Fatal Fury 2/Andy Bogard: Difference between revisions

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[[File:Ffspecandy.png|right|The Compact Koppo Specialist]]


=Introduction=
==Introduction==


=Move List=
==Move List==


===Close Standing Normals===


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=6
|active=4
|recovery=4
|total=13
|advHit=+4
|advBlock=+6
|property=Cancel
|description=
}}
}}


*******************************************************************************
===== <span class="invisible-header">c5B</span> =====
* 3.3 Andy Bogard                                                            *
<font style="visibility:hidden" size="0"></font>
*******************************************************************************
{{MoveData
Colors
|image=
------
|subtitle=
LP - White costume w/ Red trim
|caption=
HK - Green costume w/ Pink trim
|name=c5B
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=3
|active=5
|recovery=5
|total=12
|advHit=+2
|advBlock=+4
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=15
|stun=
|guard=Mid
|startup=8
|active=13
|recovery=6
|total=26
|advHit=+4
|advBlock=+2
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=17
|stun=
|guard=Mid
|startup=8
|active=11
|recovery=25
|total=43
|advHit=-13
|advBlock=-15
|property=Cancel
|description=
}}
}}


Throw
===Far Standing Normals===
-----
Shoulder Toss            f + HP close 


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=5
|active=5
|recovery=4
|total=13
|advHit=+3
|advBlock=+5
|property=Cancel
|description=
}}
}}


Basic Move
===== <span class="invisible-header">f5B</span> =====
----------
<font style="visibility:hidden" size="0"></font>
Crawl                    hold df
{{MoveData
|image=
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=7
|active=8
|recovery=10
|total=24
|advHit=-6
|advBlock=-4
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=15
|stun=
|guard=Mid
|startup=7
|active=11
|recovery=14
|total=31
|advHit=-2
|advBlock=-4
|property=Cancel
|description=
}}
}}


Plane Moves
===== <span class="invisible-header">f5D</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Low Palm Strike          LP / HP from            overhead
{{MoveData
                          opposite plane  
|image=
High Flip Strike        LK / HK / LP+LK from    overhead  
|subtitle=
                          opposite plane
|caption=
|name=f5D
|data=
{{AttackData-FF2
|damage=17
|stun=
|guard=Mid
|startup=7
|active=10
|recovery=15
|total=31
|advHit=-2
|advBlock=-4
|property=
  |description=
  }}
}}


===Crouching Normals===


Command Moves
===== <span class="invisible-header">2A</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Spin Kick                HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Stomach Slap            f + LP while blocking    you will find this will work
|subtitle=
                                                    if you perform it while
|caption=
                                                    blocking a whiffed attack,
|name=2A
                                                    not one that is striking
|data=
                                                    your block animation
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=3
|active=4
|recovery=5
|total=11
|advHit=+2
|advBlock=+5
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Low
|startup=7
|active=6
|recovery=4
|total=16
|advHit=+1
|advBlock=+4
|property=Cancel
|description=
}}
}}


Special Moves
===== <span class="invisible-header">2C</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Hi Sho Ken              qcb + P                  LP=slow, HP=fast; will
{{MoveData
                                                    collide with other
|image=
                                                    projectiles as both will
|subtitle=
                                                    be "destroyed" in the
|caption=
                                                    process
|name=2C
Shoryudan                qcf + P                  LP=short, HP=further
|data=
Zanei Ken                Charge db, f + P /      LP=short, HP=long
{{AttackData-FF2
                          db, f + P
|damage=13
Kuhadan                  Charge db, uf + K /      LK=short, HK=further
|stun=
                          db, uf + K
|guard=Mid
|startup=9
|active=6
|recovery=9
|total=23
|advHit=+10
|advBlock=+6
|property=Cancel
|description=  
}}
}}


===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Low
|startup=9
|active=9
|recovery=17
|total=34
|advHit=KD (+43)
|advBlock=-5
|property=Cancel
|description=
}}
}}


