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=== Combos With Enhanced Specials === | === Combos With Enhanced Specials === | ||
Unbreakable: Net , Sticky Bomb , Anti-Air | Unbreakable: Net , Sticky Bomb , Anti-Air (you can use more then 1 sticky bomb) | ||
'''13-Hits''': Jump in punch [[File:---.png]] [[File:bp.png]] [[File:fp.png]] [[File:---.png]] Sticky Bomb [[File:---.png]] Dash [[File:---.png]] [[File:fk.png]] [[File:fk.png]] [[File:---.png]] Net [[File:---.png]] Jump in punch [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:bp.png]] [[File:---.png]] Anti-air | '''13-Hits''': Jump in punch [[File:---.png]] [[File:bp.png]] [[File:fp.png]] [[File:---.png]] Sticky Bomb [[File:---.png]] Dash [[File:---.png]] [[File:fk.png]] [[File:fk.png]] [[File:---.png]] Net [[File:---.png]] Jump in punch [[File:---.png]] Dash [[File:---.png]] [[File:fp.png]] [[File:bp.png]] [[File:---.png]] Anti-air |
Revision as of 01:03, 15 June 2011
Cyrax
A skilled Motswana warrior, Cyrax relies on his natural fighting ability, his chi, to carry out Lin Kuei missions. He is proud to serve, but when the Grand Master initiates a program to convert the clan into cyborgs, Cyrax resists. He is reluctant to lose his humanity, which he believes is more effective than any mechanical augmentation. He has contemplated leaving the clan, fearing that it is no longer an organization of honorable assassins. Cyrax knows, however, that such a decision means death at the hands of his former comrades. No one leaves the Lin Kuei.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
f , f + bk + bl /
b , b , f + bk + bl
X-Ray Attack
Finishing Moves
Costume Gameplay Changes
While Human and Robot Cyrax are simply a costume change, they have different properties.
1. Human Cyrax has a safe teleport, Robot Cyrax does not.
2. Human Cryax has slower bombs and a slower net throw.
3. Human Cyrax cannot do the guaranteed bomb trap after his command throw, Robot Cyrax can.
Move Analysis
Bread and Butters
- N/A
Command Normals
Tooth + Nail Reset
(not sure if this was fixed after patch)
from forums:
Cyrax's F + bp, like his command grab, causes a long stagger on hit. Cancel F + bp into Short Bomb on hit, then follow up with (dash, bp, fp ~ Net). The timing is fairly strict. Hitting with the tip of F + bp makes it easier to follow up. If the opponent stops blocking at any point, the net pushes them away from the bomb and resets the situation. When the finally decide to block the net, it doesn't push them back so the bomb gets them instead. This does less damage than the command grab set-up if they block it the first time, so use it only against people who like to press buttons.
Kombo Attacks
Safe on block string. Last hit overheads and knocks down. Use for mixup setups.
Overhead launcher. Safe on block.
Safe on block, bufferable string into net. This string gives a safe jump on hit if you're going for mixups.
Cyber Beatdown:
After patch you can no longer do the bomb trap. Now when you land the command grab the opponent recovers much faster. You still can jump in after a grab and do a mixup. Sadly the time to break the command grab is also increased, making it easier to break. Break it with FP like before.
Special Attacks
Net
The net damage scaling reset is also patched. Teleporting after the net will not affect damage. Use nets to zone, anti air or to catch them jumping over bomb setups. Not safe up close.
Bombs
Use bombs for setups and mind games. You have to read the opponent and see how they react to situations. Use nets to catch them jumping over bombs. Learning bomb distances is also crucial. Bombs are used best when you have them near the corner, it limits there options.
Enhanced Special Attacks
Bangport
Completely safe teleport. If they are near you can even get a hit in during the juggle.
Donkey Kick + Ragdoll
Cyrax's only low move besides sweeps and crouching punches and kicks. Comes out very fast. Use it during high-low mixups.
X-Ray Attack
VERY good anti-air.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
9-Hits:
Net
Dash
+
Dash
Ragdoll
Jump-in Combos
9-Hits: Jump in punch
Net
Dash
Cyber Beatdown
Combos With Enhanced Specials
Unbreakable: Net , Sticky Bomb , Anti-Air (you can use more then 1 sticky bomb)
13-Hits: Jump in punch
Sticky Bomb
Dash
Net
Jump in punch
Dash
Anti-air
13-Hits: Jump in punch
Net
Jump in Punch
Reverse Kick
crouching
Enhanced Ragdolls
56%: Jump in punch
,
into Net
Dash back, Jump in punch
,
into Sticky Bomb
Medium Bomb (1)
Uppercut
Dash Back,
+
(2)
Dash
,
,
into Anti-Air
1. Hold block so you won't dash, otherwise the bomb timing will miss. Release block right before you input the key so you won't get the ex version.
2. This is the tricky part, as you only need to connect the second hit. If you don't it won't bounce him high enough to do the full end combo.
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
Bomb trapper, command grabber. That rhymes!
Matchups
N/A