Street Fighter 2: Hyper Fighting/Sagat: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 4: Line 4:


== Normal Moves ==
== Normal Moves ==
====Ground Normals====
*<b>Standing Jab:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:Sf2hf-sagat-slp.png]] || align="center" rowspan="6" | __x__
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | ?
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" | 4
|}
*<b>Standing Strong:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:Sf2hf-sagat-smp.png]] || align="center" rowspan="6" | __x__
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | ?
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" | 4 || align="center" | 6
|}
*<b>Standing Fierce:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | __x__ || align="center" rowspan="6" | [[File:Sf2hf-sagat-shp.png]] || align="center" rowspan="6" | __x__
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
|-
| align="center" | Chain Cancel || align="center" | No
|-
| align="center" | Special Cancel || align="center" | ?
|-
| align="center" | Frame Advantage || align="center" | ?
|-
| align="center" colspan="2" | Frame Count || align="center" | 7 || align="center" | 6 || align="center" | 22
|}
All frame data taken from [http://http://nki.combovideos.com/flame.html T.Akiba's data]. Will independently verify soon.


== Special Moves ==
== Special Moves ==

Revision as of 15:08, 1 February 2012

Introduction

Moves List

Normal Moves

Ground Normals

  • Standing Jab:
Damage ? __x__ File:Sf2hf-sagat-slp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 4 4
  • Standing Strong:
Damage ? __x__ File:Sf2hf-sagat-smp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 4 6


  • Standing Fierce:
Damage ? __x__ File:Sf2hf-sagat-shp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 7 6 22


All frame data taken from T.Akiba's data. Will independently verify soon.

Special Moves

Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch).

Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch).

Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick).

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat (self):

Vs. Vega (claw):

Vs. Zangief: