Fatal Fury 2/Jubei Yamada: Difference between revisions

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Line 2: Line 2:


==Introduction==
==Introduction==
When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.


==Move List==
==Move List==
Line 16: Line 18:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=12
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 39: Line 41:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=12
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 62: Line 64:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 85: Line 87:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 110: Line 112:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=13
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 133: Line 135:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=13
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 156: Line 158:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 179: Line 181:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=5
  |recovery=
  |recovery=1
  |total=
  |total=18
  |advHit=
  |advHit=+17
  |advBlock=
  |advBlock=+15
  |property=
  |property=
  |description=  
  |description=  
Line 204: Line 206:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=13
  |advHit=
  |advHit=+3
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 227: Line 229:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=4
  |active=
  |active=6
  |recovery=
  |recovery=6
  |total=
  |total=15
  |advHit=
  |advHit=-1
  |advBlock=
  |advBlock=+2
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 250: Line 252:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=20
  |advHit=
  |advHit=+3
  |advBlock=
  |advBlock=+13
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 273: Line 275:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=15
  |recovery=
  |recovery=30
  |total=
  |total=50
  |advHit=KD
  |advHit=KD (+20)
  |advBlock=
  |advBlock=-24
  |property=
  |property=
  |description=  
  |description=  
Line 298: Line 300:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=
  |damage=7
|stun=
  |stun=6
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=
  |stun=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=3
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 337: Line 324:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=3
  |active=
  |active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 376: Line 348:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=
  |damage=11
|stun=
  |stun=20
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=
  |stun=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=5
  |active=
  |active=16
  |recovery=
  |recovery=
  |total=
  |total=
Line 415: Line 372:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=
  |damage=13
|stun=
  |stun=20
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=
  |stun=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=5
  |active=
  |active=16
  |recovery=
  |recovery=
  |total=
  |total=
Line 458: Line 400:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Front Lane
  |version=Front Lane
  |damage=
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=7
  |recovery=
  |recovery=18
  |total=
  |total=31
  |advHit=KD
  |advHit=KD (+101)
  |advBlock=
  |advBlock=-4
  |property=Lane Shift
  |property=Cancel, Lane Shift
  |description=  
  |description=  
  }}
  }}
Line 473: Line 415:
  |header=no
  |header=no
  |version=Back Lane
  |version=Back Lane
  |damage=
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=9
  |recovery=
  |recovery=8
  |total=
  |total=29
  |advHit=KD
  |advHit=KD (+106)
  |advBlock=
  |advBlock=+4
  |property=Lane Shift
  |property=Cancel, Lane Shift
  |description=  
  |description=  
  }}
  }}
}}
}}


===== <span class="invisible-header">Lane Attack</span> =====
===== <span class="invisible-header">Lane Attack/Sway</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 495: Line 437:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=18/17
  |recovery=
  |recovery=1
  |total=
  |total=32/31
  |advHit=Air Reset
  |advHit=Air Reset (+47/+48)
  |advBlock=
  |advBlock=+18
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
  |header=no
  |header=no
  |version=B/D
  |version=B/D
  |damage=
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=39/36
  |recovery=
  |recovery=1
  |total=
  |total=53/50
  |advHit=Air Reset
  |advHit=Air Reset (+46/+47)
  |advBlock=
  |advBlock=+17
  |property=
  |property=Invincible 41-53F/41-50F
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=17
|stun=6
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
|advHit=Air Reset (+43/+44)
|advBlock=/
|property=Invincible 41-52F/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 537: Line 495:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=10
  |recovery=
  |recovery=8
  |total=
  |total=26
  |advHit=KD
  |advHit=KD (+92)
  |advBlock=
  |advBlock=+3
  |property=
  |property=Upper-Body Invuln 1-18F
  |description=  
  |description=  
  }}
  }}
Line 564: Line 522:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 570: Line 528:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+80)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides. Opponent wakes up backturned.
  }}
  }}
}}
}}
Line 588: Line 546:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 594: Line 552:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+29)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides. Opponent wakes up backturned.
  }}
  }}
}}
}}
Line 612: Line 570:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=16 + 4xN
  |damage=16 + 4xN
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 618: Line 576:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=Air Reset (+4) / KD (+69)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Hold throw. Opponent can mash to reduce hits.
* Hits every 14 frames.
* First frame advantage value is when the opponent mashes out, the second is when all hits connect.
* Swaps sides. Opponent lands/wakes up backturned.
  }}
  }}
}}
}}
Line 636: Line 597:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=12 + 3xN
  |damage=12 + 3xN
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 642: Line 603:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=Air Reset (+1) / KD (+66)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description=
  |description= * Hold throw. Opponent can mash to reduce hits.
* Hits every 34 frames.
* First frame advantage value is when the opponent mashes out, the second is when all hits connect.
  }}
  }}
}}
}}
Line 660: Line 623:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 666: Line 629:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+21)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides. Opponent can mash to reduce hits.
  }}
  }}
}}
}}
Line 684: Line 647:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 690: Line 653:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+67)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description=
  |description=
Line 710: Line 673:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 7 (1)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 7
  | active      =  
  | active      =  
  | recovery    =  
  | recovery    = 32
  | total      =  
  | total      = 38
  | advHit     =  
  | advHit     = +16
  | advBlock   =  
  | advBlock   = +3
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 32F.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 726: Line 689:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 11 (2)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 10
  | active      =  
  | active      =  
  | recovery    =  
  | recovery    = 40
  | total      =  
  | total      = 49
  | advHit     =  
  | advHit     = +6
  | advBlock   =  
  | advBlock   = -5
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 47F.
  }}
  }}
}}
}}
Line 751: Line 714:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 22
  | active      =  
  | active      = 16
  | recovery    =  
  | recovery    = 0
  | total      =  
  | total      = 37
  | advHit     =  
  | advHit     = KD (+36)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 32F.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 767: Line 730:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 27
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 22
  | active      =  
  | active      = 25
  | recovery    =  
  | recovery    = 0
  | total      =  
  | total      = 46
  | advHit     =  
  | advHit     = KD (+36)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 47F.
  }}
  }}
}}
}}
Line 792: Line 755:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 17
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 2
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD (+61)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 32F.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 808: Line 771:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 27
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 2
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD (+61)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 47F.
  }}
  }}
}}
}}
Line 833: Line 796:
| data  =
| data  =
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 51
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 2
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     = KD
  | advHit     = KD (+61)
  | advBlock   =  
  | advBlock   = /
  | property    =  
  | property    =  
  | description =  
  | description = * Charge time: 62F.
  }}
  }}
}}
}}

Latest revision as of 13:15, 5 July 2025

The Geriatric Judo Demon

Introduction

When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 5 7 1 12 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 7 1 12 +4 +6 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 5 1 18 +17 +15 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 13 5 1 18 +17 +15 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 6 7 1 13 +4 +6 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 6 7 1 13 +4 +6 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 5 1 18 +17 +15 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 13 5 1 18 +17 +15 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 6 7 1 13 +3 +6 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 4 6 6 15 -1 +2 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 7 1 20 +3 +13 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Low 6 15 30 50 KD (+20) -24 -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 7 6 Overhead 3 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 9 6 Overhead 3 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 11 20 Overhead 5 16 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 13 20 Overhead 5 16 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 7 7 18 31 KD (+101) -4 Cancel, Lane Shift
Back Lane 21 20 Mid 13 9 8 29 KD (+106) +4 Cancel, Lane Shift
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 20 Overhead 14 18/17 1 32/31 Air Reset (+47/+48) +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 17 20 Overhead 14 39/36 1 53/50 Air Reset (+46/+47) +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
17 6 Unblockable 14 39/36 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 9 10 8 26 KD (+92) +3 Upper-Body Invuln 1-18F

Throws

Ippon Seoi (6C)

Ippon Seoi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+80) / -
  • Swaps sides. Opponent wakes up backturned.
Taware Nage (3C)

Taware Nage
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+29) / -
  • Swaps sides. Opponent wakes up backturned.
Kumo Koroshi (9C)

Kumo Koroshi
close 9C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 + 4xN 0 Throw 1 1 / - Air Reset (+4) / KD (+69) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hits every 14 frames.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect.
  • Swaps sides. Opponent lands/wakes up backturned.
Benkei Nakashi (6D)

Benkei Nakashi
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 + 3xN 0 Throw 1 1 / - Air Reset (+1) / KD (+66) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hits every 34 frames.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect.
Tomoe Nage (4D)

Tomoe Nage
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+21) / -
  • Swaps sides. Opponent can mash to reduce hits.
Izuna Otoshi (j2D)

Izuna Otoshi
close j2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+67) / -

Special Moves

Senbei Shuriken ([4]6P)
Senbei Shuriken
[4]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7 (1) 20 Mid 7 - 32 38 +16 +3 -
  • Charge time: 32F.
C 11 (2) 20 Mid 10 - 40 49 +6 -5 -
  • Charge time: 47F.
Nihon Seoi Dash ([4]6K)
Nihon Seoi Dash
[4]6B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 20 Throw 22 16 0 37 KD (+36) / -
  • Charge time: 32F.
D 27 20 Throw 22 25 0 46 KD (+36) / -
  • Charge time: 47F.
Dai-Izuna Otoshi ([2]8P)
Dai-Izuna Otoshi
[2]8A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 32F.
C 27 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 47F.

Desperation Move

Dynamite Izuna Otoshi ([1]23BC)
Dynamite Izuna Otoshi
When health is flashing
[1]23B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 62F.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser