Mortal Kombat 9/Cyrax: Difference between revisions

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{{MK9MoveListRow | See Saw | fp --- fp --- fp | ?% --- ?% --- ?% | 2nd hit: bufferable 3rd hit: med }}
{{MK9MoveListRow | See Saw | fp --- fp --- fp | ?% --- ?% --- ?% | 2nd hit: bufferable 3rd hit: med }}
{{MK9MoveListRow | Steel Fist | fp --- bp --- fp  | ?% --- ?% --- ?% | 2nd & 3rd hit: bufferable }}
{{MK9MoveListRow | Steel Fist | fp --- bp --- fp  | ?% --- ?% --- ?% | 2nd & 3rd hit: bufferable }}
{{MK9MoveListRow | Power Plant | fp --- bp --- fk | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Power Plant | fp --- bp --- fk | ?% --- ?% --- ?% | 2nd hit: bufferable }}
{{MK9MoveListRow | Mustard | bp --- fp --- bp | ?% --- ?% --- ?% | 2nd hit: bufferable 3rd hit: med}}
{{MK9MoveListRow | Mustard | bp --- fp --- bp | ?% --- ?% --- ?% | 2nd hit: bufferable 3rd hit: med}}
{{MK9MoveListRow | Saw Enough | bp --- bp --- f + fp | ?% --- ?% --- ?% |  }}
{{MK9MoveListRow | Saw Enough | bp --- bp --- f + fp | ?% --- ?% --- ?% |  }}

Revision as of 17:48, 5 May 2011

MK9Logo.png

Cyrax

MK9-Cyrax Face.jpg

A skilled Motswana warrior, Cyrax relies on his natural fighting ability, his chi, to carry out Lin Kuei missions. He is proud to serve, but when the Grand Master initiates a program to convert the clan into cyborgs, Cyrax resists. He is reluctant to lose his humanity, which he believes is more effective than any mechanical augmentation. He has contemplated leaving the clan, fearing that it is no longer an organization of honorable assassins. Cyrax knows, however, that such a decision means death at the hands of his former comrades. No one leaves the Lin Kuei.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
Back Punch
bp
Front Kick
fk
Back Kick
bk
Crouching Front Punch
d + fp
Crouching Back Punch
d + bp
Crouching Front Kick
d + fk
Crouching Back Kick
d + bk
Angled Jumping Punch
during angled jump, fp or bp
Angled Jumping Kick
during angled jump, fk or bk
Straight Up Jumping Punch
during straight up jump, fp or bp
 ?%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
 ?%
med knockdown

Command Normals

Name
Command
Damage
Notes
Yank
b + fp
 ?%
Side Kick
b + fk
 ?%
Tooth & Nail
f + bp
 ?%
Hop Kick
u + bk
 ?%
med
Blast Overhead
b + bp
 ?%
med groundbounce
Sweep
b + bk
 ?%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw

Kombo Attacks

Name
Command
Damage
Notes
See Saw
fp --- fp --- fp
 ?% --- ?% --- ?%
2nd hit: bufferable 3rd hit: med
Steel Fist
fp --- bp --- fp
 ?% --- ?% --- ?%
2nd & 3rd hit: bufferable
Power Plant
fp --- bp --- fk
 ?% --- ?% --- ?%
2nd hit: bufferable
Mustard
bp --- fp --- bp
 ?% --- ?% --- ?%
2nd hit: bufferable 3rd hit: med
Saw Enough
bp --- bp --- f + fp
 ?% --- ?% --- ?%
Cyber Beatdown
b + fp --- bp --- fp --- bp
 ?% --- ?% --- ?% --- ?%
must be Press rapidly throw
Kombat Boots
fk --- fk --- bk
 ?% --- ?% --- ?%
2nd hit: bufferable

Fast Tags

Name
Command
Damage
Notes
Automation
b + bp --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Number Cruncher
b + fp --- tg
Based on Teammate
High Tech
fp --- bp --- tg
Based on Teammate
Short Circuit
bp --- fp --- tg
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
Bomb (Close)
b b + bk
 ?%
unblockable launch
Bomb (Medium)
f f + bk
 ?%
unblockable launch
Bomb (Far)
b b f + bk
 ?%
unblockable launch
Net
b b + fk
 ?%
Teleport
d b + fp
0%
airok
Reverse Kick
d f + fk
 ?%
throw
Buzzsaw
b f + bp
 ?%
Anti-air
d f + fp
 ?%
Ragdoll
d f + fk , throw bl
 ?%
throw

Enhanced Special Attacks

Name
Command
Damage
Notes
Sticky Bomb
b b + bk + bl
 ?%
launch
Net
b , b + fk + bl
 ?%
takes 1 meter away from opponent when landed
Saw Blade
b f + bp + bl
 ?%
Bangport
d b + fp + bl
 ?%
airok launch (close range)
Ragdolls
d f + fk + bl throw
 ?%
1st hit: low throw
Donkey Kick
d f + fk + bl
 ?%
1st hit: low throw
Power Anti-air
d f + fp + bl
 ?%

Wake Up Moves

Name
Command
Damage
Notes
Teleport
d b + fp
0%
Reverse Kick
d f + fk
 ?%

X-Ray Attack

Name
Command
Damage
Notes
Cyberdriver
fk + bk + bl
good anti-air

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
f d f b + bp
Close
Fatality 2
b d b f + fp
Jump
Stage Fatality
d u + bl
Varies
Babality
d f b + bp
Jump

Move Analysis

Bread and Butters

  • N/A

Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

N/A


Enhanced Special Attacks

N/A


X-Ray Attack

N/A


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

4-Hits: Fk.png Fk.png ---.png Net ---.png Uppercut

5-Hits: B.png + Bp.png ---.png Dash ---.png Fp.png Bp.png ---.png Anti-air

9-Hits: Fk.png Fk.png ---.png Net ---.png Dash ---.png B.png + Bp.png ---.png Dash ---.png Fp.png Bp.png ---.png Ragdoll

Jump-in Combos

9-Hits: Jump in punch ---.png Bp.png ---.png Net ---.pngDash ---.png Cyber Beatdown

Combos With Enhanced Specials

13-Hits: Jump in punch ---.png Bp.png Fp.png ---.png Sticky Bomb ---.png Dash ---.png Fk.png Fk.png ---.png Net ---.png Jump in punch ---.png Dash ---.png Fp.png Bp.png ---.png Anti-air

13-Hits: Jump in punch ---.png Fk.png Fk.png ---.png Net ---.png Jump in Punch ---.png Fp.png Bp.png Fp.png ---.png Reverse Kick ---.png crouching Fk.png ---.png Enhanced Ragdolls

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

  • N/A


Matchups

N/A