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Line 101: |
Line 101: |
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| == Moves== | | == Moves == |
|
| |
|
| ==== Throws ==== | | == Normal Moves == |
| | |
| | |
| | === Standing Close Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Close LP|Close Jab|Close lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close MP|Close Strong|Close mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close HP|Close Fierce|Close hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close LK|Close Short|Close lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close MK|Close Forward|Close mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Standing Far Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Far LP|Far Jab|lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far MP|Far Strong|mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far HP|Far Fierce|hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far LK|Far Short|lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far MK|Far Forward|mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far HK|Far Roundhouse|hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Crouching Normals === |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Head Bomber | f or n + lp + lk | throw }} | | {{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| |
| {{USFIVMoveListRow | Lever Break | b + lp + lk | throw }} | | |(No strategies yet) |
| {{MoveListFooter}} | | }} |
| | {{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Neutral Jump Attacks === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Angled Jump Attacks === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | ==== Unique Attacks ==== |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | ==== Focus Attacks ==== |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Throws === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow||Back Throw|b + lp + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Special Moves ==== | | ==== Special Moves ==== |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Dash Straight | b (charge) f + p | ex version gains armor; ex }} | | {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| |
| {{USFIVMoveListRow | Dash Upper | b (charge) f + k | ex version gains armor; ex }}
| | |(No strategies yet) |
| {{USFIVMoveListRow | Dash Low Straight | b (charge) df + p | ex version gains armor; low ex }} | | }} |
| {{USFIVMoveListRow | Dash Low Smash | b (charge) df + k | ex version gains armor; ex armorbreak }}
| | {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| |
| {{USFIVMoveListRow | Dash Swing Blow | b (charge) df + p (hold p) | ex version gains armor; high ex armorbreak }}
| | |(No strategies yet) |
| {{USFIVMoveListRow | Buffalo Headbutt | d (charge) u + p | ex }}
| | }} |
| {{USFIVMoveListRow | Turn Punch | hold 3p or 3k and release | The longer buttons are held (charge) the more damage move will do; armorbreak }} | | {{USFIVMoveListFooter}} |
| {{MoveListFooter}}
| | |
|
| |
|
| ==== Super Combo ==== | | ==== Super Combo ==== |
| | |
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Crazy Buffalo | b (charge) f b f + p | armorbreak }} | | {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| |
| {{MoveListFooter}} | | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Ultra Combos ==== | | ==== Ultra Combos ==== |
| | |
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Violent Buffalo | b (charge) f b f + 3p | armorbreak }} | | {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| |
| {{USFIVMoveListRow | Dirty Bull | hcb hcb + 3p | throw }} | | |(No strategies yet) |
| {{MoveListFooter}} | | }} |
| | {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
|
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|
Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
Hold 3k to delay; Cancel during delay with p
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
General: Able can be a very tough fight for Balrog because for the most part many of your offensive tools can only be used up close and exactly where Abel wants you to be. There are two places you want to be when fighting against able. First is anywhere outside of forward step kick range and sweep range. Though his sweep is relatively slow you absolutely don't want to get knocked down when fighting against Abel due to his amazing Oki game (otherwise known as wake up game). Problem is if you do not hold your ground you will end up in the corner in no time. So how do you avoid this?
One of the best tools you have against Abel is your standing jab. The best thing you can do is try to zone him out with your good footsies, which is not easy to do, and hit confirm a standing jab to crouching sweep. This will get your offense started but Able has some good options on wake up to deal with Balrog's Oki pressure such as: Ex Roll, Ex Tornado Grab, and Ex Change of Direction. Which makes it very hard for Balrog to catch back up if he falls behind during the match. So there are some option selects that can help you deal with this.
Option Selects:
On wake up if you safe jump you can Option Select (OS) grab and you will beat Ex Roll, Ex Change of Direction, and Ex Tornado Grab.
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Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
7
|
4
|
12
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
12
|
6
|
21
|
4
|
4
|
12
|
14
|
20
|
-2
|
4
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
120
|
200
|
60
|
HL
|
su
|
5
|
5
|
16
|
5
|
25
|
5
|
5
|
16
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
90
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
13
|
5
|
21
|
4
|
4
|
13
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
100
|
200
|
60
|
HL
|
su
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
18
|
22
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
4
|
4
|
9
|
2
|
2
|
4
|
11
|
14
|
5
|
8
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
su
|
7
|
2
|
16
|
7
|
24
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
9
|
4
|
21
|
9
|
33
|
4
|
4
|
21
|
18
|
22
|
-7
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
ch/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
90
|
100
|
40
|
HL
|
su
|
9
|
3
|
12
|
9
|
23
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
2
|
20
|
8
|
29
|
2
|
2
|
20
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
3
|
9
|
2
|
2
|
5
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
12
|
7
|
22
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
200
|
60
|
HL
|
su
|
7
|
5
|
21
|
7
|
32
|
5
|
5
|
21
|
18
|
23
|
-8
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
su
|
8
|
2
|
8
|
8
|
17
|
2
|
2
|
8
|
14
|
17
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
120
|
60
|
L
|
su
|
8
|
2
|
22
|
8
|
31
|
2
|
2
|
22
|
18
|
-
|
-6
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
2
|
-
|
5
|
6
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
9
|
-
|
5
|
13
|
9
|
9
|
0
|
|
|
-
|
-
|
Until end of active frames can adjust left or right
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
2
|
-
|
6
|
7
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
2
|
-
|
5
|
6
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
3
|
-
|
7
|
9
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
90
|
200
|
60
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
2
|
-
|
7
|
8
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
6
|
-
|
8
|
13
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
90
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
120
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
170
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Head Bomber
|
Forward Throw
|
130
|
160
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Lever Break
|
Back Throw
|
130
|
100
|
40
|
0.93
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Dash Straight
|
Dash Straight
|
100
|
100
|
20/30
|
HL
|
su
|
13[4]
|
7
|
17
|
13
|
36
|
7
|
7
|
17
|
|
|
-3
|
-1
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Straight
|
110
|
150
|
20/30
|
HL
|
su
|
22[7]
|
6
|
19
|
22
|
46
|
6
|
6
|
19
|
|
|
-6
|
-1
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Straight
|
120
|
200
|
20/30
|
HL
|
su
|
35[7]
|
6
|
20
|
35
|
60
|
6
|
6
|
20
|
|
|
-8
|
-1
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Dash Straight
|
Dash Straight
|
120
|
200
|
-250/0
|
HL
|
su
|
35[7]
|
6
|
17
|
35
|
57
|
6
|
6
|
17
|
|
|
-2
|
2
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
Dash Upper
|
Dash Upper
|
100
|
100
|
20/30
|
HL
|
su
|
14[5]
|
4
|
20
|
14
|
37
|
4
|
4
|
20
|
|
|
-3
|
-1
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Upper
|
110
|
150
|
20/30
|
HL
|
su
|
22[7]
|
4
|
20
|
22
|
45
|
4
|
4
|
20
|
|
|
-5
|
1
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Upper
|
120
|
200
|
20/30
|
HL
|
su
|
35[7]
|
4
|
21
|
35
|
59
|
4
|
4
|
21
|
|
|
-7
|
1
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Dash Upper
|
Dash Upper
|
120
|
200
|
-250/0
|
HL
|
su
|
35[7]
|
4
|
18
|
35
|
56
|
4
|
4
|
18
|
|
|
-1
|
4
|
Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
Dash Low Straight
|
Dash Low Straight
|
90
|
100
|
20/30
|
L
|
su
|
22[13]
|
8
|
21
|
22
|
50
|
8
|
8
|
21
|
|
|
-8
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
|
Dash Low Straight
|
100
|
150
|
20/30
|
L
|
su
|
29[14]
|
8
|
21
|
29
|
57
|
8
|
8
|
21
|
|
|
-10
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
|
Dash Low Straight
|
110
|
200
|
20/30
|
L
|
su
|
42[14]
|
8
|
21
|
42
|
70
|
8
|
8
|
21
|
|
|
-11
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
-
|
-
|
-
|
EX Dash Low Straight
|
Dash Low Straight
|
110
|
200
|
-250/0
|
L
|
su
|
42[14]
|
8
|
17
|
42
|
66
|
8
|
8
|
17
|
|
|
-3
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
|
|
1~end of Active Frames
|
-
|
-
|
Dash Swing Blow
|
Dash Swing Blow
|
70
|
70
|
20/30
|
H
|
su
|
31[22]
|
5
|
21
|
31
|
56
|
5
|
5
|
21
|
|
|
-2
|
0
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 45f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Swing Blow
|
90
|
150
|
20/30
|
H
|
su
|
38[23]
|
5
|
21
|
38
|
63
|
5
|
5
|
21
|
|
|
-6
|
2
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 50f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Swing Blow
|
100
|
200
|
20/30
|
H
|
su
|
51[23]
|
5
|
21
|
51
|
76
|
5
|
5
|
21
|
|
|
-8
|
10
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Dash Swing Blow
|
Dash Swing Blow
|
100
|
200
|
-250/0
|
H
|
su
|
51[23]
|
5
|
21
|
51
|
76
|
5
|
5
|
21
|
|
|
-5
|
10
|
+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
Dash Low Smash
|
Dash Low Smash
|
100
|
100
|
20/30
|
HL
|
su
|
21[12]
|
8
|
20
|
21
|
48
|
8
|
8
|
20
|
|
|
-5
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Low Smash
|
110
|
150
|
20/30
|
HL
|
su
|
28[13]
|
8
|
20
|
28
|
55
|
8
|
8
|
20
|
|
|
-7
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Dash Low Smash
|
120
|
200
|
20/30
|
HL
|
su
|
41[13]
|
8
|
20
|
41
|
68
|
8
|
8
|
20
|
|
|
-9
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Dash Low Smash
|
Dash Low Smash
|
120
|
200
|
#DIV/0!
|
HL
|
su
|
41[13]
|
8
|
16
|
41
|
64
|
8
|
8
|
16
|
|
|
-3
|
-
|
Startup changes according to distance, [] refers to fastest startup, charge 55f
|
X
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
1~end of Active Frames
|
-
|
-
|
Buffalo Headbutt
|
Headbutt
|
100
|
200
|
30/40
|
HL
|
-
|
8
|
11
|
10+22
|
8
|
50
|
11
|
11
|
32
|
|
|
-22
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~7f
|
|
Headbutt
|
120
|
200
|
30/40
|
HL
|
-
|
10
|
11
|
10+22
|
10
|
52
|
11
|
11
|
32
|
|
|
-22
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~9f
|
|
Headbutt
|
140
|
200
|
30/40
|
HL
|
-
|
12
|
11
|
10+22
|
12
|
54
|
11
|
11
|
32
|
|
|
-21
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~11f
|
EX Buffalo Headbutt
|
Headbutt
|
150
|
200
|
#DIV/0!
|
HL
|
-
|
12
|
11
|
10+22
|
12
|
54
|
11
|
11
|
32
|
|
|
-21
|
-
|
Charge 55f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~15f
|
-
|
Turn Punch
|
Turn Punch LVL1
|
130
|
200
|
30/40
|
HL
|
su
|
30
|
7
|
13
|
30
|
49
|
7
|
7
|
13
|
|
|
-2
|
2
|
Charge 32f (0.5s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL2
|
150
|
210
|
30/40
|
HL
|
su
|
30
|
7
|
16
|
30
|
52
|
7
|
7
|
16
|
|
|
-4
|
0
|
Charge 121f (2s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL3
|
180
|
220
|
30/40
|
HL
|
su
|
30
|
8
|
18
|
30
|
55
|
8
|
8
|
18
|
|
|
-7
|
-3
|
Charge 241f (4s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL4
|
210
|
230
|
30/40
|
HL
|
su
|
30
|
9
|
21
|
30
|
59
|
9
|
9
|
21
|
|
|
-9
|
-5
|
Charge 481f (6s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL5
|
250
|
240
|
30/40
|
HL
|
su
|
30
|
10
|
22
|
30
|
61
|
10
|
10
|
22
|
|
|
-14
|
-10
|
Charge 961f (14s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL6
|
280
|
250
|
30/40
|
HL
|
su
|
30
|
11
|
24
|
30
|
64
|
11
|
11
|
24
|
|
|
-17
|
-13
|
Charge 1441f (22s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL7
|
410
|
260
|
30/40
|
HL
|
su
|
30
|
12
|
26
|
30
|
67
|
12
|
12
|
26
|
|
|
-20
|
-16
|
Charge 1921f (30s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL8
|
460
|
270
|
30/40
|
HL
|
su
|
30
|
13
|
29
|
30
|
71
|
13
|
13
|
29
|
|
|
-24
|
-20
|
Charge 2401f (38s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch LVL9
|
510
|
280
|
30/40
|
HL
|
su
|
30
|
15
|
32
|
30
|
76
|
15
|
15
|
32
|
|
|
-29
|
-25
|
Charge 2881f (46s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
|
Turn Punch Final
|
560
|
290
|
30/40
|
HL
|
su
|
30
|
16
|
36
|
30
|
81
|
16
|
16
|
36
|
|
|
-34
|
-30
|
Charge 3360f (54s)
|
X
|
|
|
Forces stand
|
Forces stand
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~18f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Crazy Buffalo (Punch)
|
Super Combo (punch)
|
60x4*105
|
0
|
#DIV/0!
|
HL
|
-
|
1+9
|
6(8)6(7)6(8)6(15)3
|
31
|
10
|
105
|
3
|
65
|
31
|
|
|
-14
|
-
|
Charge 55f
|
X
|
|
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Crazy Buffalo (Kick)
|
Super Combo (kick)
|
60x4*105
|
0
|
#DIV/0!
|
HL
|
-
|
1+7
|
6(8)6(8)6(8)6(16)3
|
31
|
8
|
105
|
3
|
67
|
31
|
|
|
-14
|
-
|
Charge 55f
|
X
|
|
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Violent Buffalo (Punch)
|
Ultra Combo 1 (punches)
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
HL
|
-
|
0+11
|
3*3(8)3*3(7)3*3(8)3*3(15)1x3
|
39
|
11
|
114
|
1
|
65
|
39
|
|
|
-26
|
-
|
Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f
|
X
|
|
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Violent Buffalo (Kick)
|
Ultra Combo 1 (kicks)
|
45x2*38x2*45x2*38x2*53x3
|
0
|
0/0
|
HL
|
-
|
0+8
|
3*3(8)3*3(7)3*3(8)3*3(16)1x3
|
39
|
8
|
112
|
1
|
66
|
39
|
|
|
-26
|
-
|
Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f
|
X
|
|
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Dirty Bull
|
Ultra Combo 2
|
250
|
700
|
0/0
|
1.3
|
-
|
0+2
|
3
|
48
|
2
|
52
|
-
|
3
|
48
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: