Super Street Fighter 2 Turbo/O. T. Hawk: Difference between revisions

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= Introduction =
= Introduction =
T. Hawk is a grappler character added in Super Street Fighter II: They New Challengers (SSF2), and returns in Super Street Fighter II Turbo. The differences from CPS-2 Zangief are that his special throw, the typhoon, does not have a whiff animation or a grab window; he was given a special anti-air move that is similar to the shotos' Shoryuken and and air dash attack like E. Honda's headbutt or Blanka's rolling attack. Also, his arsenal of normal moves is different from Zangief's, making both very different characters which are often weak where the other is strong. Say, Zangief has no dash-like special and his sweep is fast but does not reach very far; T. Hawk has a dash-like attack and his sweep is very slow, but with long reach. The most important difference in high-level play, however, is the lack of a whiff animation. While it is harder to do a tight tick into special throw with T. Hawk, they can be made safe with the use of negative-edge.
Old Hawk is the version from SSF2: he has no super nor he can soften throws. On the other hand, he has better normals across the board.
== Color Selection ==
[[Image:ST_Hawk_old_colors.png|Old T.Hawk's color options in Super Turbo]]<br>
To select Old T. Hawk, place the cursor over T.Hawk, press any button, then input "right, right, left, left." Press Jab to use the original color from SSF2 and either Jab + Short or Fierce + Short to use an alternate color.


= Moves List =
= Moves List =

Revision as of 19:57, 17 March 2011

Introduction

T. Hawk is a grappler character added in Super Street Fighter II: They New Challengers (SSF2), and returns in Super Street Fighter II Turbo. The differences from CPS-2 Zangief are that his special throw, the typhoon, does not have a whiff animation or a grab window; he was given a special anti-air move that is similar to the shotos' Shoryuken and and air dash attack like E. Honda's headbutt or Blanka's rolling attack. Also, his arsenal of normal moves is different from Zangief's, making both very different characters which are often weak where the other is strong. Say, Zangief has no dash-like special and his sweep is fast but does not reach very far; T. Hawk has a dash-like attack and his sweep is very slow, but with long reach. The most important difference in high-level play, however, is the lack of a whiff animation. While it is harder to do a tight tick into special throw with T. Hawk, they can be made safe with the use of negative-edge.

Old Hawk is the version from SSF2: he has no super nor he can soften throws. On the other hand, he has better normals across the board.

Color Selection

Old T.Hawk's color options in Super Turbo
To select Old T. Hawk, place the cursor over T.Hawk, press any button, then input "right, right, left, left." Press Jab to use the original color from SSF2 and either Jab + Short or Fierce + Short to use an alternate color.

Moves List

Normal Moves

Special Moves

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Cammy:

Vs. Chun-Li:

Vs. Dee Jay:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Fei Long:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. T. Hawk:

Vs. Vega (claw):

Vs. Zangief:

Vs. O. Balrog (boxer):

Vs. O. Blanka:

Vs. O. Cammy:

Vs. O. Chun-Li:

Vs. O. Dee Jay:

Vs. O. Dhalsim:

Vs. O. E. Honda:

Vs. O. Fei Long:

Vs. O. Guile:

Vs. O. Ken:

Vs. O. M. Bison (dictator):

Vs. O. Ryu:

Vs. O. Sagat:

Vs. O. T. Hawk (self):

Vs. O. Vega (claw):

Vs. O. Zangief:

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