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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|4|2|7|12|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|12|6|4|12|21|4|14|20|-2|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|120|200|60|HL|su|5|5|16|5|5|16|25|5|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|40|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|90|100|40|HL|sp/su|5|4|13|5|4|13|21|4|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100|200|60|HL|su|7|2|13|7|2|13|21|2|18|22|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|4|4|2|4|9|2|11|14|5|8|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|100|40|HL|su|7|2|16|7|2|16|24|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|9|4|21|9|4|21|33|4|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|90|100|40|HL|su|9|3|12|9|3|12|23|3|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|20|8|2|20|29|2|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|5|3|2|5|9|2|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|7|4|12|7|4|12|22|4|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|su|7|5|21|7|5|21|32|5|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|su|8|2|8|8|2|8|17|2|14|17|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|120|60|L|su|8|2|22|8|2|22|31|2|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|2|-|5|2|0|6|2|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|90|100|40|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|5|9|-|5|9|0|13|9|||-|-|Until end of active frames can adjust left or right||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|2|-|6|2|0|7|2|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|2|-|5|2|0|6|2|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|3|-|4|3|0|6|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|7|3|-|7|3|0|9|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|90|200|60|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|2|-|7|2|0|8|2|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|6|-|8|6|0|13|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Head Bomber|Forward Throw|f or n + lp + lk||Forward Throw|130|160|40|0.93|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Lever Break|Back Throw|b + lp + lk||Back Throw|130|100|40|0.93|-|3|2|20|3|2|20|24|2|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Dash Straight|Dash Punch|b (charge) f + p ex||Dash Straight [[File:Jab.gif]]|100|100|20/30|HL|su|13[4]|7|17|13|7|17|36|7|||-3|-1|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Straight [[File:Strong.gif]]|110|150|20/30|HL|su|22[7]|6|19|22|6|19|46|6|||-6|-1|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Straight [[File:Fierce.gif]]|120|200|20/30|HL|su|35[7]|6|20|35|6|20|60|6|||-8|-1|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Dash Straight|EX Dash Straight|||Dash Straight [[File:EX.gif]]|120|200|-250/0|HL|su|35[7]|6|17|35|6|17|57|6|||-2|2|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|1~end of Active Frames|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Dash Upper|Dash Uppercut|b (charge) f + k ex||Dash Upper [[File:Short.gif]]|100|100|20/30|HL|su|14[5]|4|20|14|4|20|37|4|||-3|-1|Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Upper [[File:Forward.gif]]|110|150|20/30|HL|su|22[7]|4|20|22|4|20|45|4|||-5|1|Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Upper [[File:Roundhouse.gif]]|120|200|20/30|HL|su|35[7]|4|21|35|4|21|59|4|||-7|1|Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Dash Upper|EX Dash Uppercut|||Dash Upper [[File:EX.gif]]|120|200|-250/0|HL|su|35[7]|4|18|35|4|18|56|4|||-1|4|Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f||||||Soft Knockdown|Soft Knockdown|1~end of Active Frames|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Dash Low Straight|Dash Low|b (charge) df + p ex||Dash Low Straight [[File:Jab.gif]]|90|100|20/30|L|su|22[13]|8|21|22|8|21|50|8|||-8|-|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Low Straight [[File:Strong.gif]]|100|150|20/30|L|su|29[14]|8|21|29|8|21|57|8|||-10|-|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Low Straight [[File:Fierce.gif]]|110|200|20/30|L|su|42[14]|8|21|42|8|21|70|8|||-11|-|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Hard Knockdown|Hard Knockdown|||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Dash Low Straight|EX Dash Low|||Dash Low Straight [[File:EX.gif]]|110|200|-250/0|L|su|42[14]|8|17|42|8|17|66|8|||-3|-|Startup changes according to distance, [] refers to fastest startup, charge 55f||||Hard Knockdown|Hard Knockdown|||1~end of Active Frames|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Dash Swing Blow|Dash Overhead|b (charge) df + hold p ex armorbreak||Dash Swing Blow [[File:Jab.gif]]|70|70|20/30|H|su|31[22]|5|21|31|5|21|56|5|||-2|0|+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 45f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Swing Blow [[File:Strong.gif]]|90|150|20/30|H|su|38[23]|5|21|38|5|21|63|5|||-6|2|+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 50f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Swing Blow [[File:Fierce.gif]]|100|200|20/30|H|su|51[23]|5|21|51|5|21|76|5|||-8|10|+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Dash Swing Blow|EX Dash Overhead|||Dash Swing Blow [[File:EX.gif]]|100|200|-250/0|H|su|51[23]|5|21|51|5|21|76|5|||-5|10|+9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|1~end of Active Frames|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Dash Low Smash|Dash Low Smash|b (charge) df + k ex armorbreak||Dash Low Smash [[File:Short.gif]]|100|100|20/30|HL|su|21[12]|8|20|21|8|20|48|8|||-5|-|Startup changes according to distance, [] refers to fastest startup, charge 55f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Low Smash [[File:Forward.gif]]|110|150|20/30|HL|su|28[13]|8|20|28|8|20|55|8|||-7|-|Startup changes according to distance, [] refers to fastest startup, charge 55f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dash Low Smash [[File:Roundhouse.gif]]|120|200|20/30|HL|su|41[13]|8|20|41|8|20|68|8|||-9|-|Startup changes according to distance, [] refers to fastest startup, charge 55f|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Dash Low Smash|EX Dash Low Smash|EX Dash Low Smash||Dash Low Smash [[File:EX.gif]]|120|200|#DIV/0!|HL|su|41[13]|8|16|41|8|16|64|8|||-3|-|Startup changes according to distance, [] refers to fastest startup, charge 55f|X|||||Soft Knockdown|Soft Knockdown|1~end of Active Frames|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Buffalo Headbutt|Headbutt|d (charge) u + p ex||Headbutt [[File:Jab.gif]]|100|200|30/40|HL|-|8|11|10+22|8|11|32|50|11|||-22|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~7f|All: 1~18f|1~18f|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Headbutt [[File:Strong.gif]]|120|200|30/40|HL|-|10|11|10+22|10|11|32|52|11|||-22|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~9f|All: 1~20f|1~20f|10f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Headbutt [[File:Fierce.gif]]|140|200|30/40|HL|-|12|11|10+22|12|11|32|54|11|||-21|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~11f|All: 1~22f|1~22f|12f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Buffalo Headbutt|EX Headbutt|||Headbutt [[File:EX.gif]]|150|200|#DIV/0!|HL|-|12|11|10+22|12|11|32|54|11|||-21|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|1~15f|-|-|-|12f~|-}} | |||
{{USFIVFrameDataGlanceRow|Turn Punch|Turn Punch|hold 3p or 3k and release armorbreak|The longer buttons are held (charge), the more damage move will do|Turn Punch LVL1|130|200|30/40|HL|su|30|7|13|30|7|13|49|7|||-2|2|Charge 32f (0.5s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL2|150|210|30/40|HL|su|30|7|16|30|7|16|52|7|||-4|0|Charge 121f (2s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL3|180|220|30/40|HL|su|30|8|18|30|8|18|55|8|||-7|-3|Charge 241f (4s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL4|210|230|30/40|HL|su|30|9|21|30|9|21|59|9|||-9|-5|Charge 481f (6s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL5|250|240|30/40|HL|su|30|10|22|30|10|22|61|10|||-14|-10|Charge 961f (14s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL6|280|250|30/40|HL|su|30|11|24|30|11|24|64|11|||-17|-13|Charge 1441f (22s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL7|410|260|30/40|HL|su|30|12|26|30|12|26|67|12|||-20|-16|Charge 1921f (30s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL8|460|270|30/40|HL|su|30|13|29|30|13|29|71|13|||-24|-20|Charge 2401f (38s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch LVL9|510|280|30/40|HL|su|30|15|32|30|15|32|76|15|||-29|-25|Charge 2881f (46s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Turn Punch Final|560|290|30/40|HL|su|30|16|36|30|16|36|81|16|||-34|-30|Charge 3360f (54s)|X|||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|All: 1~18f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Crazy Buffalo (Punch)|Punch Super|b (charge) f b f + p armorbreak||Super Combo (punch)|60x4*105|0|#DIV/0!|HL|-|1+9|6(8)6(7)6(8)6(15)3|31|10|65|31|105|3|||-14|-|Charge 55f|X|||1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Crazy Buffalo (Kick)|Kick Super|b (charge) f b f + k armorbreak||Super Combo (kick)|60x4*105|0|#DIV/0!|HL|-|1+7|6(8)6(8)6(8)6(16)3|31|8|67|31|105|3|||-14|-|Charge 55f|X|||1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Violent Buffalo (Punch)|Punch Ultra I|b (charge) f b f + 3p armorbreak||Ultra Combo 1 (punches)|45x2*38x2*45x2*38x2*53x3|0|0/0|HL|-|0+11|3*3(8)3*3(7)3*3(8)3*3(15)1x3|39|11|65|39|114|1|||-26|-|Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f|X|||1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown|1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Violent Buffalo (Kick)|Kick Ultra I|b (charge) f b f + 3k armorbreak||Ultra Combo 1 (kicks)|45x2*38x2*45x2*38x2*53x3|0|0/0|HL|-|0+8|3*3(8)3*3(7)3*3(8)3*3(16)1x3|39|8|66|39|112|1|||-26|-|Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f|X|||1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown|1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Dirty Bull|Ultra II|360 360 + 3p||Ultra Combo 2|250|700|0/0|1.3|-|0+2|3|48|2|3|48|52|-|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 270: | Line 360: | ||
TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2| | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:01, 1 June 2014

Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
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Moves
Throws
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File:No image.png | throw | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | throw | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Special Moves
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