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'''2B''' | '''2B''' | ||
*A quick, overhead slash. | *A relatively-quick, overhead slash. Arguably Elion's best anti-air, despite its limited vertical hitbox. One of the best aspects of this move, is the fact that it has the same horizontal reach as 2A, which can be used to poke your opponent and keep them from jumping. | ||
'''2C''' | |||
*A heavy, turning slash that acts as Elion's sweep. Outside of jump-in combos with j.C, this move is best used at max range to avoid reversals. | |||
'''2D''' | |||
*A low-hitting kick with terrible range. Cancellable meaty that can be used to set up all sorts of situations. | |||
====Command==== | |||
'''6A''' | |||
*Does not have. | |||
'''6B''' | |||
*A lunging stab and Elion's farthest-reaching poke. The startup and recovery make it a terrible move to use at anywhere outside of max range, so make sure your opponent is out of 5A range before trying to use it. | |||
'''6C''' | |||
*Spinning circular slash that moves Elion forward a great deal. Has little to no practical use outside of trying to punish a clash or as a reset after 214214X. 6B has better range, is cancellable, and doesn't put you right next to the opponent while you're in recovery. | |||
=== Normal Throws === | === Normal Throws === |
Revision as of 08:10, 16 July 2011
Introduction
The Basics
Combos
Mid-screen
5D xx 623X
5D xx 214214X, dash, 623C/6C
Corner
5C > 214214X, (236A, 236A, 214214X)x2, 236A, 623C
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
Standing
5A
- A quick, mid-level stab. Has absurd range for an A normal. Great for poking and pushing your opponent back where you want them. You'll be using this and 2A a lot.
5B
- A short-ranged slash. Despite how the animation looks, it has about as much range as 5A but is also slower. Use it if you're expecting a clash and need to cancel into something.
5C
- A turning upward slash that inches Elion forward. Can be used as a gimmicky anti-air at max range, but you'll mostly use it in the middle of combos. It also has a reverse hitbox.
5D
- One of the more useful overhead kicks in the game. It's fast, it's safe, and it links into his DP and his 214214X super.
Crouching
2A
- A quick stab similar to 5A, the difference being it has faster startup but more recovery. It has about the same range as 5B, but like most A normals, is not cancellable.
2B
- A relatively-quick, overhead slash. Arguably Elion's best anti-air, despite its limited vertical hitbox. One of the best aspects of this move, is the fact that it has the same horizontal reach as 2A, which can be used to poke your opponent and keep them from jumping.
2C
- A heavy, turning slash that acts as Elion's sweep. Outside of jump-in combos with j.C, this move is best used at max range to avoid reversals.
2D
- A low-hitting kick with terrible range. Cancellable meaty that can be used to set up all sorts of situations.
Command
6A
- Does not have.
6B
- A lunging stab and Elion's farthest-reaching poke. The startup and recovery make it a terrible move to use at anywhere outside of max range, so make sure your opponent is out of 5A range before trying to use it.
6C
- Spinning circular slash that moves Elion forward a great deal. Has little to no practical use outside of trying to punish a clash or as a reset after 214214X. 6B has better range, is cancellable, and doesn't put you right next to the opponent while you're in recovery.
Normal Throws
Mana-Counter
Specials
Element Wall: 236A/B/C (Can be used in air)
- Element Shot: A/B/C After Element Wall
- Element Sword: 623A/B/C After Element Wall
Guardian Sword: 623A/B/C
Force Dash: 41236D (Follow-up with A/B/Cx3)
Guardian Kick: 623D
Mana Bursts
Element Slash: 236236A/B/C
Awaking Element: 214214A/B/C
Great Element: 214214A+B+C
Frame Data
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
---|---|---|
Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |