Fatal Fury 2/Jubei Yamada: Difference between revisions

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[[File:Ffspecjubei.png|right|The Geriatric Judo Demon]]


=Introduction=
==Introduction==


=Move List=
When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.
*******************************************************************************
* 3.1 Jubei Yamada                                                            *
*******************************************************************************
Colors
------
LP - Red vest
HK - Green vest


==Move List==


===Close Standing Normals===


Throws
===== <span class="invisible-header">c5A</span> =====
------
<font style="visibility:hidden" size="0"></font>
Ippon Seoi              f + HP close  
{{MoveData
Tawara Nage              df + HP close
|image=
Kumo Koroshi            uf + HP close
|subtitle=
Benkei Nakashi          f + HK close
|caption=
Tomoe Nage              b + HK close
|name=c5A
Izuna Otoshi            d + HK close in air
|data=
{{AttackData-FF2
|damage=7
|stun=6
|guard=Mid
|startup=5
|active=7
|recovery=1
  |total=12
|advHit=+4
|advBlock=+6
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=9
|stun=6
|guard=Mid
|startup=5
|active=7
|recovery=1
|total=12
|advHit=+4
|advBlock=+6
|property=Cancel
|description=
}}
}}


Basic Move
===== <span class="invisible-header">c5C</span> =====
----------
<font style="visibility:hidden" size="0"></font>
Crawl                    hold df
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=11
|stun=20
|guard=Mid
|startup=13
|active=5
|recovery=1
|total=18
|advHit=+17
|advBlock=+15
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=13
|stun=20
|guard=Mid
|startup=13
|active=5
|recovery=1
|total=18
|advHit=+17
|advBlock=+15
|property=Cancel
|description=
}}
}}


Plane Moves
===Far Standing Normals===
-----------
Low Jump Kick            LP / HP from            overhead
                          opposite plane 
High Jump Kick          LK / HK / LP+LK from    overhead 
                          opposite plane


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=7
|stun=6
|guard=Mid
|startup=6
|active=7
|recovery=1
|total=13
|advHit=+4
|advBlock=+6
|property=Cancel
|description=
}}
}}


Command Moves
===== <span class="invisible-header">f5B</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Rabbit Punch            HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Slide                    d + HK                  must be blocked low
|subtitle=
Low Poke                f + LP while blocking    you will find this will work
|caption=
                                                    if you perform it while
|name=f5B
                                                    blocking a whiffed attack,
|data=
                                                    not one that is striking
{{AttackData-FF2
                                                    your block animation
|damage=9
|stun=6
|guard=Mid
|startup=6
|active=7
|recovery=1
|total=13
|advHit=+4
|advBlock=+6
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=11
|stun=20
|guard=Mid
|startup=13
|active=5
|recovery=1
|total=18
|advHit=+17
|advBlock=+15
|property=Cancel
|description=
}}
}}


Special Moves
===== <span class="invisible-header">f5D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Senbe Shuriken          Charge b for 2 seconds, LP=slow, HP=fast; will
{{MoveData
                          f + P                    collide with other
|image=
                                                    projectiles as both will
|subtitle=
                                                    be "destroyed" in the
|caption=
                                                    process
|name=f5D
Ooizuna Otoshi          Charge d for 2 seconds, unblockable
|data=
                          u + P close
{{AttackData-FF2
Nihon Seoi Dash          Charge b for 2 seconds, LK=short, HK=long; dash in
|damage=13
                          f + K                    is unblockable
  |stun=20
|guard=Mid
|startup=13
|active=5
|recovery=1
|total=18
  |advHit=+17
|advBlock=+15
  |property=
|description=  
}}
}}


===Crouching Normals===


Super
===== <span class="invisible-header">2A</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Dynamite Izuna Otoshi    Charge db for 2          unblockable
{{MoveData
                          seconds, d,
|image=
                          df + LK+HP close
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FF2
|damage=7
|stun=6
|guard=Mid
|startup=6
|active=7
|recovery=1
|total=13
|advHit=+3
|advBlock=+6
|property=Cancel
|description=
}}
}}


=The Basics=
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FF2
|damage=9
|stun=6
|guard=Low
|startup=4
|active=6
|recovery=6
|total=15
|advHit=-1
|advBlock=+2
|property=Cancel
|description=
}}
}}


