No edit summary |
No edit summary |
||
Line 226: | Line 226: | ||
== Special Moves == | ===Special Moves=== | ||
Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch). | Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch). | ||
Line 234: | Line 234: | ||
Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick). | Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick). | ||
= The Basics = | ==The Basics== | ||
= Advanced Strategy = | ==Advanced Strategy== | ||
= Match-ups = | ==Match-ups== | ||
== Vs. Balrog (boxer): == | ===Vs. Balrog (boxer):=== | ||
== Vs. Blanka: == | ===Vs. Blanka:=== | ||
== Vs. Chun-Li: == | ===Vs. Chun-Li:=== | ||
== Vs. Dhalsim: == | ===Vs. Dhalsim:=== | ||
== Vs. E. Honda: == | ===Vs. E. Honda:=== | ||
== Vs. Guile: == | ===Vs. Guile:=== | ||
== Vs. Ken: == | ===Vs. Ken:=== | ||
== Vs. M. Bison (dictator): == | ===Vs. M. Bison (dictator):=== | ||
== Vs. Ryu: == | ===Vs. Ryu:=== | ||
== Vs. Sagat (self): == | ===Vs. Sagat (self):=== | ||
== Vs. Vega (claw): == | ===Vs. Vega (claw):=== | ||
== Vs. Zangief: == | ===Vs. Zangief:=== | ||
[[Category:Street Fighter 2: Hyper Fighting]] | [[Category:Street Fighter 2: Hyper Fighting]] |
Revision as of 19:43, 1 February 2012
Introduction
Moves List
Normal Moves
Ground Normals
- Standing Jab:
Damage | ? | __x__ | File:Sf2hf-sagat-slp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
- Standing Strong:
Damage | ? | __x__ | File:Sf2hf-sagat-smp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 6 |
- Standing Fierce:
Damage | ? | __x__ | File:Sf2hf-sagat-shp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 7 | 6 | 22 |
- Standing Short:
Damage | ? | __x__ | File:Sf2hf-sagat-slk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 4 | 2 | 2 | 7 | |
Simplified | 4 | 4 | 7 |
- Standing Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-smk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 5 | 2 | 2 | 10 | |
Simplified | 5 | 4 | 10 |
- Standing Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-shk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 7 | 3 | 3 | 21 | |
Simplified | 7 | 5 | 21 |
- Crouching Jab:
Damage | ? | __x__ | File:Sf2hf-sagat-clp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
- Crouching Strong:
Damage | ? | __x__ | File:Sf2hf-sagat-cmp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 6 |
- Crouching Fierce:
Damage | ? | __x__ | File:Sf2hf-sagat-chp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 7 | 6 | 20 |
- Crouching Short:
Damage | ? | __x__ | File:Sf2hf-sagat-clk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 5 |
- Crouching Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-cmk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 7 |
- Crouching Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-chk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | KD | |||
Frame Count | 7 | 6 | 21 |
Ground Normals
All frame data taken from T.Akiba's data. Will independently verify soon.
Special Moves
Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch).
Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch).
Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick).