Line 680: | Line 680: | ||
| property = | | property = | ||
| description = * Functionally blockable as it will whiff against proximity guard. The exception is when it hits on the first frame, as the opponent will not be able to enter proximity guard if not already in it. | | description = * Functionally blockable as it will whiff against proximity guard. The exception is when it hits on the first frame, as the opponent will not be able to enter proximity guard if not already in it. | ||
* Can be abused for unblockable okizeme as it ignores wakeup throw invuln. | * Can be abused for unblockable okizeme as it ignores wakeup throw invuln and can be used as early as the second frame after the opponent wakes up. | ||
}} | }} | ||
}} | }} |
Latest revision as of 01:27, 28 June 2025
Introduction
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 2 | 4 | 4 | 9 | +4 | +6 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 6 | Mid | 6 | 9 | 4 | 18 | -1 | +1 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 9 | 3 | 22 | 33 | -2 | -4 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17x2 | 20x2 | Mid | 12 | 6+9 | 8 | 34 | 0 | +4 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 5 | 6 | 4 | 14 | +2 | +4 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 6 | Mid | 9 | 9 | 7 | 24 | -4 | -2 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 11 | 9+4 | 13 | 36 | -3 | -5 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17x2 | 20x2 | Mid | 8 | 8 (12) 11 | 17 | 55 | -25 | -27 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 4 | 6 | 5 | 14 | 0 | +3 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Low | 5 | 5 | 6 | 15 | 0 | +3 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 6 | 8 | 14 | 27 | +3 | -1 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Low | 15 | 11 | 15 | 40 | KD (+39) | -5 | Cancel |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 7 | 6 | Overhead | 9 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 13 | 6 | Overhead | 10 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 15 | 20 | Overhead | 8 | 20 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 17 | 20 | Overhead | 11 | 16 | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | 20 | Mid | 10 | 12 | 9 | 30 | KD (+105) | 0 | Cancel, Lane Shift |
Back Lane | 21 | 20 | Mid | 13 | 15 | 9 | 36 | KD (+99) | -3 | Cancel, Lane Shift |
Lane Attack
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 19 | 20 | Overhead | 14 | 18/17 | 1 | 31/30 | Air Reset (+47/+48) | +18 | - | |
| |||||||||||
B/D | 19 | 20 | Overhead | 14 | 39/36 | 1 | 53/50 | Air Reset (+46/+47) | +17 | Invincible 41-53F/41-50F | |
| |||||||||||
Lane Sway A+B on same lane |
19 | 6 | Unblockable | 14 | 39/36 | 4 | 56/53 | Air Reset (+43/+44) | / | Invincible 41-52F/41-49F | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 11 | 16 | 11 | 27 | KD (+83) | -6 | Cancel, Upper-Body Invuln 1-26F |
Throws
Sakkyaku Nage (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+80) | / | - | |
|
Special Moves
Hangetsuzan (214K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 19 (4x2) | 20 | Mid, Mid | 18 | 2+4 | 18 | 41 | KD (+86) | 0 | - |
D | 25 (6x2) | 20 | Mid, Mid | 27 | 3+5 | 25 | 59 | KD (+93) | -8 | - |
Hienzan ([2]8K)
- Charge time: 62F.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 13 (3) | 20x2 | Mid | 9 | 5+4 | 26 | 45 | KD (+75) | -13 | Invincible 1-5F |
D | 19 (4x2) | 20x2 | Mid | 11 | 4+4 | 37 | 55 | KD (+81) | -19 | Invincible 1-7F |
Hishou Kyaku (j2K)
Must be input near the peak of Kim's jump.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 17 (4) | 20 | Mid | 9 | 17 | Landing + 4 | - | KD | - | - |
D | 23 (5) | 20 | Mid | 9 | 17 | Landing + 4 | - | KD | - | - |
Desperation Move
Ho'oukyaku (21416BD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
51 | 20 | Throw | 1 | 37 | 0 | 37 | KD | / | - | |
|