Street Fighter EX Plus Alpha/Guile: Difference between revisions

From SuperCombo Wiki
Line 3: Line 3:


=Moves List=
=Moves List=
==Normals Moves==
==Standing==
Judo Throw                    When close, b / f + MP / HP
{{MoveData
|image= EXAGuile5LP.png
|caption=
|name= Standing Light Punch
|input=5LP
|data=
{{AttackData-EX2PLUS
|header=yes
|version=
|damage=
|startup=
|active=
|recovery=
|total=
|onHit=
|onBlock=
|guard=H/L
|cancel=Ch/Sp/Su
|description=
}}
}}


Dragon Suplex                  When close, b / f + MK / HK
{{MoveData
|image= EXAGuile5MP.png
|caption=
|name= Standing Medium Punch
|input=5MP
|data=
{{AttackData-EX2PLUS
|header=yes
|version=
|damage=
|startup=
|active=
|recovery=
|total=
|onHit=
|onBlock=
|guard=H/L
|cancel=Sp/Su
|description=
}}
}}


Flying Buster Drop            In air, any direction but u + MP / HP
{{MoveData
|image= EXAGuile5HP.png
|caption=
|name= Standing Heavy Punch
|input=5HP
|data=
{{AttackData-EX2PLUS
|header=yes
|version=
|damage=
|startup=
|active=
|recovery=
|total=
|onHit=
|onBlock=
|guard=H/L
|cancel=Su
|description=
}}
}}


==Special Moves==
{{MoveData
  Sonic Boom                    Charge b,f + P
|image= EXAGuile5LK.png
|caption=
|name= Standing Light Kick
|input=5LK
|data=
{{AttackData-EX2PLUS
|header=yes
|version=
|damage=
|startup=
|active=
|recovery=
|total=
|onHit=
|onBlock=
|guard=H/L
|cancel=Sp/Su
  |description=
}}
}}


  Somersault Kick                Charge d,u + P
{{MoveData
|image= EXAGuile5MK.png
|caption=
|name= Standing Medium Kick
|input=5MK
|data=
{{AttackData-EX2PLUS
|header=yes
|version=
|damage=
|startup=
|active=
|recovery=
|total=
|onHit=
|onBlock=
  |guard=H/L
|cancel=Su
|description=
}}
}}


Heavy Stab Kick               b / f + HK
{{MoveData
|image= EXAGuile5HK.png
|caption=
|name= Standing Heavy Kick
|input=5HK
|data=
{{AttackData-EX2PLUS
|header=yes
|version=
|damage=
|startup=
|active=
|recovery=
|total=
|onHit=
|onBlock=
|guard=H/L
|cancel=Su
|description=
}}
}}


Rolling Sobat                  b / f + MK
Spinning Back Knuckle          f + HP
==Super Moves==
Opening Gambit                Charge b,f,b,f + P
Double Somersault Kick        Charge db,df,db,uf + K
=The Basics=
=The Basics=
It's Guile.
It's Guile.

Revision as of 09:33, 5 July 2025

Introduction

When Guile gets Counter Hit out of his Guard Break, he's thrown off axis for an entire combo and eats a free unblockable meaty.

Moves List

Standing

Standing Light Punch
5LP
EXAGuile5LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Ch/Sp/Su
Standing Medium Punch
5MP
EXAGuile5MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Heavy Punch
5HP
EXAGuile5HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su
Standing Light Kick
5LK
EXAGuile5LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Medium Kick
5MK
EXAGuile5MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su
Standing Heavy Kick
5HK
EXAGuile5HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su

The Basics

It's Guile.

Despite having the fastest projectile recovery in the game, EXA Guile doesn't typically zone his opponents from fullscreen. Consider SFEX Fireballs an augment to the footsie game instead.

Kara 2LK Sonic Boom is very good.

Advanced Strategy

 1  Sonic Boom
 2  Somersault Kick
 3  Opening Gambit
 4  Double Somersault Kick
 5  Flying Buster Drop
 6  j HP, c HK
 7  c LP, c LP, Sonic Boom
 8  j HP, c MP, Somersault Kick
 9  j HP, c LP, Sonic Boom, Opening Gambit
10  j HP, c MP, c LK, Somersault Kick
11  Sonic Boom, Opening Gambit, Double Somersault Kick
12  Sonic Boom, Double Somersault Kick
13  Somersault Kick, Double Somersault Kick
14  j MK, c MP, c LK, Somersault Kick, Double Somersault Kick
15  j MK, s LK, Sonic Boom, c MK, Opening Gambit
16  Double Somersault Kick, Opening Gambit

Match-Ups