Street Fighter EX Plus Alpha/Guile: Difference between revisions

From SuperCombo Wiki
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|name= Step Kick
|name= Step Kick
|input= 4/6+HK
|input= 4/6+HK
|data=
{{AttackData-EX2PLUS
|header=yes
|version=
|damage=
|startup=
|active=
|recovery=
|total=
|onHit=
|onBlock=
|guard=
|cancel=
|description=
}}
}}
==Special Moves==
{{MoveData
|image= EXAGuile46P.png
|caption=
|name= Sonic Boom
|input= [4]6P
|data=  
|data=  
{{AttackData-EX2PLUS
{{AttackData-EX2PLUS

Revision as of 09:44, 5 July 2025

Introduction

When Guile gets Counter Hit out of his Guard Break, he's thrown off axis for an entire combo and eats a free unblockable meaty.

Normals

Standing

Standing Light Punch
5LP
EXAGuile5LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Ch/Sp/Su
Standing Medium Punch
5MP
EXAGuile5MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Heavy Punch
5HP
EXAGuile5HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su
Standing Light Kick
5LK
EXAGuile5LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Medium Kick
5MK
EXAGuile5MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su
Standing Heavy Kick
5HK
EXAGuile5HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su

Crouching

Crouching Light Punch
2LP
EXAGuile2LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Ch/Sp/Su
Crouching Medium Punch
2MP
EXAGuile2MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Crouching Heavy Punch
2HP
EXAGuile2HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Crouching Light Kick
2LK
EXAGuile2LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - L Sp/Su
Crouching Medium Kick
2LK
EXAGuile2MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - L Su
Crouching Heavy Kick
2LK
EXAGuile2HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - L -

Jumping

Jumping Light Punch
j.LP
EXAGuilejLP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Medium Punch
j.MP
EXAGuilejMP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Heavy Punch
j.HP
EXAGuilejHP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Light Kick
j.LK
EXAGuilejLK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Medium Kick
j.MK
EXAGuilejMK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Heavy Kick
j.HK
EXAGuilejHK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -

Moves List

Throws

Punch Throw
4/6+MP/HP
EXAGuile6P.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Kick Throw
4/6+MK/HK
EXAGuile6K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Air Throw
j.4/6+MP/HP
EXAGuilej6P.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Command Normals

Backfist
6HP
EXAGuile6HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Sabot
4/6+MK
EXAGuile6MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Step Kick
4/6+HK
EXAGuile6HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Special Moves

Sonic Boom
[4]6P
EXAGuile46P.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

The Basics

It's Guile.

Despite having the fastest projectile recovery in the game, EXA Guile doesn't typically zone his opponents from fullscreen. Consider SFEX Fireballs an augment to the footsie game instead.

Kara 2LK Sonic Boom is very good.

Advanced Strategy

 1  Sonic Boom
 2  Somersault Kick
 3  Opening Gambit
 4  Double Somersault Kick
 5  Flying Buster Drop
 6  j HP, c HK
 7  c LP, c LP, Sonic Boom
 8  j HP, c MP, Somersault Kick
 9  j HP, c LP, Sonic Boom, Opening Gambit
10  j HP, c MP, c LK, Somersault Kick
11  Sonic Boom, Opening Gambit, Double Somersault Kick
12  Sonic Boom, Double Somersault Kick
13  Somersault Kick, Double Somersault Kick
14  j MK, c MP, c LK, Somersault Kick, Double Somersault Kick
15  j MK, s LK, Sonic Boom, c MK, Opening Gambit
16  Double Somersault Kick, Opening Gambit

Match-Ups