Chaos Breaker/Bernhard: Difference between revisions

From SuperCombo Wiki
Line 53: Line 53:
=== Mana Bursts===
=== Mana Bursts===
'''Blood Barrier: 360A/B/C'''
'''Blood Barrier: 360A/B/C'''
*Self-barrier. Worth 5 hits.
*Can be hit out of.


'''Bloodsucker: 6321463214A/B/C'''
'''Bloodsucker: 6321463214A/B/C'''
*Super version of command throw.
*Mash attack buttons to add hits.
{{backtotop}}
{{backtotop}}



Revision as of 14:24, 25 July 2011

Introduction

The Basics

Combos

Mid-screen

j.B, land, 2B>236C

Corner

j.B, land, 2B>214X, 2B>236C

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Spurting Blood: 236A/B/C

  • Dash attack that knocks down on hit.
  • Button strength determines distance.

Distortion: 214A/B/C

  • 3-hit projectile. Last hit launches into juggle state.
  • Hold attack button to send out projectile.
  • Button strength determines speed and how quickly projectile detonates.

Warp: 236D/214D/623D/421D (can be used in air)

  • Teleport with limited invincibility.
  • DP and reverse DP version put you in the air. Using them in the air puts you on the ground.

Energy Drain: 632146A/B/C

  • Command throw
  • A version restores Mana, B restores health, C restores a little of both.

Mana Bursts

Blood Barrier: 360A/B/C

  • Self-barrier. Worth 5 hits.
  • Can be hit out of.

Bloodsucker: 6321463214A/B/C

  • Super version of command throw.
  • Mash attack buttons to add hits.

Frame Data