Super
===Jumping Normals===
-----
Choreppa Dan            Charge d for 2 seconds,
                          df, f + LK+HK


=The Basics=
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=9
|stun=
|guard=Overhead
|startup=3
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=9
|stun=
|guard=Overhead
|startup=4
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


=Advanced Strategy=
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=11
|stun=
|guard=Overhead
|startup=3
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=11
|stun=
|guard=Overhead
|startup=5
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=15
|stun=
|guard=Overhead
|startup=5
|active=14
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=15
|stun=
|guard=Overhead
|startup=5
|active=12
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=17
|stun=
|guard=Overhead
|startup=5
|active=14
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=17
|stun=
|guard=Overhead
|startup=5
|active=12
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=14
|active=9
|recovery=11
|total=33
|advHit=KD
|advBlock=+1
|property=Cancel, Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=21
|stun=
|guard=Mid
|startup=11
|active=8
|recovery=9
|total=26
|advHit=KD
|advBlock=+4
|property=Cancel, Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack/Sway</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
{{AttackData-FF2
|version=A/C
|damage=19
|stun=
|guard=Overhead
|startup=15
|active=17/16
|recovery=1
|total=32/31
|advHit=Air Reset
|advBlock=+18
|property=
|description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=19
|stun=
|guard=Overhead
|startup=14
|active=39/36
|recovery=1
|total=53/50
|advHit=Air Reset
|advBlock=+17
|property=Invincible 41-53F/41-50F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=19
|stun=
|guard=Unblockable
|startup=15
|active=38/35
|recovery=4
|total=56/53
|advHit=Air Reset
|advBlock=/
|property=Invincible None/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=19
|active=8
|recovery=8
|total=34
|advHit=KD
|advBlock=+5
|property=Cancel, Invincible 1-18F
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Holding Throw (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Holding Throw
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=/
|advHit=KD
|advBlock=/
|property=
|description= * Swaps sides.
}}
}}
===Special Moves===
===== <span class="invisible-header">Hishou Ken (214P)</span> =====
{{MoveData
| name    = Hishou Ken
| input    = 214A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 13 (3)
| stun        =
| guard      = Mid
| startup    = 19
| active      =
| recovery    = 37
| total      = 55
| advHit      = +9
| advBlock    = +6
| property    = /
| description = * Projectile travels slower.
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 21 (5)
| stun        =
| guard      = Mid
| startup    = 23
| active      =
| recovery    = 39
| total      = 61
| advHit      = +7
| advBlock    = +4
| property    = /
| description = * Projectile travels faster.
}}
}}
===== <span class="invisible-header">Shoryu Dan (236P)</span> =====
{{MoveData
| name    = Shoryu Dan
| input    = 236A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 13 (3)
| stun        =
| guard      = Mid
| startup    = 10
| active      = 4+5+6+6
| recovery    = 18
| total      = 48
| advHit      = KD
| advBlock    = -17
| property    = Invincible 1-26F
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 19 (4)
| stun        =
| guard      = Mid
| startup    = 10
| active      = 4+6+7+7
| recovery    = 26
| total      = 59
| advHit      = KD
| advBlock    = -28
| property    = Invincible 1-20F
| description =
}}
}}
===== <span class="invisible-header">Zaneiken (16P)</span> =====
{{MoveData
| name    = Zaneiken
| input    = 16A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 19 (4)
| stun        =
| guard      = Mid
| startup    = 9
| active      = 10
| recovery    = 7
| total      = 25
| advHit      = 0
| advBlock    = 0
| property    = Throw Invincible
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 23 (5)
| stun        =
| guard      = Mid
| startup    = 12
| active      = 6 (3) 9
| recovery    = 7
| total      = 36
| advHit      = KD
| advBlock    = -3
| property    = Throw Invincible
| description =
}}
}}
===== <span class="invisible-header">Kuuha Dan (19K)</span> =====
{{MoveData
| name    = Kuuha Dan
| input    = 19B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 19 (4)
| stun        =
| guard      = Mid
| startup    = 12
| active      = 33
| recovery    = 10
| total      = 54
| advHit      = -29
| advBlock    = -21
| property    = Invincible 5-6F, 9-11F
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 25 (6)
| stun        =
| guard      = Mid
| startup    = 17
| active      = 51
| recovery    = 14
| total      = 81
| advHit      = KD
| advBlock    = -39
| property    = Invincible 7-9F, 13-16F
| description =
}}
}}
===Desperation Move===
===== <span class="invisible-header">Chou Reppa Dan ([2]36BD)</span> =====
{{MoveData
| name    = Chou Reppa Dan
| input    = [2]36B+D
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 51 (12x2)
| stun        =
| guard      = Mid
| startup    = 37
| active      = 45
| recovery    = 30
| total      = 111
| advHit      = KD
| advBlock    = -53
| property    = Invincible 15-21F, 29-36F
| description = * Charge time: 62F
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Andy Bogard]]

