Fatal Fury 2/Joe Higashi: Difference between revisions

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Line 2: Line 2:


==Introduction==
==Introduction==
When Joe is hit by a heavy attack while crouching he will momentarily lack a collision box, allowing for unique crossups.


==Move List==
==Move List==
Line 16: Line 18:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=1
  |active=
  |active=2+4
  |recovery=
  |recovery=4
  |total=
  |total=10
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=+4
  |property=
  |property=Cancel
  |description=  
  |description= * Instant startup lets this be used as a reversal, though the hitbox is small and it will trade.
  }}
  }}
}}
}}
Line 39: Line 41:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=7
  |recovery=
  |recovery=9
  |total=
  |total=22
  |advHit=
  |advHit=-4
  |advBlock=
  |advBlock=-2
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 62: Line 64:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=8
  |recovery=
  |recovery=10
  |total=
  |total=25
  |advHit=
  |advHit=+5
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 85: Line 87:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=14
  |recovery=
  |recovery=11
  |total=
  |total=30
  |advHit=
  |advHit=-2
  |advBlock=
  |advBlock=-4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 110: Line 112:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=5
  |recovery=
  |recovery=6
  |total=
  |total=14
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 133: Line 135:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11x2
  |stun=
  |stun=6x2
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=2+7
  |recovery=
  |recovery=11
  |total=
  |total=25
  |advHit=
  |advHit=-8
  |advBlock=
  |advBlock=-4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 156: Line 158:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=10
  |recovery=
  |recovery=12
  |total=
  |total=30
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-1
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 179: Line 181:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=9
  |recovery=
  |recovery=18
  |total=
  |total=38
  |advHit=
  |advHit=-4
  |advBlock=
  |advBlock=-6
  |property=
  |property=
  |description=  
  |description=  
Line 204: Line 206:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=3
  |active=
  |active=6
  |recovery=
  |recovery=5
  |total=
  |total=13
  |advHit=
  |advHit=0
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 227: Line 229:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=4
  |active=
  |active=6
  |recovery=
  |recovery=7
  |total=
  |total=16
  |advHit=
  |advHit=-2
  |advBlock=
  |advBlock=+1
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 250: Line 252:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=10
  |recovery=
  |recovery=11
  |total=
  |total=29
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=0
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 273: Line 275:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=15
  |recovery=
  |recovery=30
  |total=
  |total=50
  |advHit=KD
  |advHit=KD (+20)
  |advBlock=
  |advBlock=-24
  |property=
  |property=
  |description=  
  |description=  
Line 298: Line 300:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
  |damage=
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 338: Line 325:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=11
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 353: Line 340:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=11
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 377: Line 364:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=9
  |active=
  |active=21
  |recovery=
  |recovery=
  |total=
  |total=
Line 392: Line 379:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=9
  |active=
  |active=16
  |recovery=
  |recovery=
  |total=
  |total=
Line 416: Line 403:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=11
  |active=
  |active=21
  |recovery=
  |recovery=
  |total=
  |total=
Line 431: Line 418:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=7
  |active=
  |active=16
  |recovery=
  |recovery=
  |total=
  |total=
Line 458: Line 445:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Front Lane
  |version=Front Lane
  |damage=
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=17
  |active=
  |active=11
  |recovery=
  |recovery=1
  |total=
  |total=28
  |advHit=KD
  |advHit=KD (+114)
  |advBlock=
  |advBlock=+9
  |property=Lane Shift
  |property=Lane Shift, Cancel
  |description=  
  |description=  
  }}
  }}
Line 473: Line 460:
  |header=no
  |header=no
  |version=Back Lane
  |version=Back Lane
  |damage=
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=6
  |recovery=
  |recovery=18
  |total=
  |total=32
  |advHit=KD
  |advHit=KD (+99)
  |advBlock=
  |advBlock=-3
  |property=Lane Shift
  |property=Lane Shift, Lower-Body Invuln 9-14F
  |description=  
  |description=  
  }}
  }}
}}
}}


===== <span class="invisible-header">Lane Attack</span> =====
===== <span class="invisible-header">Lane Attack/Sway</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 495: Line 482:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=18/17
  |recovery=
  |recovery=1
  |total=
  |total=32/31
  |advHit=Air Reset
  |advHit=Air Reset (+47/+48)
  |advBlock=
  |advBlock=+18
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
  |header=no
  |header=no
  |version=B/D
  |version=B/D
  |damage=
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=39/36
  |recovery=
  |recovery=1
  |total=
  |total=53/50
  |advHit=Air Reset
  |advHit=Air Reset (+46/+47)
  |advBlock=
  |advBlock=+17
  |property=
  |property=Invincible 41-53F/41-50F
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=19
|stun=6
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
|advHit=Air Reset (+43/+44)
|advBlock=/
|property=Invincible 41-52F/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 537: Line 540:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=7
  |recovery=
  |recovery=11
  |total=
  |total=24
  |advHit=KD
  |advHit=KD (+92)
  |advBlock=
  |advBlock=+3
  |property=
  |property=Upper-Body Invuln 1-23F, Cancel
  |description=  
  |description=  
  }}
  }}
Line 564: Line 567:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 570: Line 573:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+80)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides.
Line 587: Line 590:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15~39 (12 + 3 x 1~9)
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 594: Line 597:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=Air Reset (+4) / KD (+69)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description=  
  |description= * Hold throw. Opponent can mash to reduce hits.
* Hits every 34 frames.
* First frame advantage value is when the opponent mashes out, the second is when all hits connect.
  }}
  }}
}}
}}
Line 614: Line 619:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 15
  | active      =  
  | active      =  
  | recovery    =  
  | recovery    = 49
  | total      =  
  | total      = 63
  | advHit     =  
  | advHit     = -6
  | advBlock   =  
  | advBlock   = -6
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 630: Line 635:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 21 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 15
  | active      =  
  | active      =  
  | recovery    =  
  | recovery    = 46
  | total      =  
  | total      = 60
  | advHit     =  
  | advHit     = -2
  | advBlock   =  
  | advBlock   = -3
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 655: Line 660:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 17 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 19
  | active      =  
  | active      = 22
  | recovery    =  
  | recovery    = 10
  | total      =  
  | total      = 50
  | advHit     =  
  | advHit     = -18
  | advBlock   =  
  | advBlock   = -10
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 671: Line 676:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 22
  | active      =  
  | active      = 22
  | recovery    =  
  | recovery    = 10
  | total      =  
  | total      = 53
  | advHit     =  
  | advHit     = KD (+78)
  | advBlock   =  
  | advBlock   = -10
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 696: Line 701:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 18
  | active      =  
  | active      = 4+3+16
  | recovery    =  
  | recovery    = 23
  | total      =  
  | total      = 63
  | advHit     =  
  | advHit     = KD (+65)
  | advBlock   =  
  | advBlock   = -23
  | property    =  
  | property    = Invincible 1-37F
  | description =  
  | description =  
  }}
  }}
Line 712: Line 717:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19 (4x2)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 24
  | active      =  
  | active      = 6+4+16
  | recovery    =  
  | recovery    = 23
  | total      =  
  | total      = 72
  | advHit     =  
  | advHit     = KD (+78)
  | advBlock   =  
  | advBlock   = -26
  | property    =  
  | property    = Invincible 1-40F
  | description =  
  | description =  
  }}
  }}
Line 733: Line 738:
| image    =  
| image    =  
| caption  =  
| caption  =  
| data  =  
| data  = * No pushback on hit.
* Opponent recovers between each hit and can easily reversal Joe. Advantage values are from the finishing hit.
  {{AttackData-FF2
  {{AttackData-FF2
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 7x6 (1x6)
  | stun        =  
  | stun        = 10x6
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 6
  | active      =  
  | active      = 6+4+4+4+4 (7) 2+8+3
  | recovery    =  
  | recovery    = 29
  | total      =  
  | total      = 76
  | advHit     =  
  | advHit     = KD (+86)
  | advBlock   =  
  | advBlock   = -9
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 753: Line 759:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 9x8 (2x8)
  | stun        =  
  | stun        = 10x8
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 5
  | active      =  
  | active      = 5+3+3+3+3 (3) 3+1 (4) 2+7+3
  | recovery    =  
  | recovery    = 27
  | total      =  
  | total      = 71
  | advHit     =  
  | advHit     = KD (+90)
  | advBlock   =  
  | advBlock   = -7
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 778: Line 784:
| data  =
| data  =
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 51 (12)
  | stun        =  
  | stun        = 10
  | guard      = Mid
  | guard      = Low
  | startup    =  
  | startup    = 25
  | active      =  
  | active      = 37
  | recovery    =  
  | recovery    = 24
  | total      =  
  | total      = 85
  | advHit     = KD
  | advHit     = KD (+79)
  | advBlock   =  
  | advBlock   = -26
  | property    =  
  | property    =  
  | description =  
  | description =  

Latest revision as of 13:15, 5 July 2025

The Kick Boxing King

Introduction

When Joe is hit by a heavy attack while crouching he will momentarily lack a collision box, allowing for unique crossups.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 1 2+4 4 10 +2 +4 Cancel
  • Instant startup lets this be used as a reversal, though the hitbox is small and it will trade.
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 6 Mid 7 7 9 22 -4 -2 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 8 8 10 25 +5 +3 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid 6 14 11 30 -2 -4 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 4 5 6 14 +1 +3 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11x2 6x2 Mid 6 2+7 11 25 -8 -4 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 9 10 12 30 +1 -1 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid 12 9 18 38 -4 -6 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 3 6 5 13 0 +3 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 4 6 7 16 -2 +1 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 9 10 11 29 +4 0 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Low 6 15 30 50 KD (+20) -24 -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 9 6 Overhead 6 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 6 Overhead 5 - - - - -
Neutral Jump 11 6 Overhead 7 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 20 Overhead 9 21 - - - - -
Neutral Jump 15 20 Overhead 9 16 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 20 Overhead 11 21 - - - - -
Neutral Jump 17 20 Overhead 7 16 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 17 11 1 28 KD (+114) +9 Lane Shift, Cancel
Back Lane 21 20 Mid 9 6 18 32 KD (+99) -3 Lane Shift, Lower-Body Invuln 9-14F
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 20 Overhead 14 18/17 1 32/31 Air Reset (+47/+48) +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 19 20 Overhead 14 39/36 1 53/50 Air Reset (+46/+47) +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
19 6 Unblockable 14 39/36 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 7 7 11 24 KD (+92) +3 Upper-Body Invuln 1-23F, Cancel

Throws

Leg Throw (6C)

Leg Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+80) / -
  • Swaps sides.
Hiza Jigoku (6D)

Hiza Jigoku
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15~39 (12 + 3 x 1~9) 0 Throw 1 1 / - Air Reset (+4) / KD (+69) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hits every 34 frames.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect.

Special Moves

Hurricane Upper (41236P)
Hurricane Upper
41236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) 20 Mid 15 - 49 63 -6 -6 -
C 21 (5) 20 Mid 15 - 46 60 -2 -3 -
Slash Kick (19K)
Slash Kick
19B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) 20 Mid 19 22 10 50 -18 -10 -
D 23 (5) 20 Mid 22 22 10 53 KD (+78) -10 -
Tiger Kick (2369K)
Tiger Kick
2369B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13 (3) 20 Mid 18 4+3+16 23 63 KD (+65) -23 Invincible 1-37F
D 19 (4x2) 20 Mid 24 6+4+16 23 72 KD (+78) -26 Invincible 1-40F
Bakuretsuken (Mash P)
Bakuretsuken
Mash A/C
  • No pushback on hit.
  • Opponent recovers between each hit and can easily reversal Joe. Advantage values are from the finishing hit.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7x6 (1x6) 10x6 Mid 6 6+4+4+4+4 (7) 2+8+3 29 76 KD (+86) -9 -
C 9x8 (2x8) 10x8 Mid 5 5+3+3+3+3 (3) 3+1 (4) 2+7+3 27 71 KD (+90) -7 -

Desperation Move

Screw Upper (64123BC)
Screw Upper
When health is flashing
64123B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) 10 Low 25 37 24 85 KD (+79) -26 -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser