Cole Wilson (talk | contribs) (→Combos) |
Cole Wilson (talk | contribs) m (→Frame Data) |
||
Line 87: | Line 87: | ||
| align="center" style="background:#f0f0f0;"|'''Guard''' | | align="center" style="background:#f0f0f0;"|'''Guard''' | ||
|- | |- | ||
||5A||No|| ||21||7|| ||+1||-1 | ||5A||No||Mid||21||7|| ||+1||-1 | ||
|- | |- | ||
||6A||No|| ||22||8|| ||+1||-1 | ||6A||No||Mid||22||8|| ||+1||-1 | ||
|- | |- | ||
||2A||No|| ||24||7|| ||-2||-1 | ||2A||No||Mid||24||7|| ||-2||-1 | ||
|- | |- | ||
||j.A||Yes||Overhead|| ||7|| || || | ||j.A||Yes||Overhead|| ||7|| || || | ||
|- | |- | ||
||5B||Yes|| ||41||17|| ||-5||-4 | ||5B||Yes||Mid||41||17|| ||-5||-4 | ||
|- | |- | ||
||6B||Yes|| ||42||17|| ||-6||-4 | ||6B||Yes||Mid||42||17|| ||-6||-4 | ||
|- | |- | ||
||2B||Yes|| ||42||17|| ||Floats||-4 | ||2B||Yes||Mid||42||17|| ||Floats||-4 | ||
|- | |- | ||
||j.B||Yes||Overhead|| ||11|| ||Floats|| || | ||j.B||Yes||Overhead|| ||11|| ||Floats|| || | ||
|- | |- | ||
||5C||Yes|| ||49||21|| ||-3||-16 | ||5C||Yes||Mid||49||21|| ||-3||-16 | ||
|- | |- | ||
||6C||No|| || ||25|| || ||-16 | ||6C||No||Mid|| ||25|| || ||-16 | ||
|- | |- | ||
||2C||Yes/No||Low/Low||51||15|| ||Knockdown||-17 | ||2C||Yes/No||Low/Low||51||15|| ||Knockdown||-17 | ||
Line 113: | Line 113: | ||
||5D||No||Overhead||49||25|| ||-5||-14 | ||5D||No||Overhead||49||25|| ||-5||-14 | ||
|- | |- | ||
||6D||No|| ||48||16|| ||Blowback||-22 | ||6D||No||Mid||48||16|| ||Blowback||-22 | ||
|- | |- | ||
||2D||No||Low||31||11|| ||-1||-10 | ||2D||No||Low||31||11|| ||-1||-10 |
Revision as of 12:35, 28 July 2011
Introduction
The Basics
Combos
Mid-screen
5B>236A/B or 632146B
- Simple 2-in-1. You'll have to do it slightly closer than the max range of 5B in order for the command throw to connect.
2C(1)>236C
- Low to special. You need to cancel 2C on the first hit and you need to be close enough in order for the hits to combo. Do it slightly closer than max range and it should work.
j.C, land, 6D
- Jump-in to blowback. 6D comes out faster than Bernhard's B moves and you can use it to push your opponent towards the corner.
j.B, land, 2B>236C
- Basic juggle combo that works most effectively against grounded opponents. If you use j.B as an air-to-air you may have to omit the 2B and use a different strength special. Watch your opponent's height and adjust accordingly.
j.C, land, 6321463214X
- Heavy jump-in to super throw. Make sure you hit confirm before doing the super otherwise it'll whiff and you will feel the pain.
Corner
j.B, land, 2B>214A, 2B>236C
- Basic corner juggle when you don't have the meter for Blood Barrier. Make sure you don't hit your opponent too high with the second 2B or else the 236C will whiff.
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
Normal Throws
Mana-Counter
Specials
Spurting Blood: 236A/B/C
- Dash attack that knocks down on hit.
- Button strength determines distance.
Distortion: 214A/B/C
- 3-hit projectile. Last hit launches into juggle state.
- Hold attack button to send out projectile.
- Button strength determines speed and how quickly projectile detonates.
Warp: 236D/214D/623D/421D (can be used in air)
- Teleport with limited invincibility.
- DP and reverse DP version put you in the air. Using them in the air puts you on the ground.
Energy Drain: 632146A/B/C
- Command throw
- A version restores Mana, B restores health, C restores a little of both.
- Mash attack buttons to add hits.
Mana Bursts
Blood Barrier: 360A/B/C
- Self-barrier. Worth 5 hits.
- Can be hit out of.
Bloodsucker: 6321463214A/B/C
- Super version of command throw.
- Mash attack buttons to add hits.
Frame Data
Attack | Cancel | State | Total | Start-up | Active | Hit | Guard | |
5A | No | Mid | 21 | 7 | +1 | -1 | ||
6A | No | Mid | 22 | 8 | +1 | -1 | ||
2A | No | Mid | 24 | 7 | -2 | -1 | ||
j.A | Yes | Overhead | 7 | |||||
5B | Yes | Mid | 41 | 17 | -5 | -4 | ||
6B | Yes | Mid | 42 | 17 | -6 | -4 | ||
2B | Yes | Mid | 42 | 17 | Floats | -4 | ||
j.B | Yes | Overhead | 11 | Floats | ||||
5C | Yes | Mid | 49 | 21 | -3 | -16 | ||
6C | No | Mid | 25 | -16 | ||||
2C | Yes/No | Low/Low | 51 | 15 | Knockdown | -17 | ||
j.C | Yes | Overhead | 17 | |||||
5D | No | Overhead | 49 | 25 | -5 | -14 | ||
6D | No | Mid | 48 | 16 | Blowback | -22 | ||
2D | No | Low | 31 | 11 | -1 | -10 | ||
j.D | Yes | Overhead | 8 |
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
---|---|---|
Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |