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'''11-Hits''': [[File:B.png]] + [[File:fk.png]] , [[File:fk.png]] [[File:---.png]] Spin [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]] | '''11-Hits''': [[File:B.png]] + [[File:fk.png]] , [[File:fk.png]] [[File:---.png]] Spin [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]] | ||
''' | '''14-Hits''': Dive Kick [[File:---.png]] Spin [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] [[File:fp.png]] into Enhance Hat [[File:---.png]] [[File:fp.png]] [[File:---.png]] Jump Kick [[File:---.png]] Dive Kick [[File:---.png]] [[File:fp.png]] [[File:---.png]] [[File:bp.png]] , [[File:bk.png]] , [[File:fp.png]] + [[File:fk.png]] , [[File:bp.png]] or [[File:fk.png]] | ||
=== Style === | === Style === |
Revision as of 23:39, 29 May 2011
Kung Lao
Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.
In a Nutshell: Kung Lao is a great ground fighter. Although versatile in the air, he is much better suited for the ground as his damaging combos and Spin pop-up creates easy juggles for players new to the game. When fighting against Goro or Kintaro, timing, Teleport and Dive Kicks are essential, meaning that you'll fight the opposite way when the big guys come out. Against Shao Kahn however, this advice is not advised.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
N/A
Enhanced Special Attacks
B,F + FP = Enhanced Hat Toss
Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to walk underneath them for an Uppercut.
X-Ray Attack
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
32%: ,
,
Spin, Jump Kick, Dive Kick, Rolling Thunder, Spin
7-Hits: Spin Dive Kick
Dash
Dash
,
,
+
,
or
9-Hits: +
,
Spin
Dive Kick
Dash
Dash
,
,
+
,
or
Jump-in Combos
Combos With Enhanced Specials
9-Hits: Spin Dive Kick
Dash
Enhance Hat
Dash
Dash
,
,
+
,
or
Combos With X-Ray Attacks
Corner-Only Combos
11-Hits: +
,
Spin
Jump Kick
Dive Kick
Jump Kick
Dive Kick
,
,
+
,
or
14-Hits: Dive Kick Spin
Jump Kick
Dive Kick
into Enhance Hat
Jump Kick
Dive Kick
,
,
+
,
or
Style
Kung Lao seems to be a character best kept on the ground. Whereas he has the ability to teleport and a dive kick that has considerable reach, most of his high damage combos come in the form of his Basic Combos, mixed in with a Spin for an easy pop-up. Another thing to note about going airborne is his Teleport move has a considerable amount of time before he can strike after re-surfacing. His Enhanced Hat Toss special is also an easy way to keep opponents airborne, which is essential for landing follow-ups or an easy Uppercut.
When fighting against damage-resistant characters (such as Goro, Kintaro, not so much Shao Kahn), the dive kick and teleporting are a great idea, as these characters turn around more slowly. Using hat toss is not advised against teleporting characters (Sheeva and Noob come to mind) as they attack before you are finished recovering from the animation.
Matchups
Great against Goro and Kintaro.