Super Street Fighter IV/Dan: Difference between revisions

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{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: f + hp}} |  }}
{{SSFIVMoveListRow | Jumping Taunt | (in air) hp + hk |  }}
{{SSFIVMoveListRow | Ducking Taunt | d + hp + hk |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf + p}} | }}
{{SSFIVMoveListRow | Gadoken | qcf + p | ex }}
{{SSFIVMoveListRow | Koryuken | dp + p | ex }}
{{SSFIVMoveListRow | Dankukyaku | qcb + k | ex armorbreak }}
{{SSFIVMoveListRow | Airborne Dankukyaku | (in air) qcb + k | ex }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf qcf + p}} |  }}
{{SSFIVMoveListRow | Hissho Buraiken | qcf qcf + p }}
{{SSFIVMoveListRow | Legendary Taunt | qcf qcf + hp + hk |  }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Ultra Combos ====
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf qcf + 3p}} |  }}
{{SSFIVMoveListRow | Shisso Buraiken | qcf qcf + 3p |  }}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf qcf + 3k}} |  }}
{{SSFIVMoveListRow | Haoh Gadoken | qcf qcf + 3k |  }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 14:29, 5 March 2011

Super Street Fighter IVSSFIVLogo.png



Dan

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Jumping Taunt
(in air) hp + hk
Ducking Taunt
d + hp + hk

Special Moves

Name
Command
Notes
Gadoken
qcf + p
ex
Koryuken
dp + p
ex
Dankukyaku
qcb + k
ex armorbreak
Airborne Dankukyaku
(in air) qcb + k
ex

Super Combo

Name
Command
Notes
Hissho Buraiken
qcf qcf + p
Legendary Taunt
qcf qcf + hp + hk

Ultra Combos

Name
Command
Notes
Shisso Buraiken
qcf qcf + 3p
Haoh Gadoken
qcf qcf + 3k


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 65 100 40 sp/su 6 2 19 0 +6 - -
Fierce.gif HL 95 200 60 sp/su 8 2 19 -3 +1 - -
Short.gif HL 25 50 20 - 4 2 10 -1 +2 - -
Forward.gif HL 40*30 50*50 40*20 sp/su 6 2*2 14 -2 +1 - -
Roundhouse.gif HL 100 200 60 su 8 2 18 -2 +2 - -
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif HL 70 100 40 su 6 2 13 -1 +2 - -
Fierce.gif HL 110 200 60 - 11 2 18 -2 +2 - -
Short.gif HL 35 50 20 - 4 2 9 0 +3 - -
Forward.gif HL 70 100 40 - 7 2 14 -2 +1 - -
Roundhouse.gif HL 110 200 60 - 11 2 18 -2 +2 - -
Crouching Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 70 100 40 sp/su 7 2 13 -1 +2 - -
Fierce.gif HL 100 200 60 sp/su 11 3 22 -7 -2 - - Forces stand
Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3 - -
Forward.gif L 65 100 40 sp/su 7 2 12 0 +3 - -
Roundhouse.gif L 90 150 60 - 12 2 22 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 45 50 20 - 4 7 - - - - -
Strong.gif H 75[25] 100[50] 40 - 8 6 - - - - -
Fierce.gif H 100 200 60 - 12 4 - - - - -
Short.gif H 40 50 20 - 4 8 - - - - -
Forward.gif H 75 100 40 - 7 5 - - - - -
Roundhouse.gif H 100 200 60 - 10 4 - - - - -
Angled Jump Attacks
Jab.gif H 45 50 20 - 4 7 - - - - -
Strong.gif H 75 100 40 - 7 5 - - - - -
Fierce.gif H 95 200 60 - 7 4 - - - - -
Short.gif H 40 50 20 - 4 7 - - - - -
Forward.gif H 70 100 40 - 7 5 - - - - -
Roundhouse.gif H 100 200 60 - 9 5 - - - - -
Unique Attacks
Jump Taunt HL 0 0 0/0 - 14 30 22 - - - -
Taunt HL 0 0 0/0 - 14 26 21 -36 -33 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 120 100 40 - 3 2 20 - - - -
Back throw 0.9 130 120 40 - 3 2 20 - - - -
Special Moves
Gadoken Jab.gif HL 70 100 20/20 su 14 8 40 (total duration) 0 +4 - -
Gadoken Strong.gif HL 70 100 20/20 su 14 10 41 (total duration) -1 +3 - -
Gadoken Fierce.gif HL 70 100 20/20 su 14 15 42 (total duration) -2 +2 - -
Gadoken EX.gif HL 50*60 50*50 -250/0 su 14 20 40 (total duration) +3 +6 - -
Koryuken Jab.gif HL 110[70] 200[100] 30/40 su 4 13 15+11 -18 - - - 1~2f invincible, 3~4f cannot be thrown, 5~16f lower body invinciblility
Koryuken Strong.gif HL 120[80] 200[100] 30/40 su 4 13 25+19 -36 - - - 1~4f invincible, 5~16f lower body invincibility
Koryuken Fierce.gif HL 140[100] 200[100] 30/40 su 4 13 28+19 -39 - - - 1~4f invincible, 5~16f lower body invincibility
Koryuken EX.gif HL 70*60 100*100 -250/0 su 4 1*12 31+19 -40 - - - 1~16f invincible
Dankukyaku Short.gif HL 90 100 40/30 - 17 10 11 0 - - - Armor break
Dankukyaku Forward.gif HL 50*50 100*50 40/30*20 - 17 2(6)2 10+11 -2 - - - Armor break
Dankukyaku Roundhouse.gif HL 50x3 100*50*50 40/30*20*10 - 17 2(6)3(6)2 10+11 -2 - - - Armor break
Dankukyaku EX.gif (1 hit) HL 40 100 -250/0 - 8 10 5+9 -3 - - - Armor break
Dankukyaku EX.gif (2, 3hit) HL 40x2 50*50 - - 8 2(9)2 8+25 - -
Dankukyaku Short.gif (air) HL 90 100 10/30 - 8 14 17 - - - -
Dankukyaku Forward.gif (air) HL 50*50 100*100 10/30*30 - 5 1(9)2 17 - - - -
Dankukyaku Roundhouse.gif (air) HL 50x3 100x3 10/30x3 - 5 1(9)1(10)2 17 - - - -
Dankukyaku EX.gif (air) HL 50x3 100x3 -250/0 - 5 1(6)1(7)1 7 - - - -
Super Combo
Hisshou Buraiken HL 15x18*110 0 -1000/0 - 1+3 174(22)14 23+26 -42 - - - 1~12f invincible
Legendary Taunt HL - - -1000/0 ??? 1+0 - 397 - - - - 1f invincible, cancels into ultra
Ultra Combos
Ultra Combo 1 HL 465 0 0/0 - 1+9 12 64 -55 - - - 1~9f invincible
Ultra Combo 2 HL 60x5*68 0 0/0 - 1+14 22 157 (total duration) -85 - - - 1~14f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW