Line 565: | Line 565: | ||
|name= Flash Kick | |name= Flash Kick | ||
|input= [2]8K | |input= [2]8K | ||
|data= | |||
{{AttackData-EX2PLUS | |||
|header=yes | |||
|version= | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|onHit= | |||
|onBlock= | |||
|guard= | |||
|cancel= | |||
|description= | |||
}} | |||
}} | |||
==Super Moves== | |||
{{MoveData | |||
|image= EXAGuileGB.png | |||
|caption= | |||
|name= Guard Break | |||
|input= LP+LK | |||
|data= | |||
{{AttackData-EX2PLUS | |||
|header=yes | |||
|version= | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|onHit= | |||
|onBlock= | |||
|guard= | |||
|cancel= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= EXAGuile4646P.png | |||
|caption= | |||
|name= Opening Gambit | |||
|input= [4]646P | |||
|data= | |||
{{AttackData-EX2PLUS | |||
|header=yes | |||
|version= | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|onHit= | |||
|onBlock= | |||
|guard= | |||
|cancel= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= EXAGuile2828K.png | |||
|caption= | |||
|name= Double Flash Kick | |||
|input= [1]319K | |||
|data= | |data= | ||
{{AttackData-EX2PLUS | {{AttackData-EX2PLUS |
Revision as of 09:48, 5 July 2025
Introduction
When Guile gets Counter Hit out of his Guard Break, he's thrown off axis for an entire combo and eats a free unblockable meaty.
Normals
Standing
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Ch/Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Su |
Crouching
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Ch/Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | L | Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | L | Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | L | - |
Jumping
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Moves List
Throws
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Super Moves
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
The Basics
It's Guile.
Despite having the fastest projectile recovery in the game, EXA Guile doesn't typically zone his opponents from fullscreen. Consider SFEX Fireballs an augment to the footsie game instead.
Kara 2LK Sonic Boom is very good.
Advanced Strategy
Match-Ups
General | Introduction | Game Mechanics | |
The Characters | Akuma | Allen Snider | Blair Dame | Kairi | Chun-Li | Jack | Darun Mister | Dhalsim | Doctrine Dark | Garuda | Guile | Hokuto | Ken | M.Bison | Pullum Purna | Ryu | Sakura | Skullomania | Zangief | Evil Ryu | Evil Hokuto |