Capcom Fighting Evolution: Difference between revisions

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{{Content Box|header='''Introduction'''|content=
 
[[Image:Cfelogo.png|400px|center]]
 
<center>'''Capcom Fighting Jam for you Japanese and European folk!'''
 
<br>
 
Released in arcades in 2004, Capcom Fighting Evolution is Capcom's attempt to rebound off of the cancellation of Capcom Fighting All-Stars. With a roster of over 20 characters, Capcom has combined various characters from a variety of their fighting games to create a "dream match" game. Evolution introduces a unique team system where the player gets to choose which fighter they want to use in the next round out of their team of two. The individual characters each represent one of five styles and they all come equipped with unique abilities.
 
}}
 
{{Content Box|header='''Wanna help out?'''|content=
 
One day a discord will be made, and we can get somewhere with discussions from there lol.
 
}}
 
 
 
== Introduction ==
 
Released in arcades in 2004, Capcom Fighting Evolution is Capcom's latest 2D fighting game. With a roster of over 20 characters, Capcom has combined various characters from a variety of their fighting games to create a "dream match" game. Evolution introduces a unique team system where the player gets to choose which fighter they want to use in the next round out of their team of two. The individual characters each represent one of five styles and they all come equipped with unique abilities (so the characters representing Street Fighter II use single-stock super bars whereas the Street Fighter III characters use a two-stock Art bar and have the ability to parry).<BR>
[[File:CFE screen2.jpg]]
 
== Game Mechanics ==
===Street Fighter 2===
'''Tactical Recovery'''
* To perform a Tactical Recovery, hold 2 punches while grounded. Tactical Recovery allows you to delay your characters automatic wake up. It is great for confusing characters who are trying to perform cross-ups,as it completely changes the timing. It also allows you to avoid meaty attacks on wake up and can increase your chances of performing a successful reversal.
 
'''Rapid Fire Chains'''
*You can chain two or more light attacks together until your opponent is out of range. You can do them in any combination, such as LP>LK, or LK>LK>LP, Crouching LP>Standing LK, etc.
**In Capcom Fighting Evolution you cannot chain Rapid Fire attacks into special or super moves. To get around this you must switch between high and low attacks or between LP and LK attacks
***Example:(With M.Bison)Crouching LP, Crouching LP, Crouching LK > LK Double Knee Press
 
'''Super Meter'''
*The Super Turbo-style meter system is back,though it has a few changes. The meter will carry over from match to match, and each character has two super moves(as opposed to one like Super Turbo).
 
===Street Fighter 3===
'''Super Jump'''
*Tap Down then Up-Back, Up, or Up-Forward. This increases your jump distance by quite a bit. Great for cross up and punishment situations from across the screen.
 
'''Dash'''
*Tap Forward, Forward or Back, Back quickly. Great for changing position quickly. Also great for applying pressure after a knockdown. All four Street Fighter 3 characters dash forward and back at different speeds.
'''Quick Standing'''
*Tap Down just as you reach the ground after a knockdown. Causes you to roll backwards just after you hit the ground. Good for avoiding wake up attacks. Be careful in the corner though, as Quick Standing's recovery is vulnerable to attack.
 
'''Universal Overhead'''
*By pressing MP+MK you will perform an overhead attack that must be blocked high. They have a very short hit stun. Universal Overheads work best when performed as a meaty attack.
 
'''Parry'''
*To parry high attacks press Forward just before the attack hits, to parry low attacks press Down just before the attack hits, and to parry in the air press Forward just before the attack hits. You can parry any attack that isn't a throw. After parrying an attack you leave your opponent sort of frozen for a bit, giving you a pretty hefty frame advantage to counterattack.
 
'''EX Special Attacks'''
*To perform an EX Special Attack you must press two of the attack buttons(punch or kick) as opposed to one. It takes roughly half one bar of your super meter to perform. An EX move usually adds an extra hit or two to the regular, or does more damage. Not even attack has an EX counterpart. The EX attacks will be listed in each character's section
**Example:(With Urien)
***Metallic Sphere:Quarter Circle Forward + Punch
***EX Metallic Sphere:Quarter Circle Forward + Two Punches
 
'''Super Meter'''
*In Capcom Fighting Evolution all four Street Fighter Three characters always have access to all of their super moves. Each characters gets two stocks of meter. Each super move takes on stock of meter to perform. This allows combos and options that weren't available in Street Fighter Three(such as Urien being able to finish an Aegis Reflector combo with a super).<BR>
[[File:CFE screen1.jpg]]
 
===Darkstalkers===
'''ES Moves'''
 
'''Chain Combos'''
 
'''Guard Cancel'''
 
'''Follow-Up Attacks'''
 
'''Dash'''
 
'''Front/Back Move Rising'''
 
===Street Fighter Alpha===
'''Aerial Guard'''
 
'''Ukemi'''
 
'''Alpha Counter'''
 
'''Custom Combos'''
 
===Red Earth===
'''Aerial Guard'''
 
'''Super Jump'''
 
'''Roll Wake-Up'''
 
'''Dash'''
 
'''Follow Up Attack'''
 
'''Ultimate Guard'''
 
'''Ultimate Counter'''
 
'''Gem Super Meter System'''
 
===Capcom Fighting Evolution/Ingrid===
'''Roll Wake-Up'''
 
'''Dash'''
 
'''Guard Cancel'''
 
'''Super Jump'''
 
'''Mid-Air Counter'''
 
'''Wrap Around'''
 
== Basic Strategy ==
 
== Advanced Strategy ==
 
 
== Tier List ==
 
 
'''NOTE:''' This is an actual match-up chart,
which is just going to list the characters
by number of  favorable matches under
Win/Lose/Draw taken from Psychochronic's
Capcom Fighting Evolution Breakdown FAQ
located at Gamefaqs. Does not include
Pyron and Shin Akuma.
 
 
 
1) Leo: 15-1-4
 
2) Anakaris: 15-4-1
 
3) Urien: 13-5-2
 
4) Jedah: 12-2-6
 
5) Karin: 12-5-3
 
6) Demitri: 12-6-2
 
7) Hauzer: 12-8-0
 
8) Kenji: 10-4-6
 
9) Rose: 10-6-4
 
10) Alex: 9-5-6
 
11) Guy: 8-7-5
 
12) M. Bison: 8-8-4
 
13) Guile: 8-10-2
 
14) Ryu: 7-9-4
 
15) Ingrid: 7-10-3
 
16) Chun-Li: 6-9-5
 
17) Zangief: 5-10-5
 
18) Yun: 4-14-4
 
19) Sakura: 2-14-6
 
20) Hydron: 2-15-3
 
21) Felicia: 2-17-1
 
== Game Versions ==
* Arcade (System 246)
* Playstation 2
* Xbox
 
== The Characters ==
 
'''Street Fighter II'''
* [[Guile (CFE)|Guile]]
* [[M. Bison (CFE)|M. Bison]]
* [[Ryu (CFE)|Ryu]]
* [[Zangief (CFE)|Zangief]]
 
'''Street Fighter Alpha'''
* [[Guy (CFE)|Guy]]
* [[Karin (CFE)|Karin]]
* [[Rose (CFE)|Rose]]
* [[Sakura (CFE)|Sakura]]
 
'''Street Fighter III'''
* [[Alex (CFE)|Alex]]
* [[Chun-Li (CFE)|Chun-Li]]
* [[Urien (CFE)|Urien]]
* [[Yun (CFE)|Yun]]
 
'''Darkstalkers'''
* [[Anakaris (CFE)|Anakaris]]
* [[Demitri (CFE)|Demitri]]
* [[Felicia (CFE)|Felicia]]
* [[Jedah (CFE)|Jedah]]
 
'''Red Earth/Warzard'''
* [[Hauzer (CFE)|Hauzer]]
* [[Hydron (CFE)|Hydron]]
* [[Kenji (CFE)|Kenji]]
* [[Leo (CFE)|Leo]]
 
'''Hidden/Boss Characters'''
* [[Ingrid (CFE)|Ingrid]]
* Pyron (Boss, banned)
* Shin Akuma (Boss, banned)
 
=Links=


{{Navbox-CFE}}
|content2=
{{Infobox Game
| gamename    = Capcom Fighting Evolution/Jam
| abbreviation = CFE / CFJ
| image        = Cfeboxart.jpg
| developer    = Capcom
| system      = Arcade<br>JP: October 8, 2004
| system2      = PlayStation 2<br>NA: November 16, 2004<br>JP: December 2, 2004<br>EU: February 11, 2005
| system3      = Xbox<br>NA: June 14, 2005<br>JP: June 16, 2005<br>EU: June 24, 2005
| netcode      = Rollback (via [https://www.capcom-games.com/cfc2/en-us/ CFC2])
| resources    = [https://www.youtube.com/watch?v=T5Ab4tYJS7Y Modern Japanese Tier List (2024)]
| resources2  = [https://archive.org/details/capcom-fighting-evolution-bradygames-strategy-guide Bradygames Strategy Guide]
| community    = I'm sure someone will make a Discord eventually
}}
}}
[[Category:Capcom Fighting Evolution]]
[[Category:Capcom Fighting Evolution]]

Latest revision as of 07:01, 17 June 2025

Introduction

Cfelogo.png
Capcom Fighting Jam for you Japanese and European folk!


Released in arcades in 2004, Capcom Fighting Evolution is Capcom's attempt to rebound off of the cancellation of Capcom Fighting All-Stars. With a roster of over 20 characters, Capcom has combined various characters from a variety of their fighting games to create a "dream match" game. Evolution introduces a unique team system where the player gets to choose which fighter they want to use in the next round out of their team of two. The individual characters each represent one of five styles and they all come equipped with unique abilities.

Wanna help out?

One day a discord will be made, and we can get somewhere with discussions from there lol.

Game Navigation

General
Controls
FAQ
HUD
Mechanics
Character Mechanics
SF2
SF3
Darkstalkers
SFA
Red Earth
Ingrid
Characters
Alex
Anakaris
Chun-Li
Demitri
Felicia
Guile
Guy
Hauzer
Hydron
Ingrid
Jedah
Karin
Kenji
Leo
M. Bison
Rose
Ryu
Sakura
Urien
Yun
Zangief
Pyron
Shin Akuma
Capcom Fighting Evolution/Jam
(CFE / CFJ)
Cfeboxart.jpg
Developers

Capcom

Systems

Arcade
JP: October 8, 2004

PlayStation 2
NA: November 16, 2004
JP: December 2, 2004
EU: February 11, 2005
Xbox
NA: June 14, 2005
JP: June 16, 2005
EU: June 24, 2005
Online Play

Rollback (via CFC2)

Player Resources

Modern Japanese Tier List (2024)

Bradygames Strategy Guide
Community Channels

I'm sure someone will make a Discord eventually