Marvel vs Capcom 2/Hulk: Difference between revisions

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== Special Moves ==
== Special Moves ==
Gamma Slam<br>qcf + P
<b>Gamma Slam</b><br>qcf + P
<br><br>Gamma Tornado<br>hcb + P  (only hits when close)
<br><br><b>Gamma Tornado</b><br>hcb + P  (only hits when close)
<br><br>Gamma Charge (ground)<br>Charge b,f + K (After you complete the motion, hit another direction again and push K<br><br>Gamma Charge (air)<br>Charge d,u + K (After you complete the motion, hit another direction again and push K)
<br><br><b>Gamma Charge</b> (ground)<br>Charge b,f + K (After you complete the motion, hit another direction again and push K<br><br><b>Gamma Charge</b> (air)<br>Charge d,u + K (After you complete the motion, hit another direction again and push K)


== Super Moves ==
== Super Moves ==

Revision as of 05:30, 8 July 2006

Introduction

Moves List

Normal Moves

Special Moves

Gamma Slam
qcf + P

Gamma Tornado
hcb + P (only hits when close)

Gamma Charge (ground)
Charge b,f + K (After you complete the motion, hit another direction again and push K

Gamma Charge (air)
Charge d,u + K (After you complete the motion, hit another direction again and push K)

Super Moves

Gamma Wave
qcf + PP

Gamma Quake
qcf + KK

Gamma Crush
qcb + PP, move b / f

Assist Moves

The Basics

ARCADE STICK LEGEND
B = Walk Backward
F = Walk Forward
D = Down
U = Up
JB = Jump Backwards
JU = Jump Up
JF = Jump Forward
DB = Down Back
DF = Down Forward

BUTTONS LEGEND
JP = Jab Punch
SK = Short Kick
FP = Fierce Punch
RK = Roundhouse Kick
A1 = Assist 1
A2 = Assist 2

Advanced Strategy