Chaos Breaker/Bernhard: Difference between revisions

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||2A||No|| ||24||7|| ||-2||-1
||2A||No|| ||24||7|| ||-2||-1
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||j.A||Yes||  
||j.A||Yes||Overhead|| ||7|| || ||
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||5B||Yes|| ||41||17|| ||-5||-4
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||6B||Yes|| ||42||17|| ||-6||-4
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||2B||Yes|| ||42||17|| ||Floats||-4
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||j.B||Yes||Overhead|| ||11|| ||Floats|| ||
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||5C||Yes|| ||49||21|| ||-3||-16
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||6C||No|| || ||25|| || ||-16
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||2C||Yes/No||Low/Low||51||15|| ||Knockdown||-17
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||j.C||Yes||Overhead|| ||17|| || || ||
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||5D||No||Overhead||49||25|| ||-5||-14
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||6D||No|| ||48||16|| ||Blowback||-22
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||2D||No||Low||31||11|| ||-1||-10
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||j.D||Yes||Overhead|| ||8|| || || ||
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{{Chaos Breaker}}
{{Chaos Breaker}}

Revision as of 06:01, 28 July 2011

Introduction

The Basics

Combos

Mid-screen

j.B, land, 2B>236C

Corner

j.B, land, 2B>214X, 2B>236C

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Spurting Blood: 236A/B/C

  • Dash attack that knocks down on hit.
  • Button strength determines distance.

Distortion: 214A/B/C

  • 3-hit projectile. Last hit launches into juggle state.
  • Hold attack button to send out projectile.
  • Button strength determines speed and how quickly projectile detonates.

Warp: 236D/214D/623D/421D (can be used in air)

  • Teleport with limited invincibility.
  • DP and reverse DP version put you in the air. Using them in the air puts you on the ground.

Energy Drain: 632146A/B/C

  • Command throw
  • A version restores Mana, B restores health, C restores a little of both.
  • Mash attack button to add a hit.

Mana Bursts

Blood Barrier: 360A/B/C

  • Self-barrier. Worth 5 hits.
  • Can be hit out of.

Bloodsucker: 6321463214A/B/C

  • Super version of command throw.
  • Mash attack buttons to add hits.

Frame Data

Attack Cancel State Total Start-up Active Hit Guard
5A No 21 7 +1 -1
6A No 22 8 +1 -1
2A No 24 7 -2 -1
j.A Yes Overhead 7
5B Yes 41 17 -5 -4
6B Yes 42 17 -6 -4
2B Yes 42 17 Floats -4
j.B Yes Overhead 11 Floats
5C Yes 49 21 -3 -16
6C No 25 -16
2C Yes/No Low/Low 51 15 Knockdown -17
j.C Yes Overhead 17
5D No Overhead 49 25 -5 -14
6D No 48 16 Blowback -22
2D No Low 31 11 -1 -10
j.D Yes Overhead 8