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[[Image:misaki-efz.png|center]] | [[Image:misaki-efz.png|center]] | ||
'''Misaki''' is a character who attacks with the power of wind. | '''Kawana Misaki''' (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the recoil guard she gains on a few of her attacks gives her a counter-attack that's impossible to recoil guard if used right. | ||
Misaki is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ''ONE'', [SINGLE VAGUE SENTENCE]... | Misaki is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ''ONE'', [SINGLE VAGUE SENTENCE]... | ||
'''Stage:''' | '''Stage:''' Sunset Rooftop (夕焼けの屋上) | ||
'''BGM:''' Appearance is a young lady (見た目はお嬢様) | |||
== Character-Specific Notes == | |||
* Misaki is able to air jump once, and air dash/backstep once. Once Misaki has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers. | |||
== Normal Moves == | == Normal Moves == | ||
Line 17: | Line 23: | ||
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel | ||
|- | |- | ||
| 5A || | | 5A || 1 || 210 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2A || | | 2A || 1 || 230 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.A || | | j.A || 1 || 240 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66A || | | 66A || 1 || 250 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 662A || | | 662A || 1 || 300 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B || | | 5B || 1 || 500 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 5B (close) || | | 5B (close) || 1 || 420 || Ground || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2B || | | 2B || 1 || 400 || Low || Yes || Yes || Yes | ||
|- | |- | ||
| j.B || | | j.B || 1 || 420 || High/Air || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66B || | | 66B || 1 || 550 || Ground || Yes || No || Yes | ||
|- | |- | ||
| 662B || | | 662B || 1 || 450 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5C || | | 5C || 1 || 670 || Any || Yes || No || Yes | ||
|- | |- | ||
| 2C || | | 2C || 1 || 700 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.C || | | j.C || 1 || 650 || High/Air || Yes || Yes || Yes | ||
|- | |- | ||
| 66C || | | 66C || 1 || 750 || Ground || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 662C || | | 662C || 1 || 600 || Any || Yes || No || Yes | ||
|- | |- | ||
| Throw || | | Throw || 2 || 1250 || Throw || No || No || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.Throw || | | j.Throw || 1 || 1300 || Air Throw || No || No || No | ||
|} | |} | ||
Line 57: | Line 63: | ||
'''Standing Weak''' (5A) | '''Standing Weak''' (5A) | ||
* | * [description] | ||
* [usefulness] | |||
'''Crouching Weak''' (2A) | '''Crouching Weak''' (2A) | ||
* | * [description] | ||
* [usefulness] | |||
'''Jumping Weak''' (j.A) | '''Jumping Weak''' (j.A) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Weak''' (66A) | '''Dashing Weak''' (66A) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Crouching Weak''' (662A) | '''Dashing Crouching Weak''' (662A) | ||
* | * [description] | ||
* [usefulness] | |||
=== Medium Attacks === | === Medium Attacks === | ||
'''Standing Medium''' (5B) | '''Standing Medium''' (5B) | ||
* | * [description] | ||
* [usefulness] | |||
'''Standing Medium (close)''' (5B (close)) | '''Standing Medium (close)''' (5B (close)) | ||
* | * [description] | ||
* [usefulness] | |||
'''Crouching Medium''' (2B) | '''Crouching Medium''' (2B) | ||
* | * [description] | ||
* [usefulness] | |||
'''Jumping Medium''' (j.B) | '''Jumping Medium''' (j.B) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Medium''' (66B) | '''Dashing Medium''' (66B) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Crouching Medium''' (662B) | '''Dashing Crouching Medium''' (662B) | ||
* This move trips the opponent if it hits. | * This move trips the opponent if it hits. | ||
* [usefulness] | |||
=== Strong Attacks === | === Strong Attacks === | ||
'''Standing Strong''' (5C) | '''Standing Strong''' (5C) | ||
* | * [description] | ||
* [usefulness] | |||
'''Crouching Strong''' (2C) | '''Crouching Strong''' (2C) | ||
* This move trips the opponent if it hits. | * This move trips the opponent if it hits. | ||
* | * [usefulness] | ||
'''Jumping Strong''' (j.C) | '''Jumping Strong''' (j.C) | ||
* | * [description] | ||
* [usefulness] | |||
'''Dashing Strong''' (66C) | '''Dashing Strong''' (66C) | ||
* This move causes wallbounce if it hits. | * This move causes wallbounce if it hits. | ||
* [usefulness] | |||
'''Dashing Crouching Strong''' (662C) | '''Dashing Crouching Strong''' (662C) | ||
* | * [description] | ||
* [usefulness] | |||
=== Throws === | === Throws === | ||
'''Standing Throw''' | '''Standing Throw''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Air Throw''' | '''Air Throw''' | ||
* | * [description] | ||
* [usefulness] | |||
== Special Moves == | == Special Moves == | ||
Line 144: | Line 164: | ||
| colspan=5 style="background:#FFFFC0" | '''Half Gush''' | | colspan=5 style="background:#FFFFC0" | '''Half Gush''' | ||
|- | |- | ||
| 236A || | | 236A || 1 || 650 || Yes (FIC) || Any | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236B || | | 236B || 1 || 650 || Yes (FIC) || Any | ||
|- | |- | ||
| 236C || | | 236C || 1 || 600 || Yes (FIC) || Any | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Hyper Accel''' | | colspan=5 style="background:#FFFFC0" | '''Hyper Accel''' | ||
|- | |- | ||
| 623A || | | 623A || 1 || 850 || No || Air Throw | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 623B || | | 623B || 1 || 650 || No || Air Throw | ||
|- | |- | ||
| 623C || | | 623C || 5 || ≈1320 || Yes || Air Throw | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Assault Gush''' [Can be done midair] | | colspan=5 style="background:#FFFFC0" | '''Assault Gush''' [Can be done midair] | ||
|- | |- | ||
| 214A || | | 214A || 1 || 600 || Any || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| | | j.214A || 1 || 650 || High/Air || Yes | ||
|- | |- | ||
| 214C || | | 214B || 1 || 600 || Any || Yes | ||
|- style="background:#EEEEEE" | |||
| rowspan=2 | 214C | |||
| 1 || 200 || Any || Yes | |||
|- style="background:#EEEEEE" | |||
| 1 || 1200 || Any || Yes | |||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Reverse Air Raid''' | | colspan=5 style="background:#FFFFC0" | '''Reverse Air Raid''' | ||
|- | |- | ||
| 22A || | | 22A/B || 1 || 650 || Counterhit || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''High-Speed Lunch''' | | colspan=5 style="background:#FFE0E0" | '''High-Speed Lunch''' | ||
|- | |- | ||
| 236236A || | | 236236A || 15 || ≈2270 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 236236B || | | 236236B || 21 || ≈3050 || Any || No | ||
|- | |- | ||
| 236236C || | | 236236C || 30 || ≈4080 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Down Burst''' | | colspan=5 style="background:#FFE0E0" | '''Down Burst''' | ||
|- | |- | ||
| j.236236A || | | j.236236A || ≈12 || ≈2150 || Any || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| j.236236B || | | j.236236B || ≈20 || ≈2740 || Any || No | ||
|- | |- | ||
| j.236236C || | | j.236236C || ≈36 || ≈3580 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Turbulence''' | | colspan=5 style="background:#FFE0E0" | '''Turbulence''' | ||
|- | |- | ||
| 6321463214A || 6 || 2400 || | | 6321463214A || 6 || 2400 || Unblockable || No | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 6321463214B || 28 || 3000 || | | 6321463214B || 28 || 3000 || Unblockable || No | ||
|- | |- | ||
| 6321463214C || 3 || 4200 || | | 6321463214C || 3 || 4200 || Unblockable || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0FF" | '''High-End Crash''' | | colspan=5 style="background:#FFE0FF" | '''High-End Crash''' | ||
|- | |- | ||
| 222S || 2 || 5500 || | | 222S || 2 || 5500 || Counterhit || No | ||
|} | |} | ||
Line 204: | Line 227: | ||
'''Half Gush (ハーフガッシュ)''' | '''Half Gush (ハーフガッシュ)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
'''Hyper Accel (ハイパーアクセル)''' | '''Hyper Accel (ハイパーアクセル)''' | ||
* | * [description] | ||
* [usefulness] | |||
* | |||
'''Assault Gush (アサルトガッシュ)''' | '''Assault Gush (アサルトガッシュ)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Reverse Air Raid (リバースエアレイド)''' | '''Reverse Air Raid (リバースエアレイド)''' | ||
* | * [description] | ||
* [usefulness] | |||
=== Eterny Specials === | === Eterny Specials === | ||
'''High-Speed Lunch (ハイスピードランチ)''' | '''High-Speed Lunch (ハイスピードランチ)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
'''Down Burst (ダウンバースト)''' | '''Down Burst (ダウンバースト)''' | ||
* | * [description] | ||
* [usefulness] | |||
'''Turbulence (ターヴィランス)''' | '''Turbulence (ターヴィランス)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
=== Final Memory === | === Final Memory === | ||
'''High-End Crash (ハイエンドクラッシュ)''' | '''High-End Crash (ハイエンドクラッシュ)''' | ||
* | * [description] | ||
* | * [usefulness] | ||
== Strategy, Tactics, and Combos == | == Strategy, Tactics, and Combos == | ||
Line 340: | Line 365: | ||
| 6 || Dark blue hair, light purple blouse, light brown skirt. | | 6 || Dark blue hair, light purple blouse, light brown skirt. | ||
|} | |} | ||
== In–game References == | |||
'''Game References''' | |||
* Misaki's crouching strong is based on [[M. Bison]]'s crouching roundhouse, from the [[Street Fighter series]]. | |||
* Misaki's "Half Gush" move is based on [[Geese Howard]]'s "Reppuken" move, from the [[Fatal Fury series]]. | |||
* Misaki's "Hyper Accel" move is either based on [[Anji Mito]]'s "On" move, from the [[Guilty Gear series]], or [[Rose]]'s "Soul Thru" move, from the [[Street Fighter series]]. | |||
* Misaki's "High-Speed Lunch" move is based on [[Norimaro]]'s "Hyper Strong Miracle Treasure" move, from [[Marvel Super Heroes vs Street Fighter]]. | |||
* Misaki's "Turbulence" move is based on [[Leopold Goenitz]]'s "Yamidoukoku" move, from the [[King of Fighters series]]. | |||
* Misaki's "High-End Crash" is based on [[Seth]]'s "Morote-Sho-Yoh" move, from the [[King of Fighters series]]. | |||
'''ONE References''' | |||
* Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game. | |||
* The huge stack of toast Akiko serves Misaki during Akiko's "[INSERT NAME]" move is another reference to her appetite during the game. | |||
== Discussion == | == Discussion == | ||
[http://www.shoryuken.com/forums/showthread.php?t=71842 Shoryuken Eternal Fighter Zero Thread] | |||
[[Category: Eternal Fighter ZERO]] | [[Category: Eternal Fighter ZERO]] | ||
[[Category: Kawana Misaki]] | [[Category: Kawana Misaki]] |
Revision as of 16:52, 26 November 2006
Introduction
Kawana Misaki (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the recoil guard she gains on a few of her attacks gives her a counter-attack that's impossible to recoil guard if used right.
Misaki is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ONE, [SINGLE VAGUE SENTENCE]...
Stage: Sunset Rooftop (夕焼けの屋上)
BGM: Appearance is a young lady (見た目はお嬢様)
Character-Specific Notes
- Misaki is able to air jump once, and air dash/backstep once. Once Misaki has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 210 | Ground | Yes | Yes | Yes |
2A | 1 | 230 | Low | Yes | Yes | Yes |
j.A | 1 | 240 | High/Air | Yes | Yes | Yes |
66A | 1 | 250 | Ground | Yes | No | Yes |
662A | 1 | 300 | Low | Yes | No | Yes |
5B | 1 | 500 | Ground | Yes | No | Yes |
5B (close) | 1 | 420 | Ground | Yes | Yes | Yes |
2B | 1 | 400 | Low | Yes | Yes | Yes |
j.B | 1 | 420 | High/Air | Yes | Yes | Yes |
66B | 1 | 550 | Ground | Yes | No | Yes |
662B | 1 | 450 | Low | Yes | No | Yes |
5C | 1 | 670 | Any | Yes | No | Yes |
2C | 1 | 700 | Low | Yes | No | Yes |
j.C | 1 | 650 | High/Air | Yes | Yes | Yes |
66C | 1 | 750 | Ground | Yes | No | Yes |
662C | 1 | 600 | Any | Yes | No | Yes |
Throw | 2 | 1250 | Throw | No | No | No |
j.Throw | 1 | 1300 | Air Throw | No | No | No |
Weak Attacks
Standing Weak (5A)
- [description]
- [usefulness]
Crouching Weak (2A)
- [description]
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Dashing Weak (66A)
- [description]
- [usefulness]
Dashing Crouching Weak (662A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- [description]
- [usefulness]
Standing Medium (close) (5B (close))
- [description]
- [usefulness]
Crouching Medium (2B)
- [description]
- [usefulness]
Jumping Medium (j.B)
- [description]
- [usefulness]
Dashing Medium (66B)
- [description]
- [usefulness]
Dashing Crouching Medium (662B)
- This move trips the opponent if it hits.
- [usefulness]
Strong Attacks
Standing Strong (5C)
- [description]
- [usefulness]
Crouching Strong (2C)
- This move trips the opponent if it hits.
- [usefulness]
Jumping Strong (j.C)
- [description]
- [usefulness]
Dashing Strong (66C)
- This move causes wallbounce if it hits.
- [usefulness]
Dashing Crouching Strong (662C)
- [description]
- [usefulness]
Throws
Standing Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Half Gush | ||||
236A | 1 | 650 | Yes (FIC) | Any |
236B | 1 | 650 | Yes (FIC) | Any |
236C | 1 | 600 | Yes (FIC) | Any |
Hyper Accel | ||||
623A | 1 | 850 | No | Air Throw |
623B | 1 | 650 | No | Air Throw |
623C | 5 | ≈1320 | Yes | Air Throw |
Assault Gush [Can be done midair] | ||||
214A | 1 | 600 | Any | Yes |
j.214A | 1 | 650 | High/Air | Yes |
214B | 1 | 600 | Any | Yes |
214C | 1 | 200 | Any | Yes |
1 | 1200 | Any | Yes | |
Reverse Air Raid | ||||
22A/B | 1 | 650 | Counterhit | No |
High-Speed Lunch | ||||
236236A | 15 | ≈2270 | Any | No |
236236B | 21 | ≈3050 | Any | No |
236236C | 30 | ≈4080 | Any | No |
Down Burst | ||||
j.236236A | ≈12 | ≈2150 | Any | No |
j.236236B | ≈20 | ≈2740 | Any | No |
j.236236C | ≈36 | ≈3580 | Any | No |
Turbulence | ||||
6321463214A | 6 | 2400 | Unblockable | No |
6321463214B | 28 | 3000 | Unblockable | No |
6321463214C | 3 | 4200 | Unblockable | No |
High-End Crash | ||||
222S | 2 | 5500 | Counterhit | No |
Specials
Half Gush (ハーフガッシュ)
- [description]
- [usefulness]
Hyper Accel (ハイパーアクセル)
- [description]
- [usefulness]
Assault Gush (アサルトガッシュ)
- [description]
- [usefulness]
Reverse Air Raid (リバースエアレイド)
- [description]
- [usefulness]
Eterny Specials
High-Speed Lunch (ハイスピードランチ)
- [description]
- [usefulness]
Down Burst (ダウンバースト)
- [description]
- [usefulness]
Turbulence (ターヴィランス)
- [description]
- [usefulness]
Final Memory
High-End Crash (ハイエンドクラッシュ)
- [description]
- [usefulness]
Strategy, Tactics, and Combos
Basic Strategy
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
良い風だね… |
[TRANSLATION NEEDED] |
この風がずっと吹いて辿り着く場所それって一体どこだと思う? |
[TRANSLATION NEEDED] |
う~… |
[TRANSLATION NEEDED] |
勝利の後のカツカレー格別の逸品だよ |
[TRANSLATION NEEDED] |
目が見え無いって事ハンデだと思った? |
[TRANSLATION NEEDED] |
何だか良く分からないけど |
[TRANSLATION NEEDED] |
悲しい風… |
[TRANSLATION NEEDED] |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
Colors
Palette | Appearance |
---|---|
1 (Default) | Black hair, beige blouse, blue skirt. |
2 | Black hair, white blouse, red skirt. |
3 | Light brown hair, lavender blouse, purple skirt. |
4 | Maroon hair, dark blue blouse, grey skirt. |
5 | Green-grey hair, white blouse, green skirt. |
6 | Dark blue hair, light purple blouse, light brown skirt. |
In–game References
Game References
- Misaki's crouching strong is based on M. Bison's crouching roundhouse, from the Street Fighter series.
- Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the Fatal Fury series.
- Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the Guilty Gear series, or Rose's "Soul Thru" move, from the Street Fighter series.
- Misaki's "High-Speed Lunch" move is based on Norimaro's "Hyper Strong Miracle Treasure" move, from Marvel Super Heroes vs Street Fighter.
- Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from the King of Fighters series.
- Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from the King of Fighters series.
ONE References
- Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
- The huge stack of toast Akiko serves Misaki during Akiko's "[INSERT NAME]" move is another reference to her appetite during the game.