Fatal Fury 2/Kim Kaphwan: Difference between revisions

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(5 intermediate revisions by the same user not shown)
Line 17: Line 17:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2
  |active=
  |active=4
  |recovery=
  |recovery=4
  |total=
  |total=9
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 40: Line 40:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=9
  |recovery=
  |recovery=4
  |total=
  |total=18
  |advHit=
  |advHit=-1
  |advBlock=
  |advBlock=+1
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 63: Line 63:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=3
  |recovery=
  |recovery=22
  |total=
  |total=33
  |advHit=
  |advHit=-2
  |advBlock=
  |advBlock=-4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 86: Line 86:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17x2
  |damage=17x2
  |stun=
  |stun=20x2
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=6+9
  |recovery=
  |recovery=8
  |total=
  |total=34
  |advHit=
  |advHit=0
  |advBlock=
  |advBlock=+4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 111: Line 111:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=6
  |recovery=
  |recovery=4
  |total=
  |total=14
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=+4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 134: Line 134:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=9
  |recovery=
  |recovery=7
  |total=
  |total=24
  |advHit=
  |advHit=-4
  |advBlock=
  |advBlock=-2
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 157: Line 157:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=11
  |active=
  |active=9+4
  |recovery=
  |recovery=13
  |total=
  |total=36
  |advHit=
  |advHit=-3
  |advBlock=
  |advBlock=-5
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 180: Line 180:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17x2
  |damage=17x2
  |stun=
  |stun=20x2
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=8 (12) 11
  |recovery=
  |recovery=17
  |total=
  |total=55
  |advHit=
  |advHit=-25
  |advBlock=
  |advBlock=-27
  |property=
  |property=
  |description=  
  |description=  
Line 205: Line 205:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=6
  |recovery=
  |recovery=5
  |total=
  |total=14
  |advHit=
  |advHit=0
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 228: Line 228:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=5
  |active=
  |active=5
  |recovery=
  |recovery=6
  |total=
  |total=15
  |advHit=
  |advHit=0
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 251: Line 251:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=8
  |recovery=
  |recovery=14
  |total=
  |total=27
  |advHit=
  |advHit=+3
  |advBlock=
  |advBlock=-1
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 274: Line 274:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=15
  |active=
  |active=11
  |recovery=
  |recovery=15
  |total=
  |total=40
  |advHit=KD
  |advHit=KD (+39)
  |advBlock=
  |advBlock=-5
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 298: Line 298:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=9
  |active=
  |active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 337: Line 322:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
  |recovery=
  |recovery=
  |total=
  |total=
Line 376: Line 346:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=15
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=20
  |recovery=
  |recovery=
  |total=
  |total=
Line 415: Line 370:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal/Neutral Jump
|damage=17
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=11
  |active=
  |active=16
  |recovery=
  |recovery=
  |total=
  |total=
Line 459: Line 399:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=10
  |startup=10
  |active=12
  |active=12
  |recovery=9
  |recovery=9
  |total=
  |total=30
  |advHit=KD
  |advHit=KD (+105)
  |advBlock=
  |advBlock=0
  |property=Lane Shift
  |property=Cancel, Lane Shift
  |description=  
  |description=  
  }}
  }}
Line 474: Line 414:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=13
  |active=
  |active=15
  |recovery=
  |recovery=9
  |total=
  |total=36
  |advHit=KD
  |advHit=KD (+99)
  |advBlock=
  |advBlock=-3
  |property=Lane Shift
  |property=Cancel, Lane Shift
  |description=  
  |description=  
  }}
  }}
Line 495: Line 435:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=18/17
  |recovery=
  |recovery=1
  |total=
  |total=31/30
  |advHit=Air Reset
  |advHit=Air Reset (+47/+48)
  |advBlock=
  |advBlock=+18
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 514: Line 454:
  |version=B/D
  |version=B/D
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=39/36
  |recovery=
  |recovery=1
  |total=
  |total=53/50
  |advHit=Air Reset
  |advHit=Air Reset (+46/+47)
  |advBlock=
  |advBlock=+17
  |property=
  |property=Invincible 41-53F/41-50F
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=19
|stun=6
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
|advHit=Air Reset (+43/+44)
|advBlock=/
|property=Invincible 41-52F/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 538: Line 494:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=11
  |active=
  |active=16
  |recovery=
  |recovery=11
  |total=
  |total=27
  |advHit=KD
  |advHit=KD (+83)
  |advBlock=
  |advBlock=-6
  |property=
  |property=Cancel, Upper-Body Invuln 1-26F
  |description=  
  |description=  
  }}
  }}
Line 564: Line 520:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 570: Line 526:
  |recovery=/
  |recovery=/
  |total=
  |total=
  |advHit=KD
  |advHit=KD (+80)
  |advBlock=
  |advBlock=/
  |property=
  |property=
  |description= * Swaps sides.
  |description= * Swaps sides. Opponent wakes up backturned.
  }}
  }}
}}
}}
Line 590: Line 546:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      = 19x2 (4x2)
  | damage      = 19 (4x2)
  | stun        =  
  | stun        = 20
  | guard      = Mid, Mid
  | guard      = Mid, Mid
  | startup    =  
  | startup    = 18
  | active      =  
  | active      = 2+4
  | recovery    =  
  | recovery    = 18
  | total      =  
  | total      = 41
  | advHit      = KD
  | advHit      = KD (+86)
  | advBlock    =  
  | advBlock    = 0
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 606: Line 562:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      = 25x2 (6x2)
  | damage      = 25 (6x2)
  | stun        =  
  | stun        = 20
  | guard      = Mid, Mid
  | guard      = Mid, Mid
  | startup    =  
  | startup    = 27
  | active      =  
  | active      = 3+5
  | recovery    =  
  | recovery    = 25
  | total      =  
  | total      = 59
  | advHit      = KD
  | advHit      = KD (+93)
  | advBlock    =  
  | advBlock    = -8
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 627: Line 583:
| image    =  
| image    =  
| caption  =  
| caption  =  
| data  =  
| data  = * Charge time: 62F.
  {{AttackData-FF2
  {{AttackData-FF2
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (3)
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20x2
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 9
  | active      =  
  | active      = 5+4
  | recovery    =  
  | recovery    = 26
  | total      =  
  | total      = 45
  | advHit     =  
  | advHit     = KD (+75)
  | advBlock   =  
  | advBlock   = -13
  | property    =  
  | property    = Invincible 1-5F
  | description =  
  | description =  
  }}
  }}
Line 648: Line 604:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4x2)
  | damage      = 19 (4x2)
  | stun        =  
  | stun        = 20x2
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 11
  | active      =  
  | active      = 4+4
  | recovery    =  
  | recovery    = 37
  | total      =  
  | total      = 55
  | advHit     =  
  | advHit     = KD (+81)
  | advBlock   =  
  | advBlock   = -19
  | property    =  
  | property    = Invincible 1-7F
  | description =  
  | description =  
  }}
  }}
Line 673: Line 629:
  | subtitle    =  
  | subtitle    =  
  | damage      = 17 (4)
  | damage      = 17 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 9
  | active      =  
  | active      = 17
  | recovery    =  
  | recovery    = Landing + 4
  | total      =  
  | total      =  
  | advHit      =  
  | advHit      = KD
  | advBlock    =  
  | advBlock    =  
  | property    =  
  | property    =  
Line 689: Line 645:
  | subtitle    =  
  | subtitle    =  
  | damage      = 23 (5)
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    = 9
  | active      =  
  | active      = 17
  | recovery    =  
  | recovery    = Landing + 4
  | total      =  
  | total      =  
  | advHit      =  
  | advHit      = KD
  | advBlock    =  
  | advBlock    =  
  | property    =  
  | property    =  
Line 714: Line 670:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51
  | damage      = 51
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      = 37
  | recovery    =  
  | recovery    = 0
  | total      =  
  | total      = 37
  | advHit      = KD
  | advHit      = KD
  | advBlock    =  
  | advBlock    = /
  | property    =  
  | property    =  
  | description = * Unblockable if done point blank and opponent is not in blockstun.
  | description = * Functionally blockable as it will whiff against proximity guard. The exception is when it hits on the first frame, as the opponent will not be able to enter proximity guard if not already in it.
* Can be abused for unblockable okizeme as it ignores wakeup throw invuln and can be used as early as the second frame after the opponent wakes up.
  }}
  }}
}}
}}

Latest revision as of 01:27, 28 June 2025

The Tai Kwando Champion

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 2 4 4 9 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid 6 9 4 18 -1 +1 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 9 3 22 33 -2 -4 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 20x2 Mid 12 6+9 8 34 0 +4 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 6 4 14 +2 +4 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid 9 9 7 24 -4 -2 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 11 9+4 13 36 -3 -5 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 20x2 Mid 8 8 (12) 11 17 55 -25 -27 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 4 6 5 14 0 +3 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 5 5 6 15 0 +3 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 6 8 14 27 +3 -1 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Low 15 11 15 40 KD (+39) -5 Cancel

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 7 6 Overhead 9 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 13 6 Overhead 10 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 15 20 Overhead 8 20 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal/Neutral Jump 17 20 Overhead 11 16 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 10 12 9 30 KD (+105) 0 Cancel, Lane Shift
Back Lane 21 20 Mid 13 15 9 36 KD (+99) -3 Cancel, Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 20 Overhead 14 18/17 1 31/30 Air Reset (+47/+48) +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 19 20 Overhead 14 39/36 1 53/50 Air Reset (+46/+47) +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
19 6 Unblockable 14 39/36 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 11 16 11 27 KD (+83) -6 Cancel, Upper-Body Invuln 1-26F

Throws

Sakkyaku Nage (6C)

Sakkyaku Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+80) / -
  • Swaps sides. Opponent wakes up backturned.

Special Moves

Hangetsuzan (214K)
Hangetsuzan
214B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4x2) 20 Mid, Mid 18 2+4 18 41 KD (+86) 0 -
D 25 (6x2) 20 Mid, Mid 27 3+5 25 59 KD (+93) -8 -
Hienzan ([2]8K)
Hienzan
[2]8B/D
  • Charge time: 62F.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13 (3) 20x2 Mid 9 5+4 26 45 KD (+75) -13 Invincible 1-5F
D 19 (4x2) 20x2 Mid 11 4+4 37 55 KD (+81) -19 Invincible 1-7F
Hishou Kyaku (j2K)
Hishou Kyaku
j2B/D
Must be input near the peak of Kim's jump.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) 20 Mid 9 17 Landing + 4 - KD - -
D 23 (5) 20 Mid 9 17 Landing + 4 - KD - -

Desperation Move

Ho'oukyaku (21416BD)
Ho'oukyaku
When health is flashing
21416B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 20 Throw 1 37 0 37 KD / -
  • Functionally blockable as it will whiff against proximity guard. The exception is when it hits on the first frame, as the opponent will not be able to enter proximity guard if not already in it.
  • Can be abused for unblockable okizeme as it ignores wakeup throw invuln and can be used as early as the second frame after the opponent wakes up.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser