close HP Close Fierce.gif 120 200 60 HL su 5 5 16 5 25 5 5 16 18 23 -3 2 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 40 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 11 14 2 5 Reset Reset - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 5 4 13 5 21 4 4 13 14 17 -3 0 Reset Reset - - -
Close HK Close Roundhouse.gif 100 200 60 HL su 7 2 13 7 21 2 2 13 18 22 3 7 Reset Reset - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 4 4 9 2 2 4 11 14 5 8 Reset Reset - - -
Far MP Far Strong.gif 90 100 40 HL su 7 2 16 7 24 2 2 16 14 17 -4 -1 Reset Reset - - -
Far HP Far Fierce.gif 100 200 60 HL - 9 4 21 9 33 4 4 21 18 22 -7 -3 Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL ch/su 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Far MK Far Forward.gif 90 100 40 HL su 9 3 12 9 23 3 3 12 14 17 -1 2 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 20 8 29 2 2 20 18 22 -4 0 Reset Reset - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 5 3 9 2 2 5 11 14 4 7 Reset Reset - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 4 12 7 22 4 4 12 14 17 -2 1 Reset Reset - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL su 7 5 21 7 32 5 5 21 18 23 -8 -3 Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L su 8 2 8 8 17 2 2 8 14 17 4 7 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 120 60 L su 8 2 22 8 31 2 2 22 18 - -6 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 2 - 5 6 2 2 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 9 - 5 13 9 9 0 - - Until end of active frames can adjust left or right Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 3 - 5 7 3 3 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 2 - 6 7 2 2 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 2 - 5 6 2 2 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 3 - 4 6 3 3 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 7 3 - 7 9 3 3 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 90 200 60 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 2 - 7 8 2 2 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 8 6 - 8 13 6 6 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Head Bomber Forward Throw 130 160 40 0.93 - 3 2 20 3 24 2 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Lever Break Back Throw 130 100 40 0.93 - 3 2 20 3 24 2 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Dash Straight Dash Straight Jab.gif 100 100 20/30 HL su 13[4] 7 17 13 36 7 7 17 -3 -1 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown - - -
Dash Straight Strong.gif 110 150 20/30 HL su 22[7] 6 19 22 46 6 6 19 -6 -1 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown - - -
Dash Straight Fierce.gif 120 200 20/30 HL su 35[7] 6 20 35 60 6 6 20 -8 -1 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown - - -
EX Dash Straight Dash Straight EX.gif 120 200 -250/0 HL su 35[7] 6 17 35 57 6 6 17 -2 2 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown 1~end of Active Frames - -
Dash Upper Dash Upper Short.gif 100 100 20/30 HL su 14[5] 4 20 14 37 4 4 20 -3 -1 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown - - -
Dash Upper Forward.gif 110 150 20/30 HL su 22[7] 4 20 22 45 4 4 20 -5 1 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown - - -
Dash Upper Roundhouse.gif 120 200 20/30 HL su 35[7] 4 21 35 59 4 4 21 -7 1 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown - - -
EX Dash Upper Dash Upper EX.gif 120 200 -250/0 HL su 35[7] 4 18 35 56 4 4 18 -1 4 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown 1~end of Active Frames - -
Dash Low Straight Dash Low Straight Jab.gif 90 100 20/30 L su 22[13] 8 21 22 50 8 8 21 -8 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown - - -
Dash Low Straight Strong.gif 100 150 20/30 L su 29[14] 8 21 29 57 8 8 21 -10 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown - - -
Dash Low Straight Fierce.gif 110 200 20/30 L su 42[14] 8 21 42 70 8 8 21 -11 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown - - -
EX Dash Low Straight Dash Low Straight EX.gif 110 200 -250/0 L su 42[14] 8 17 42 66 8 8 17 -3 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown 1~end of Active Frames - -
Dash Swing Blow Dash Swing Blow Jab.gif 70 70 20/30 H su 31[22] 5 21 31 56 5 5 21 -2 0 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 45f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Dash Swing Blow Strong.gif 90 150 20/30 H su 38[23] 5 21 38 63 5 5 21 -6 2 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 50f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Dash Swing Blow Fierce.gif 100 200 20/30 H su 51[23] 5 21 51 76 5 5 21 -8 10 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Dash Swing Blow Dash Swing Blow EX.gif 100 200 -250/0 H su 51[23] 5 21 51 76 5 5 21 -5 10 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown 1~end of Active Frames - -
Dash Low Smash Dash Low Smash Short.gif 100 100 20/30 HL su 21[12] 8 20 21 48 8 8 20 -5 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown - - -
Dash Low Smash Forward.gif 110 150 20/30 HL su 28[13] 8 20 28 55 8 8 20 -7 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown - - -
Dash Low Smash Roundhouse.gif 120 200 20/30 HL su 41[13] 8 20 41 68 8 8 20 -9 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown - - -
EX Dash Low Smash Dash Low Smash EX.gif 120 200 #DIV/0! HL su 41[13] 8 16 41 64 8 8 16 -3 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown 1~end of Active Frames - -
Buffalo Headbutt Headbutt Jab.gif 100 200 30/40 HL - 8 11 10+22 8 50 11 11 32 -22 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~7f
Headbutt Strong.gif 120 200 30/40 HL - 10 11 10+22 10 52 11 11 32 -22 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~9f
Headbutt Fierce.gif 140 200 30/40 HL - 12 11 10+22 12 54 11 11 32 -21 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~11f
EX Buffalo Headbutt Headbutt EX.gif 150 200 #DIV/0! HL - 12 11 10+22 12 54 11 11 32 -21 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~15f -
Turn Punch Turn Punch LVL1 130 200 30/40 HL su 30 7 13 30 49 7 7 13 -2 2 Charge 32f (0.5s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL2 150 210 30/40 HL su 30 7 16 30 52 7 7 16 -4 0 Charge 121f (2s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL3 180 220 30/40 HL su 30 8 18 30 55 8 8 18 -7 -3 Charge 241f (4s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL4 210 230 30/40 HL su 30 9 21 30 59 9 9 21 -9 -5 Charge 481f (6s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL5 250 240 30/40 HL su 30 10 22 30 61 10 10 22 -14 -10 Charge 961f (14s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL6 280 250 30/40 HL su 30 11 24 30 64 11 11 24 -17 -13 Charge 1441f (22s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL7 410 260 30/40 HL su 30 12 26 30 67 12 12 26 -20 -16 Charge 1921f (30s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL8 460 270 30/40 HL su 30 13 29 30 71 13 13 29 -24 -20 Charge 2401f (38s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch LVL9 510 280 30/40 HL su 30 15 32 30 76 15 15 32 -29 -25 Charge 2881f (46s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Turn Punch Final 560 290 30/40 HL su 30 16 36 30 81 16 16 36 -34 -30 Charge 3360f (54s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Crazy Buffalo (Punch) Super Combo (punch) 60x4*105 0 #DIV/0! HL - 1+9 6(8)6(7)6(8)6(15)3 31 10 105 3 65 31 -14 - Charge 55f X 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f -
Crazy Buffalo (Kick) Super Combo (kick) 60x4*105 0 #DIV/0! HL - 1+7 6(8)6(8)6(8)6(16)3 31 8 105 3 67 31 -14 - Charge 55f X 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Violent Buffalo (Punch) Ultra Combo 1 (punches) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+11 3*3(8)3*3(7)3*3(8)3*3(15)1x3 39 11 114 1 65 39 -26 - Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f X 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f -
Violent Buffalo (Kick) Ultra Combo 1 (kicks) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+8 3*3(8)3*3(7)3*3(8)3*3(16)1x3 39 8 112 1 66 39 -26 - Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f X 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Dirty Bull Ultra Combo 2 250 700 0/0 1.3 - 0+2 3 48 2 52 - 3 48 - - X Hard Knockdown - - - - All: 1f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: