Kawana Misaki (EFZ): Difference between revisions

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[[Image:misaki-efz.png|center]]
[[Image:misaki-efz.png|center]]


'''Misaki''' is a character who attacks with the power of wind.
'''Kawana Misaki''' (川名 みさき) is a solid and mobile character who attacks with the power of wind.  Her speed gives her an excellent rushdown game, and the recoil guard she gains on a few of her attacks gives her a counter-attack that's impossible to recoil guard if used right.


Misaki is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998.  She is a 3rd grade student in the same school as Kouhei.  A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past.  She enjoys talking to others since that is the only way she can get to know other people.  Kouhei first met her on the roof of the school during sunset.  During ''ONE'', [SINGLE VAGUE SENTENCE]...
Misaki is actually one of the heroines of ''ONE'', a visual novel produced by ''Tactics'' in 1998.  She is a 3rd grade student in the same school as Kouhei.  A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past.  She enjoys talking to others since that is the only way she can get to know other people.  Kouhei first met her on the roof of the school during sunset.  During ''ONE'', [SINGLE VAGUE SENTENCE]...


'''Stage:''' School Rooftop at Sunset
'''Stage:''' Sunset Rooftop (夕焼けの屋上)
 
'''BGM:''' Appearance is a young lady (見た目はお嬢様)
 
== Character-Specific Notes ==
 
* Misaki is able to air jump once, and air dash/backstep once.  Once Misaki has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.


== Normal Moves ==
== Normal Moves ==
Line 17: Line 23:
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
! Move !! Hits !! Damage !! Guard !! Move<br/>Cancel !! Jump<br/>Cancel !! IC<br/>Cancel
|-
|-
| 5A || ? || ? || ? || ? || ? || ?
| 5A || 1 || 210 || Ground || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 2A || ? || ? || ? || ? || ? || ?
| 2A || 1 || 230 || Low || Yes || Yes || Yes
|-
|-
| j.A || ? || ? || ? || ? || ? || ?
| j.A || 1 || 240 || High/Air || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 66A || ? || ? || ? || ? || ? || ?
| 66A || 1 || 250 || Ground || Yes || No || Yes
|-
|-
| 662A || ? || ? || ? || ? || ? || ?
| 662A || 1 || 300 || Low || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 5B || ? || ? || ? || ? || ? || ?
| 5B || 1 || 500 || Ground || Yes || No || Yes
|-
|-
| 5B (close) || ? || ? || ? || ? || ? || ?
| 5B (close) || 1 || 420 || Ground || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 2B || ? || ? || ? || ? || ? || ?
| 2B || 1 || 400 || Low || Yes || Yes || Yes
|-
|-
| j.B || ? || ? || ? || ? || ? || ?
| j.B || 1 || 420 || High/Air || Yes || Yes || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 66B || ? || ? || ? || ? || ? || ?
| 66B || 1 || 550 || Ground || Yes || No || Yes
|-
|-
| 662B || ? || ? || ? || ? || ? || ?
| 662B || 1 || 450 || Low || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 5C || ? || ? || ? || ? || ? || ?
| 5C || 1 || 670 || Any || Yes || No || Yes
|-
|-
| 2C || ? || ? || ? || ? || ? || ?
| 2C || 1 || 700 || Low || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.C || ? || ? || ? || ? || ? || ?
| j.C || 1 || 650 || High/Air || Yes || Yes || Yes
|-
|-
| 66C || ? || ? || ? || ? || ? || ?
| 66C || 1 || 750 || Ground || Yes || No || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 662C || ? || ? || ? || ? || ? || ?
| 662C || 1 || 600 || Any || Yes || No || Yes
|-
|-
| Throw || ? || ? || ? || ? || ? || ?
| Throw || 2 || 1250 || Throw || No || No || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.Throw || ? || ? || ? || ? || ? || ?
| j.Throw || 1 || 1300 || Air Throw || No || No || No
|}
|}


Line 57: Line 63:


'''Standing Weak''' (5A)
'''Standing Weak''' (5A)
*  
* [description]
* [usefulness]




'''Crouching Weak''' (2A)
'''Crouching Weak''' (2A)
*  
* [description]
* [usefulness]




'''Jumping Weak''' (j.A)
'''Jumping Weak''' (j.A)
*  
* [description]
* [usefulness]




'''Dashing Weak''' (66A)
'''Dashing Weak''' (66A)
*  
* [description]
* [usefulness]




'''Dashing Crouching Weak''' (662A)
'''Dashing Crouching Weak''' (662A)
*  
* [description]
* [usefulness]


=== Medium Attacks ===
=== Medium Attacks ===


'''Standing Medium''' (5B)
'''Standing Medium''' (5B)
*  
* [description]
* [usefulness]




'''Standing Medium (close)''' (5B (close))
'''Standing Medium (close)''' (5B (close))
*  
* [description]
* [usefulness]




'''Crouching Medium''' (2B)
'''Crouching Medium''' (2B)
*  
* [description]
* [usefulness]




'''Jumping Medium''' (j.B)
'''Jumping Medium''' (j.B)
*  
* [description]
* [usefulness]




'''Dashing Medium''' (66B)
'''Dashing Medium''' (66B)
*  
* [description]
* [usefulness]




'''Dashing Crouching Medium''' (662B)
'''Dashing Crouching Medium''' (662B)
*
* This move trips the opponent if it hits.
* This move trips the opponent if it hits.
* [usefulness]


=== Strong Attacks ===
=== Strong Attacks ===


'''Standing Strong''' (5C)
'''Standing Strong''' (5C)
*  
* [description]
* [usefulness]




'''Crouching Strong''' (2C)
'''Crouching Strong''' (2C)
*
* This move trips the opponent if it hits.
* This move trips the opponent if it hits.
* (Based on [[M. Bison]]'s crouching roundhouse, from the [[Street Fighter series]])
* [usefulness]




'''Jumping Strong''' (j.C)
'''Jumping Strong''' (j.C)
*  
* [description]
* [usefulness]




'''Dashing Strong''' (66C)
'''Dashing Strong''' (66C)
*
* This move causes wallbounce if it hits.
* This move causes wallbounce if it hits.
* [usefulness]




'''Dashing Crouching Strong''' (662C)
'''Dashing Crouching Strong''' (662C)
*  
* [description]
* [usefulness]


=== Throws ===
=== Throws ===


'''Standing Throw'''
'''Standing Throw'''
*  
* [description]
* [usefulness]




'''Air Throw'''
'''Air Throw'''
*  
* [description]
* [usefulness]


== Special Moves ==
== Special Moves ==
Line 144: Line 164:
| colspan=5 style="background:#FFFFC0" | '''Half Gush'''
| colspan=5 style="background:#FFFFC0" | '''Half Gush'''
|-
|-
| 236A || ? || ? || ? || ?
| 236A || 1 || 650 || Yes (FIC) || Any
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 236B || ? || ? || ? || ?
| 236B || 1 || 650 || Yes (FIC) || Any
|-
|-
| 236C || ? || ? || ? || ?
| 236C || 1 || 600 || Yes (FIC) || Any
|-
|-
| colspan=5 style="background:#FFFFC0" | '''Hyper Accel'''
| colspan=5 style="background:#FFFFC0" | '''Hyper Accel'''
|-
|-
| 623A || ? || ? || ? || ?
| 623A || 1 || 850 || No || Air Throw
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 623B || ? || ? || ? || ?
| 623B || 1 || 650 || No || Air Throw
|-
|-
| 623C || ? || ? || ? || ?
| 623C || 5 || ≈1320 || Yes || Air Throw
|-
|-
| colspan=5 style="background:#FFFFC0" | '''Assault Gush''' [Can be done midair]
| colspan=5 style="background:#FFFFC0" | '''Assault Gush''' [Can be done midair]
|-
|-
| 214A || ? || ? || ? || ?
| 214A || 1 || 600 || Any || Yes
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 214B || ? || ? || ? || ?
| j.214A || 1 || 650 || High/Air || Yes
|-
|-
| 214C || ? || ? || ? || ?
| 214B || 1 || 600 || Any || Yes
|- style="background:#EEEEEE"
| rowspan=2 | 214C
| 1 || 200 || Any || Yes
|- style="background:#EEEEEE"
| 1 || 1200 || Any || Yes
|-
|-
| colspan=5 style="background:#FFFFC0" | '''Reverse Air Raid'''
| colspan=5 style="background:#FFFFC0" | '''Reverse Air Raid'''
|-
|-
| 22A || ? || ? || ? || ?
| 22A/B || 1 || 650 || Counterhit || No
|- style="background:#EEEEEE"
| 22B || ? || ? || ? || ?
|-
|-
| colspan=5 style="background:#FFE0E0" | '''High-Speed Lunch'''
| colspan=5 style="background:#FFE0E0" | '''High-Speed Lunch'''
|-
|-
| 236236A || ? || ? || ? || ?
| 236236A || 15 || ≈2270 || Any || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 236236B || ? || ? || ? || ?
| 236236B || 21 || ≈3050 || Any || No
|-
|-
| 236236C || ? || ? || ? || ?
| 236236C || 30 || ≈4080 || Any || No
|-
|-
| colspan=5 style="background:#FFE0E0" | '''Down Burst'''
| colspan=5 style="background:#FFE0E0" | '''Down Burst'''
|-
|-
| j.236236A || ? || ? || ? || ?
| j.236236A || ≈12 || ≈2150 || Any || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| j.236236B || ? || ? || ? || ?
| j.236236B || ≈20 || ≈2740 || Any || No
|-
|-
| j.236236C || ? || ? || ? || ?
| j.236236C || ≈36 || ≈3580 || Any || No
|-
|-
| colspan=5 style="background:#FFE0E0" | '''Turbulence'''
| colspan=5 style="background:#FFE0E0" | '''Turbulence'''
|-
|-
| 6321463214A || 6 || 2400 || Throw || No
| 6321463214A || 6 || 2400 || Unblockable || No
|- style="background:#EEEEEE"
|- style="background:#EEEEEE"
| 6321463214B || 28 || 3000 || Throw || No
| 6321463214B || 28 || 3000 || Unblockable || No
|-
|-
| 6321463214C || 3 || 4200 || Throw || No
| 6321463214C || 3 || 4200 || Unblockable || No
|-
|-
| colspan=5 style="background:#FFE0FF" | '''High-End Crash'''
| colspan=5 style="background:#FFE0FF" | '''High-End Crash'''
|-
|-
| 222S || 2 || 5500 || Unblockable || No
| 222S || 2 || 5500 || Counterhit || No
|}
|}


Line 204: Line 227:


'''Half Gush (ハーフガッシュ)'''
'''Half Gush (ハーフガッシュ)'''
*  
* [description]
* (Based on [[Geese Howard]]'s "Reppuken" move, from the [[Fatal Fury series]])
* [usefulness]




'''Hyper Accel (ハイパーアクセル)'''
'''Hyper Accel (ハイパーアクセル)'''
*  
* [description]
* (Based on [[Anji Mito]]'s "On" move, from the [[Guilty Gear series]])
* [usefulness]
* (Based on [[Rose]]'s "Soul Thru" move, from the [[Street Fighter series]])




'''Assault Gush (アサルトガッシュ)'''
'''Assault Gush (アサルトガッシュ)'''
*  
* [description]
* [usefulness]




'''Reverse Air Raid (リバースエアレイド)'''
'''Reverse Air Raid (リバースエアレイド)'''
*
* [description]
* [usefulness]


=== Eterny Specials ===
=== Eterny Specials ===


'''High-Speed Lunch (ハイスピードランチ)'''
'''High-Speed Lunch (ハイスピードランチ)'''
*  
* [description]
* (Based on [[Norimaro]]'s "Hyper Strong Miracle Treasure" move, from [[Marvel Super Heroes vs Street Fighter]])
* [usefulness]




'''Down Burst (ダウンバースト)'''
'''Down Burst (ダウンバースト)'''
*  
* [description]
* [usefulness]




'''Turbulence (ターヴィランス)'''
'''Turbulence (ターヴィランス)'''
*  
* [description]
* (Based on [[Leopold Goenitz]]'s "Yamidoukoku" move, from the [[King of Fighters series]])
* [usefulness]


=== Final Memory ===
=== Final Memory ===


'''High-End Crash (ハイエンドクラッシュ)'''
'''High-End Crash (ハイエンドクラッシュ)'''
*
* [description]
* (Based on [[Seth]]'s "Morote-Sho-Yoh" move, from the [[King of Fighters series]])
* [usefulness]