=Advanced Strategy=
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=11
|stun=20
|guard=Mid
|startup=13
|active=7
|recovery=1
|total=20
|advHit=+3
|advBlock=+13
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=11
|stun=20
|guard=Low
|startup=6
|active=15
|recovery=30
|total=50
|advHit=KD (+20)
|advBlock=-24
|property=
|description=
}}
}}
===Jumping Normals===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal/Neutral Jump
|damage=7
|stun=6
|guard=Overhead
|startup=3
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal/Neutral Jump
|damage=9
|stun=6
|guard=Overhead
|startup=3
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal/Neutral Jump
|damage=11
|stun=20
|guard=Overhead
|startup=5
|active=16
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal/Neutral Jump
|damage=13
|stun=20
|guard=Overhead
|startup=5
|active=16
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=21
|stun=20
|guard=Mid
|startup=7
|active=7
|recovery=18
|total=31
|advHit=KD (+101)
|advBlock=-4
|property=Cancel, Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=21
|stun=20
|guard=Mid
|startup=13
|active=9
|recovery=8
|total=29
|advHit=KD (+106)
|advBlock=+4
|property=Cancel, Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack/Sway</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
{{AttackData-FF2
|version=A/C
|damage=17
|stun=20
|guard=Overhead
|startup=14
|active=18/17
|recovery=1
|total=32/31
|advHit=Air Reset (+47/+48)
|advBlock=+18
|property=
|description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=17
|stun=20
|guard=Overhead
|startup=14
|active=39/36
|recovery=1
|total=53/50
|advHit=Air Reset (+46/+47)
|advBlock=+17
|property=Invincible 41-53F/41-50F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=17
|stun=6
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
|advHit=Air Reset (+43/+44)
|advBlock=/
|property=Invincible 41-52F/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=13
|stun=20
|guard=Mid
|startup=9
|active=10
|recovery=8
|total=26
|advHit=KD (+92)
|advBlock=+3
|property=Upper-Body Invuln 1-18F
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Ippon Seoi (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Ippon Seoi
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=20
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD (+80)
|advBlock=/
|property=
|description= * Swaps sides. Opponent wakes up backturned.
}}
}}
===== <span class="invisible-header">Taware Nage (3C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Taware Nage
|input=close 3C
|data=
{{AttackData-FF2
|damage=24
|stun=20
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD (+29)
|advBlock=/
|property=
|description= * Swaps sides. Opponent wakes up backturned.
}}
}}
===== <span class="invisible-header">Kumo Koroshi (9C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Kumo Koroshi
|input=close 9C
|data=
{{AttackData-FF2
|damage=16 + 4xN
|stun=0
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=Air Reset (+4) / KD (+69)
|advBlock=/
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
* Hits every 14 frames.
* First frame advantage value is when the opponent mashes out, the second is when all hits connect.
* Swaps sides. Opponent lands/wakes up backturned.
}}
}}
===== <span class="invisible-header">Benkei Nakashi (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Benkei Nakashi
|input=close 6D
|data=
{{AttackData-FF2
|damage=12 + 3xN
|stun=0
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=Air Reset (+1) / KD (+66)
|advBlock=/
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
* Hits every 34 frames.
* First frame advantage value is when the opponent mashes out, the second is when all hits connect.
}}
}}
===== <span class="invisible-header">Tomoe Nage (4D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Tomoe Nage
|input=close 4D
|data=
{{AttackData-FF2
|damage=24
|stun=20
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD (+21)
|advBlock=/
|property=
|description= * Swaps sides. Opponent can mash to reduce hits.
}}
}}
===== <span class="invisible-header">Izuna Otoshi (j2D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Izuna Otoshi
|input=close j2D
|data=
{{AttackData-FF2
|damage=24
|stun=20
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD (+67)
|advBlock=/
|property=
|description=
}}
}}
===Special Moves===
===== <span class="invisible-header">Senbei Shuriken ([4]6P)</span> =====
{{MoveData
| name    = Senbei Shuriken
| input    = [4]6A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 7 (1)
| stun        = 20
| guard      = Mid
| startup    = 7
| active      =
| recovery    = 32
| total      = 38
| advHit      = +16
| advBlock    = +3
| property    =
| description = * Charge time: 32F.
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 11 (2)
| stun        = 20
| guard      = Mid
| startup    = 10
| active      =
| recovery    = 40
| total      = 49
| advHit      = +6
| advBlock    = -5
| property    =
| description = * Charge time: 47F.
}}
}}
===== <span class="invisible-header">Nihon Seoi Dash ([4]6K)</span> =====
{{MoveData
| name    = Nihon Seoi Dash
| input    = [4]6B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 19
| stun        = 20
| guard      = Throw
| startup    = 22
| active      = 16
| recovery    = 0
| total      = 37
| advHit      = KD (+36)
| advBlock    = /
| property    =
| description = * Charge time: 32F.
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 27
| stun        = 20
| guard      = Throw
| startup    = 22
| active      = 25
| recovery    = 0
| total      = 46
| advHit      = KD (+36)
| advBlock    = /
| property    =
| description = * Charge time: 47F.
}}
}}
===== <span class="invisible-header">Dai-Izuna Otoshi ([2]8P)</span> =====
{{MoveData
| name    = Dai-Izuna Otoshi
| input    = [2]8A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 17
| stun        = 20
| guard      = Throw
| startup    = 1
| active      = 2
| recovery    =
| total      =
| advHit      = KD (+61)
| advBlock    = /
| property    =
| description = * Charge time: 32F.
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 27
| stun        = 20
| guard      = Throw
| startup    = 1
| active      = 2
| recovery    =
| total      =
| advHit      = KD (+61)
| advBlock    = /
| property    =
| description = * Charge time: 47F.
}}
}}
===Desperation Move===
===== <span class="invisible-header">Dynamite Izuna Otoshi ([1]23BC)</span> =====
{{MoveData
| name    = Dynamite Izuna Otoshi
| input    = [1]23B+C
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 51
| stun        = 20
| guard      = Throw
| startup    = 1
| active      = 2
| recovery    =
| total      =
| advHit      = KD (+61)
| advBlock    = /
| property    =
| description = * Charge time: 62F.
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Jubei Yamada]]

Latest revision as of 13:15, 5 July 2025

The Geriatric Judo Demon

Introduction

When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 5 7 1 12 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 7 1 12 +4 +6 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 5 1 18 +17 +15 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 13 5 1 18 +17 +15 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 6 7 1 13 +4 +6 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 6 7 1 13 +4 +6 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 5 1 18 +17 +15 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 13 5 1 18 +17 +15 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 6 7 1 13 +3 +6 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 4 6 6 15 -1 +2 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid 13 7 1 20 +3 +13 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Low 6 15 30 50 KD (+20) -24 -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 7 6 Overhead 3 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 9 6 Overhead 3 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 11 20 Overhead 5 16 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 13 20 Overhead 5 16 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 7 7 18 31 KD (+101) -4 Cancel, Lane Shift
Back Lane 21 20 Mid 13 9 8 29 KD (+106) +4 Cancel, Lane Shift
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 20 Overhead 14 18/17 1 32/31 Air Reset (+47/+48) +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 17 20 Overhead 14 39/36 1 53/50 Air Reset (+46/+47) +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
17 6 Unblockable 14 39/36 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 9 10 8 26 KD (+92) +3 Upper-Body Invuln 1-18F

Throws

Ippon Seoi (6C)

Ippon Seoi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+80) / -
  • Swaps sides. Opponent wakes up backturned.
Taware Nage (3C)

Taware Nage
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+29) / -
  • Swaps sides. Opponent wakes up backturned.
Kumo Koroshi (9C)

Kumo Koroshi
close 9C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 + 4xN 0 Throw 1 1 / - Air Reset (+4) / KD (+69) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hits every 14 frames.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect.
  • Swaps sides. Opponent lands/wakes up backturned.
Benkei Nakashi (6D)

Benkei Nakashi
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 + 3xN 0 Throw 1 1 / - Air Reset (+1) / KD (+66) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hits every 34 frames.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect.
Tomoe Nage (4D)

Tomoe Nage
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+21) / -
  • Swaps sides. Opponent can mash to reduce hits.
Izuna Otoshi (j2D)

Izuna Otoshi
close j2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+67) / -

Special Moves

Senbei Shuriken ([4]6P)
Senbei Shuriken
[4]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7 (1) 20 Mid 7 - 32 38 +16 +3 -
  • Charge time: 32F.
C 11 (2) 20 Mid 10 - 40 49 +6 -5 -
  • Charge time: 47F.
Nihon Seoi Dash ([4]6K)
Nihon Seoi Dash
[4]6B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 20 Throw 22 16 0 37 KD (+36) / -
  • Charge time: 32F.
D 27 20 Throw 22 25 0 46 KD (+36) / -
  • Charge time: 47F.
Dai-Izuna Otoshi ([2]8P)
Dai-Izuna Otoshi
[2]8A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 32F.
C 27 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 47F.

Desperation Move

Dynamite Izuna Otoshi ([1]23BC)
Dynamite Izuna Otoshi
When health is flashing
[1]23B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 20 Throw 1 2 - - KD (+61) / -
  • Charge time: 62F.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser