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==Normal Moves== | ==Normal Moves== | ||
===Standing=== | ===Standing=== | ||
'''Close A'''<br> | |||
'''Far A'''<br> | |||
'''Close B'''<br> | |||
'''Far B'''<br> | |||
'''Close C'''<br> | |||
'''Far C'''<br> | |||
'''Close D'''<br> | |||
'''Far D'''<br> | |||
===Crouching=== | ===Crouching=== | ||
'''A'''<br> | |||
'''B'''<br> | |||
'''C'''<br> | |||
'''D'''<br> | |||
===Air=== | ===Air=== | ||
'''A'''<br> | |||
'''B'''<br> | |||
'''C'''<br> | |||
'''D'''<br> | |||
===Other=== | |||
'''6A'''<br> | |||
'''6B'''<br> | |||
==Special Moves== | ==Special Moves== | ||
===Touki=== | |||
'''236A''' | |||
===Hokuto Ujou Moushouha=== | |||
'''(Land or Air) 623A or C''' | |||
===Hokuto Hieiken=== | |||
'''623B''' | |||
===Hikou Seieikou=== | |||
'''236C''' | |||
===Tenha no Kamae=== | |||
'''214C''' | |||
===Hokuto Jyaraikou=== | |||
'''236D''' | |||
===Hokuto Shichishiki Heizan=== | |||
'''(Air) 214A''' | |||
===Hokuto Ryugekiko=== | |||
'''214A''' | |||
===Musou Tensei=== | |||
'''214214B''' | |||
===Tenha Kassatsu=== | |||
'''236236A''' | |||
===Hokuto Zankaiken=== | |||
'''214214C''' | |||
===Hokuto Hyakuretsuken=== | |||
'''236CD''' | |||
==Combos== | ==Combos== | ||
[[Category:Hokuto no Ken]] | [[Category:Hokuto no Ken]] |
Revision as of 09:06, 27 March 2012
Introduction
Kenshiro's play-style is quite standard, as one might expect from the main character of a fighting game. He has good normals, well-balanced specials, and his bread and butter combos are very easy to master, making him a good beginner character. His mixup abilities are very decent as well thanks to his extremely fast instant air dash B, and he is capable of applying a lot of pressure in the corner. On the defense he is not lacking either, having both an invincible uppercut and Musou Tensei that he can use to get out of bad spots. Kenshiro's only real weaknesses are his big hitbox(seriously, it's huge), and bad matchups against Toki and Juda - overall he is a great character for players of any level.
Normal Moves
Standing
Close A
Far A
Close B
Far B
Close C
Far C
Close D
Far D
Crouching
A
B
C
D
Air
A
B
C
D
Other
6A
6B
Special Moves
Touki
236A
Hokuto Ujou Moushouha
(Land or Air) 623A or C
Hokuto Hieiken
623B
Hikou Seieikou
236C
Tenha no Kamae
214C
Hokuto Jyaraikou
236D
Hokuto Shichishiki Heizan
(Air) 214A
Hokuto Ryugekiko
214A
Musou Tensei
214214B
Tenha Kassatsu
236236A
Hokuto Zankaiken
214214C
Hokuto Hyakuretsuken
236CD