== Strategy, Tactics, and Combos ==
== Strategy, Tactics, and Combos ==
Line 340: Line 365:
| 6 || Dark blue hair, light purple blouse, light brown skirt.
| 6 || Dark blue hair, light purple blouse, light brown skirt.
|}
|}
== In–game References ==
'''Game References'''
* Misaki's crouching strong is based on [[M. Bison]]'s crouching roundhouse, from the [[Street Fighter series]].
* Misaki's "Half Gush" move is based on [[Geese Howard]]'s "Reppuken" move, from the [[Fatal Fury series]].
* Misaki's "Hyper Accel" move is either based on [[Anji Mito]]'s "On" move, from the [[Guilty Gear series]], or [[Rose]]'s "Soul Thru" move, from the [[Street Fighter series]].
* Misaki's "High-Speed Lunch" move is based on [[Norimaro]]'s "Hyper Strong Miracle Treasure" move, from [[Marvel Super Heroes vs Street Fighter]].
* Misaki's "Turbulence" move is based on [[Leopold Goenitz]]'s "Yamidoukoku" move, from the [[King of Fighters series]].
* Misaki's "High-End Crash" is based on [[Seth]]'s "Morote-Sho-Yoh" move, from the [[King of Fighters series]].
'''ONE References'''
* Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
* The huge stack of toast Akiko serves Misaki during Akiko's "[INSERT NAME]" move is another reference to her appetite during the game.


== Discussion ==
== Discussion ==
[http://www.shoryuken.com/forums/showthread.php?t=71842 Shoryuken Eternal Fighter Zero Thread]


[[Category: Eternal Fighter ZERO]]
[[Category: Eternal Fighter ZERO]]
[[Category: Kawana Misaki]]
[[Category: Kawana Misaki]]

Revision as of 16:52, 26 November 2006

Introduction

Misaki-efz.png

Kawana Misaki (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the recoil guard she gains on a few of her attacks gives her a counter-attack that's impossible to recoil guard if used right.

Misaki is actually one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ONE, [SINGLE VAGUE SENTENCE]...

Stage: Sunset Rooftop (夕焼けの屋上)

BGM: Appearance is a young lady (見た目はお嬢様)

Character-Specific Notes

  • Misaki is able to air jump once, and air dash/backstep once. Once Misaki has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 210 Ground Yes Yes Yes
2A 1 230 Low Yes Yes Yes
j.A 1 240 High/Air Yes Yes Yes
66A 1 250 Ground Yes No Yes
662A 1 300 Low Yes No Yes
5B 1 500 Ground Yes No Yes
5B (close) 1 420 Ground Yes Yes Yes
2B 1 400 Low Yes Yes Yes
j.B 1 420 High/Air Yes Yes Yes
66B 1 550 Ground Yes No Yes
662B 1 450 Low Yes No Yes
5C 1 670 Any Yes No Yes
2C 1 700 Low Yes No Yes
j.C 1 650 High/Air Yes Yes Yes
66C 1 750 Ground Yes No Yes
662C 1 600 Any Yes No Yes
Throw 2 1250 Throw No No No
j.Throw 1 1300 Air Throw No No No

Weak Attacks

Standing Weak (5A)

  • [description]
  • [usefulness]


Crouching Weak (2A)

  • [description]
  • [usefulness]


Jumping Weak (j.A)

  • [description]
  • [usefulness]


Dashing Weak (66A)

  • [description]
  • [usefulness]


Dashing Crouching Weak (662A)

  • [description]
  • [usefulness]

Medium Attacks

Standing Medium (5B)

  • [description]
  • [usefulness]


Standing Medium (close) (5B (close))

  • [description]
  • [usefulness]


Crouching Medium (2B)

  • [description]
  • [usefulness]


Jumping Medium (j.B)

  • [description]
  • [usefulness]


Dashing Medium (66B)

  • [description]
  • [usefulness]


Dashing Crouching Medium (662B)

  • This move trips the opponent if it hits.
  • [usefulness]

Strong Attacks

Standing Strong (5C)

  • [description]
  • [usefulness]


Crouching Strong (2C)

  • This move trips the opponent if it hits.
  • [usefulness]


Jumping Strong (j.C)

  • [description]
  • [usefulness]


Dashing Strong (66C)

  • This move causes wallbounce if it hits.
  • [usefulness]


Dashing Crouching Strong (662C)

  • [description]
  • [usefulness]

Throws

Standing Throw

  • [description]
  • [usefulness]


Air Throw

  • [description]
  • [usefulness]

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
Half Gush
236A 1 650 Yes (FIC) Any
236B 1 650 Yes (FIC) Any
236C 1 600 Yes (FIC) Any
Hyper Accel
623A 1 850 No Air Throw
623B 1 650 No Air Throw
623C 5 ≈1320 Yes Air Throw
Assault Gush [Can be done midair]
214A 1 600 Any Yes
j.214A 1 650 High/Air Yes
214B 1 600 Any Yes
214C 1 200 Any Yes
1 1200 Any Yes
Reverse Air Raid
22A/B 1 650 Counterhit No
High-Speed Lunch
236236A 15 ≈2270 Any No
236236B 21 ≈3050 Any No
236236C 30 ≈4080 Any No
Down Burst
j.236236A ≈12 ≈2150 Any No
j.236236B ≈20 ≈2740 Any No
j.236236C ≈36 ≈3580 Any No
Turbulence
6321463214A 6 2400 Unblockable No
6321463214B 28 3000 Unblockable No
6321463214C 3 4200 Unblockable No
High-End Crash
222S 2 5500 Counterhit No

Specials

Half Gush (ハーフガッシュ)

  • [description]
  • [usefulness]


Hyper Accel (ハイパーアクセル)

  • [description]
  • [usefulness]


Assault Gush (アサルトガッシュ)

  • [description]
  • [usefulness]


Reverse Air Raid (リバースエアレイド)

  • [description]
  • [usefulness]

Eterny Specials

High-Speed Lunch (ハイスピードランチ)

  • [description]
  • [usefulness]


Down Burst (ダウンバースト)

  • [description]
  • [usefulness]


Turbulence (ターヴィランス)

  • [description]
  • [usefulness]

Final Memory

High-End Crash (ハイエンドクラッシュ)

  • [description]
  • [usefulness]

Strategy, Tactics, and Combos

Basic Strategy

Links

Launchers

Chains/Loops

Example Combos

Win Quotes

Japanese English

良い風だね…
毎日こういう日だと苦労しないで勝てるんだけどね

[TRANSLATION NEEDED]

この風がずっと吹いて辿り着く場所それって一体どこだと思う?
ふふ、変なこと聞いちゃったかな?

[TRANSLATION NEEDED]

う~…
おなかが空いてて調子が出ないよ…

[TRANSLATION NEEDED]

勝利の後のカツカレー格別の逸品だよ
君も今度どうかな?

[TRANSLATION NEEDED]

目が見え無いって事ハンデだと思った?
だったらソレが敗因だと思うよ…
うん

[TRANSLATION NEEDED]

何だか良く分からないけど
君って他人って気があまりしないんだ
不思議だね

[TRANSLATION NEEDED]

悲しい風…
すっごく辛い物を背負っているんだね…

[TRANSLATION NEEDED]

(To Mio)
この手ごたえは… もしかして澪ちゃん?
ゴメン…
ちょっと気が付くのが遅くなったかも…

(To Mio)
[TRANSLATION NEEDED]

(To UNKNOWN)
世界が怯えてる…
君は一体何者なのかな…?

(To UNKNOWN)
[TRANSLATION NEEDED]

Colors

Palette Appearance
1 (Default) Black hair, beige blouse, blue skirt.
2 Black hair, white blouse, red skirt.
3 Light brown hair, lavender blouse, purple skirt.
4 Maroon hair, dark blue blouse, grey skirt.
5 Green-grey hair, white blouse, green skirt.
6 Dark blue hair, light purple blouse, light brown skirt.

In–game References

Game References

ONE References

  • Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
  • The huge stack of toast Akiko serves Misaki during Akiko's "[INSERT NAME]" move is another reference to her appetite during the game.

Discussion

Shoryuken Eternal Fighter Zero Thread