Hokuto no Ken/Kenshiro: Difference between revisions

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A dragon punch move with two versions - the A version does a quick uppercut and Kenshiro remains grounded, while the C version rises into the air. The ground A version has upper-body invulnerability and takes off a star on hit. On counterhit it takes off 2 stars, and the opponent is launched high into the air.  It cannot be air guarded, even with the use of [[Hokuto_no_Ken/Basic_Game_Mechanics#Aura_Guard|Aura Guard]].  
A dragon punch move with two versions - the A version does a quick uppercut and Kenshiro remains grounded, while the C version rises into the air. The ground A version has upper-body invulnerability and takes off a star on hit. On counterhit it takes off 2 stars, and the opponent is launched high into the air.  It cannot be air guarded, even with the use of [[Hokuto_no_Ken/Basic_Game_Mechanics#Aura_Guard|Aura Guard]].  


The ground C version of the uppercut is your classic invulnerable dragon punch, and takes one star on counter hit. An interesting bug exists in which it is possible to cancel the uppercut into ground moves, even though you are in the air.  
The ground C version of the uppercut is your classic invulnerable dragon punch, and takes one star on counter hit. An interesting bug exists in which it is possible to cancel the uppercut into ground moves, even though you are in the air. This makes Kenshiro's reversals particularly deadly when he has meter. While very unpractical, it is possible to perform some extremely confusing mixups using this bug. See [http://www.nicovideo.jp/watch/sm8366267 this] video for an some examples. 


For the most part it is best to forget that the air versions of the uppercut exist as they have absolutely no use whatsoever.
For the most part it is best to forget that the air versions of the uppercut exist as they have absolutely no use whatsoever.
===Hokuto Hieiken===
===Hokuto Hieiken===
'''623B'''
'''623B'''

Revision as of 10:07, 27 March 2012

Introduction

Kenshiroportrait.png

Kenshiro's play-style is quite standard, as one might expect from the main character of a fighting game. He has good normals, well-balanced specials, and his bread and butter combos are very easy to master, making him a good beginner character. His mixup abilities are very decent as well thanks to his extremely fast instant air dash B, and he is capable of applying a lot of pressure in the corner. On the defense he is not lacking either, having both an invincible uppercut and Musou Tensei that he can use to get out of bad spots. Kenshiro's only real weaknesses are his big hitbox(seriously, it's huge), and bad matchups against Toki and Juda - overall he is a great character for players of any level.


Normal Moves

Standing

Close A
Far A
Close B
Far B
Close C
Far C
Close D
Far D

Crouching

A
B
C
D

Air

A
B
C
D

Other

6A
6B

Special Moves

Touki

236A
A small fireball that travels roughly half-screen. Used mostly for putting out other fireball moves and applying pressure.

Hokuto Ujou Moushouha

(Land or Air) 623A or C
A dragon punch move with two versions - the A version does a quick uppercut and Kenshiro remains grounded, while the C version rises into the air. The ground A version has upper-body invulnerability and takes off a star on hit. On counterhit it takes off 2 stars, and the opponent is launched high into the air. It cannot be air guarded, even with the use of Aura Guard.

The ground C version of the uppercut is your classic invulnerable dragon punch, and takes one star on counter hit. An interesting bug exists in which it is possible to cancel the uppercut into ground moves, even though you are in the air. This makes Kenshiro's reversals particularly deadly when he has meter. While very unpractical, it is possible to perform some extremely confusing mixups using this bug. See this video for an some examples.

For the most part it is best to forget that the air versions of the uppercut exist as they have absolutely no use whatsoever.

Hokuto Hieiken

623B

Hikou Seieikou

236C

Tenha no Kamae

214C

Hokuto Jyaraikou

236D

Hokuto Shichishiki Heizan

(Air) 214A

Hokuto Ryugekiko

214A

Musou Tensei

214214B

Tenha Kassatsu

236236A

Hokuto Zankaiken

214214C

Hokuto Hyakuretsuken

236CD

Combos