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==== Normal Moves ==== | ==== Normal Moves ==== | ||
N/A | N/A | ||
==== Unique Attacks ==== | |||
* '''''Crouching Taunt''''' - D + HP + HK | |||
: Dan crouches down and shows some muscle. Can hit but for no damage. | |||
* '''''Jumping Taunt''''' - J + HP + HK | |||
: Dan launches himself in the air in a fit of awesomeness. Can hit the opponent but for no damage. Can be used for a higher jump but he recovers longer. | |||
==== Normal Throws ==== | ==== Normal Throws ==== | ||
* '''''Gadou Thrust''''' - LP + LK or F + LP + LK | |||
: Dan grabs and puches the enemy away. | |||
* '''''Saikyo Haraigoshi''''' - B + LP + LK | |||
: Dan throws the enemy backwards, over his shoulder. | |||
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==== Special Moves ==== | ==== Special Moves ==== | ||
* '''''Gadouken''''' - QCF + P | |||
: Dan's Fireball. Range scales with punch power. Poor range in general, but pretty usefull for poking and combos. The EX version can be used to get your oppponent offguard in his wakeup. | |||
* '''''Koryuken''''' - DP + P | |||
: Dan's Dragon Punch. Solid choice for anti-air. Medium and Hard versions have invincibility. | |||
* '''''Dankyaku''''' - QCB + K | |||
: Dan's Air Kicks. Awesome move, can be used in end of combos and, if blocked, you can go for a throw. Weak version can be used to fake jump your opponent, you'll fool them a lot. | |||
:(Can be done in the air) (Armor Break Properties) | |||
==== Super Combos ==== | ==== Super Combos ==== | ||
* '''''Legendary Taunt''''' - QCF, QCF + HP + HK | |||
:Cancels into Ultra. | |||
* '''''Hissho Buraiken''''' - QCF, QCF + P | |||
:Low range special, be sure to be close and hit confirm before using it. This move is a pun with Ryo's Ryuuko Ranbu. | |||
:(Armor Breaking Properties) | |||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
* '''''Shisho Buraiken''''' - QCF, QCF + PPP | |||
:Dan gains invicibility for a brief time and rush into his opponent, delivering a quick sequence of moves and finishing into a koryuken. You can use this move as a counter to other characters ultra moves, but keep in mind that it wont work in certain cases. Refer to matchups in the future for more details. | |||
* '''''Haoh Gadouken''''' - QCF, QCF + KKK | |||
:Dan's Gadouken with steroids. Devastating power. Or almost devastating, I guess. An awesome pun to Ryo's "Haoh Shoukoken". There are some good setup options for this move, such as DP > FADC > ULTRA. | |||
Revision as of 13:28, 8 March 2011

Dan
Background Info Here.
In a nutshell
General Usage of Character here.
Moves
Unique Attacks
Name
Command
Notes
Jumping Taunt
(in air) hp + hk
Ducking Taunt
d + hp + hk
Throws
Name
Command
Notes
Gado Thrust
f or n + lp + lk
throw
Saikyo Haraigoshi
b + lp + lk
throw
Special Moves
Name
Command
Notes
Gadoken
qcf + p
ex
Koryuken
dp + p
ex
Dankukyaku
qcb + k
ex armorbreak
Airborne Dankukyaku
(in air) qcb + k
ex
Super Combo
Name
Command
Notes
Hissho Buraiken
qcf qcf + p
Legendary Taunt
qcf qcf + hp + hk
Ultra Combos
Name
Command
Notes
Shisso Buraiken
qcf qcf + 3p
Haoh Gadoken
qcf qcf + 3k
Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
- Crouching Taunt - D + HP + HK
- Dan crouches down and shows some muscle. Can hit but for no damage.
- Jumping Taunt - J + HP + HK
- Dan launches himself in the air in a fit of awesomeness. Can hit the opponent but for no damage. Can be used for a higher jump but he recovers longer.
Normal Throws
- Gadou Thrust - LP + LK or F + LP + LK
- Dan grabs and puches the enemy away.
- Saikyo Haraigoshi - B + LP + LK
- Dan throws the enemy backwards, over his shoulder.
Focus Attack
N/A
Special Moves
- Gadouken - QCF + P
- Dan's Fireball. Range scales with punch power. Poor range in general, but pretty usefull for poking and combos. The EX version can be used to get your oppponent offguard in his wakeup.
- Koryuken - DP + P
- Dan's Dragon Punch. Solid choice for anti-air. Medium and Hard versions have invincibility.
- Dankyaku - QCB + K
- Dan's Air Kicks. Awesome move, can be used in end of combos and, if blocked, you can go for a throw. Weak version can be used to fake jump your opponent, you'll fool them a lot.
- (Can be done in the air) (Armor Break Properties)
Super Combos
- Legendary Taunt - QCF, QCF + HP + HK
- Cancels into Ultra.
- Hissho Buraiken - QCF, QCF + P
- Low range special, be sure to be close and hit confirm before using it. This move is a pun with Ryo's Ryuuko Ranbu.
- (Armor Breaking Properties)
Ultra Combos
- Shisho Buraiken - QCF, QCF + PPP
- Dan gains invicibility for a brief time and rush into his opponent, delivering a quick sequence of moves and finishing into a koryuken. You can use this move as a counter to other characters ultra moves, but keep in mind that it wont work in certain cases. Refer to matchups in the future for more details.
- Haoh Gadouken - QCF, QCF + KKK
- Dan's Gadouken with steroids. Devastating power. Or almost devastating, I guess. An awesome pun to Ryo's "Haoh Shoukoken". There are some good setup options for this move, such as DP > FADC > ULTRA.
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Combos Into Ultras
- N/A
Matchups
Vs. Abel
To Be Written (TBW)
Vs. Adon
TBW
Vs. Akuma
TBW
Vs. Balrog
TBW
Vs. Blanka
TBW
Vs. C. Viper
TBW
Vs. Cammy
TBW
Vs. Chun Li
TBW
Vs. Cody
TBW
Vs. Dan
TBW
Vs. Dee Jay
TBW
Vs. Dhalsim
TBW
Vs. Dudley
TBW
Vs. E. Honda
TBW
Vs. El Fuerte
TBW
Vs. Fei Long
TBW
Vs. Gen
TBW
Vs. Gouken
TBW
Vs. Guile
TBW
Vs. Guy
TBW
Vs. Hakan
TBW
Vs. Ibuki
TBW
Vs. Juri
TBW
Vs. Ken
TBW
Vs. M. Bison
TBW
Vs. Makoto
TBW
Vs. Rose
TBW
Vs. Rufus
TBW
Vs. Ryu
TBW
Vs. Sagat
TBW
Vs. Sakura
TBW
Vs. Seth
TBW
Vs. T. Hawk
TBW
Vs. Vega
TBW
Vs. Zangief
TBW