Latest revision as of 22:43, 18 May 2025

The Compact Koppo Specialist

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid 6 4 4 13 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid 3 5 5 12 +2 +4 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid 8 13 6 26 +4 +2 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid 8 11 25 43 -13 -15 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid 5 5 4 13 +3 +5 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid 7 8 10 24 -6 -4 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid 7 11 14 31 -2 -4 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid 7 10 15 31 -2 -4 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid 3 4 5 11 +2 +5 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low 7 6 4 16 +1 +4 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid 9 6 9 23 +10 +6 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Low 9 9 17 34 KD (+43) -5 Cancel

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 - Overhead 3 - - - - -
Neutral Jump 9 - Overhead 4 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 - Overhead 3 - - - - -
Neutral Jump 11 - Overhead 5 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 - Overhead 5 14 - - - - -
Neutral Jump 15 - Overhead 5 12 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 - Overhead 5 14 - - - - -
Neutral Jump 17 - Overhead 5 12 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid 14 9 11 33 KD +1 Cancel, Lane Shift
Back Lane 21 - Mid 11 8 9 26 KD +4 Cancel, Lane Shift
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 - Overhead 15 17/16 1 32/31 Air Reset +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 19 - Overhead 14 39/36 1 53/50 Air Reset +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
19 - Unblockable 15 38/35 4 56/53 Air Reset / Invincible None/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid 19 8 8 34 KD +5 Cancel, Invincible 1-18F

Throws

Holding Throw (6C)

Holding Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / / KD / -
  • Swaps sides.

Special Moves

Hishou Ken (214P)
Hishou Ken
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) - Mid 19 - 37 55 +9 +6 /
  • Projectile travels slower.
C 21 (5) - Mid 23 - 39 61 +7 +4 /
  • Projectile travels faster.
Shoryu Dan (236P)
Shoryu Dan
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) - Mid 10 4+5+6+6 18 48 KD -17 Invincible 1-26F
C 19 (4) - Mid 10 4+6+7+7 26 59 KD -28 Invincible 1-20F
Zaneiken (16P)
Zaneiken
16A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 19 (4) - Mid 9 10 7 25 0 0 Throw Invincible
C 23 (5) - Mid 12 6 (3) 9 7 36 KD -3 Throw Invincible
Kuuha Dan (19K)
Kuuha Dan
19B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4) - Mid 12 33 10 54 -29 -21 Invincible 5-6F, 9-11F
D 25 (6) - Mid 17 51 14 81 KD -39 Invincible 7-9F, 13-16F

Desperation Move

Chou Reppa Dan ([2]36BD)
Chou Reppa Dan
When health is flashing
[2]36B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12x2) - Mid 37 45 30 111 KD -53 Invincible 15-21F, 29-36F
  • Charge time: 62F

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser