Cole Wilson (talk | contribs) (→Combos) |
Cole Wilson (talk | contribs) m (→Combos) |
||
Line 35: | Line 35: | ||
*A variation on the above combo that requires slightly more precise timing. This combo also doesn't work properly on Vargan and Dorgan because of their size. | *A variation on the above combo that requires slightly more precise timing. This combo also doesn't work properly on Vargan and Dorgan because of their size. | ||
j.C, 5B>63214D, 63214D, 623X | j.C, 5B>63214D, 63214D, 623X or 214214D | ||
*Only works on Nsidor and Goblin. Thanks to their ridiculous falling hitboxes, you can easily hit them with more than one 63214D. | *Only works on Nsidor and Goblin. Thanks to their ridiculous falling hitboxes, you can easily hit them with more than one 63214D. | ||
Revision as of 15:47, 16 January 2012
Introduction
Orc is a character that excels at juggling and is good at applying pressure through the use of his many different summons. He has very good normals, effective supers, and decent damage output. His only drawbacks are his relatively low magic defense, his wider than usual hitbox, and slightly challenging playstyle.
The Basics
Combos
Mid-screen
214C, j.B
- Unclashable orc summon to air reset. It's the quickest way to get more damage off a successful hit from your big friend.
2B>214C, 236B
- Combo into "upper". 236B needs to be performed immediately after in order to connect.
6A/5B>62314D, 623C
- Staple Orc BnB. 6A is only cancellable on hit and 5B has more range. After the 4th hit of 63214D, just nail them with the DP for more damage.
j.C, 5B>236B [xx 236B]
- Jump-in, wall-bounce to possible second hit. The j.C can be omitted if you just want to quickly send your opponent flying in the other direction. If you position yourself at half-screen or just outside of it, you should land the wall-bounce. The basic idea is to start rolling (hold B) after the first hit, then release when you're in range of the second.
5B>63214D, 2B>236C
- Only works on Nsidor and Goblin. If you use this particular combo in the corner, feel free to add 623C as well.
214B, 214214D
- A silly combo that makes use of the Orcish spearman. The basic idea is to perform it in such a way as to get your opponent to bounce off the wall and into an aerial state, then juggle them with the tank. Not really practical, but fun all the same.
Corner
2B, 2B > 236C, 623C
- Tack on j.C at the beginning for more damage. The timing isn't really tight and it's more damaging than Orc's standard BnB. Use this combo on Vargan and Dorgan instead of the one below.
j.C, 2B > 236C, 2B > 236C, 623C
- A variation on the above combo that requires slightly more precise timing. This combo also doesn't work properly on Vargan and Dorgan because of their size.
j.C, 5B>63214D, 63214D, 623X or 214214D
- Only works on Nsidor and Goblin. Thanks to their ridiculous falling hitboxes, you can easily hit them with more than one 63214D.
Requirements: Nagar Assist
j.C, 2B>214C, 2B, Assist, 2B, 2B>236C, 623C
- Only works on Troll and Gerhardsen. Does around 50% damage.
Strategy
Item Compatibility
Spike Mace
- Orc's specialized equipment which brings his attack power up by a very large amount. He also benefits from being able to put more summons on-screen more quickly and making his opponent guess whether he's using his 214214D super or the IB.
Rune Ax
- Raises attack power by a decent amount, but more importantly, opens up the ability to burst-cancel into the IB for massive damage. This trick works best at mid-screen and can be followed-up with 623C after.
Shining Bow
- Similar to the Rune Ax IB, but can also be performed off of 2B. In the arcade version, the Shining Bow could be used to exploit the guard-switching glitch and create an unblockable setup, but this has been patched in the console version.
Talisman
- Use the Item Burst during 63214D at either mid-screen or in the corner to create some highly damaging setups. Doing this in the corner will allow you to juggle your opponent mercilessly with 2B.
Character Chemistry
Elion
- Used in the corner to put your opponent into the air, allowing you time to juggle them.
Bernhard
- Another assist using primarily for putting your opponent into the air. Get them in the corner and let the carnage begin.
Nagar
- While starting a corner combo with Nagar only works on specific characters, it is worth mentioning due to the fact that it is highly damaging.
Matchups
Move Analysis
Normals and Command Normals
Normal Throws
Mana-Counter
Specials
Is Dope!: 236A/B/C/D
You Stupid!: 623A/B/C
Open Fire!: 214A
I Skewer!: 214B
Hell!: 214C
Dance and Fuck!: 63214D
Mana Bursts
Teach You Good!: 236236A/B/C
Abracadabra, Curse!: 214214A/B/C
Trample: 214214D
Frame Data
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
---|---|---|
Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |