Street Fighter EX Plus Alpha/Zangief: Difference between revisions

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'''Unless you're 'Gief.'''
'''Unless you're 'Gief.'''


By pressing three buttons, Zangief shoves that setplay nerd into a locker and drags SFEX back to reality. Despite having '''zero''' invulnerability, Lariat is easily a frontrunning anti-air in EXA, and makes him uniquely strong in this metagame.
* By pressing three buttons, Zangief shoves that setplay nerd into a locker and drags SFEX back to reality. Despite having '''zero''' invulnerability, Lariat is easily a frontrunning anti-air in EXA, and makes him uniquely strong in this metagame.


=Normals=
=Normals=

Revision as of 23:51, 5 July 2025

Introduction

In the rapidly evolving, two-man Street Fighter EX1 scene, Zangief might be just the hero we need.

"Competitive" (hahaha) SFEX is quickly becoming a setplay arms race. It was (re?)discovered earlier this year (2024) that any Super Move that caused a sideswitch could set up unblockable meaties. Early setups were so strong and counterplay so inconsistent-- EXA could've been the first Street Fighter game in history where it's players soft banned much of the roster.

Now it's been a few months. Within EXA's small scene, most of the roster can consistently set up utterly inane two touch sequences. With a little lab time, the top tiers can take a round with one. Even with the game set to best of five rounds, EXA is becoming more explosive by the day.

Unless you're 'Gief.

  • By pressing three buttons, Zangief shoves that setplay nerd into a locker and drags SFEX back to reality. Despite having zero invulnerability, Lariat is easily a frontrunning anti-air in EXA, and makes him uniquely strong in this metagame.

Normals

Standing

Standing Light Punch
5LP
EXAZangief5LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Medium Punch
5MP
EXAZangief5MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Heavy Punch
5HP
EXAZangief5HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su
Standing Light Kick
5LK
EXAZangief5LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Medium Kick
5MK
EXAZangief5MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Heavy Kick
5HK
EXAZangief5HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su

Crouching

Crouching Light Punch
2LP
EXAZangief2LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Ch/Sp/Su
Crouching Medium Punch
2MP
EXAZangief2MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Crouching Heavy Punch
2HP
EXAZangief2HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Crouching Light Kick
2LK
EXAZangief2LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - L Sp/Su
Crouching Medium Kick
2MK
EXAZangief2MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - L Sp/Su
Crouching Heavy Kick
2HK
EXAZangief2HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - KD - L -

Jumping

Jumping Light Punch
j.LP
EXAZangiefjLP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Medium Punch
j.MP
EXAZangiefjMP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Heavy Punch
j.HP
EXAZangiefjHP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Light Kick
j.LK
EXAZangiefjLK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Medium Kick
j.MK
EXAZangiefjMK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Heavy Kick
j.HK
EXAZangiefjHK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -

Moves List

Throws

Punch Throw
4/6+MP/HP
EXAZangief6P.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Kick Throw
4/6+MK/HK
EXAZangief6K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Backturn Kick Throw
4/6+MK/HK
EXAZangiefBackturn6K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Command Normals

Flying Body Attack
j.2HP
EXAZangiefj2HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Special Moves

Spinning Piledriver
360P
EXAZangief360P.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Running Bear Grab
360K
EXAZangief360K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Lariat
PPP
EXAZangiefPPP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Quick Lariat
KKK
EXAZangiefKKK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Super Moves

Guard Break
LP+LK
EXAZangiefGB.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - Unblockable -
Super Stomping
236236K
EXAZangief236236K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Final Atomic Buster
720P
EXAZangief720P.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Final Atomic Buster Level 3
720PPP
EXAZangief720PPP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

The Basics

Street Fighter EX's coinflip character might be among the most balanced and honest there is. In what has seemingly become a real 3D game overnight, Zangief's Lariat beats many setups clean. Even when 'Gief wakes up BACKWARDS, Kara 2LK~PPP Option Selects a low profile normal and one of the fattest anti-airs in the game. Consistent, easy, and with other quirks of his kit, AA Lariat is an infamous party starter.

  • Not everyone in SFEX has a Level 3 Super... Zangief does. Cosmic Buster is the most damaging move in the game.
  • Super Stomping is Zangief's only other meter dump: A looping ranbu that can tick into 720 on block or be repped for gargantuan damage.

Match-Ups