Fatal Fury 2/Cheng Sinzan: Difference between revisions

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[[File:Ffspeccheng.png|right|The Muscular Merchant of Lump Giving]]


=Introduction=
==Introduction==


=Move List=
==Move List==


*******************************************************************************
===Close Standing Normals===
* 3.2 Cheng Sinzan                                                            *
*******************************************************************************
Colors
------
LP - Green shirt
HK - Yellow-Green shirt


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=3
|active=3+3
|recovery=1
|total=9
|advHit=+5
|advBlock=+7
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=7
|active=7
|recovery=11
|total=24
|advHit=-6
|advBlock=-4
|property=Cancel
|description=
}}
}}


Throws
===== <span class="invisible-header">c5C</span> =====
------
<font style="visibility:hidden" size="0"></font>
Double Hand Toss        f + HP close  
{{MoveData
Headbutts                f + HK close
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=17
|stun=
|guard=Mid
|startup=10
|active=6+4
|recovery=11
  |total=30
|advHit=+2
|advBlock=0
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=15
|stun=
|guard=Mid
|startup=10
|active=14
|recovery=10
|total=33
|advHit=-1
|advBlock=-3
|property=Cancel
|description=
}}
}}


Basic Move
===Far Standing Normals===
----------
Crawl                    hold df


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=8
|active=4+2
|recovery=4
|total=17
|advHit=+2
|advBlock=+4
|property=Cancel
|description=
}}
}}


Plane Moves
===== <span class="invisible-header">f5B</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Low Forward Palm        LP / HP from            overhead
{{MoveData
                          opposite plane  
|image=
High Down Palm          LK / HK / LP+LK from    overhead  
|subtitle=
                          opposite plane
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=6
|active=6
|recovery=5
|total=16
  |advHit=+1
|advBlock=+3
|property=
|description=
  }}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=19
|stun=
|guard=Mid
|startup=14
|active=1+3+5
|recovery=1
|total=23
|advHit=+13
|advBlock=+11
|property=Cancel
|description=
}}
}}


Command Moves
===== <span class="invisible-header">f5D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Glowing Orb              HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Double Prop Kick        d + HK                  both parts must be blocked
|subtitle=
                                                    low
|caption=
Side Swipe              f + LP while blocking    you will find this will work
|name=f5D
                                                    if you perform it while
|data=
                                                    blocking a whiffed attack,
{{AttackData-FF2
                                                    not one that is striking
|damage=15
                                                    your block animation
|stun=
|guard=Mid
|startup=11
|active=7
|recovery=11
|total=28
|advHit=+5
|advBlock=+3
|property=
|description=
}}
}}


===Crouching Normals===


Special Moves
===== <span class="invisible-header">2A</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Kiten Hinzan            qcf + P                  LP=short, HP=long; will
{{MoveData
                                                    collide with other
|image=
                                                    projectiles as both
|subtitle=
                                                    will be "destroyed" in
|caption=
                                                    the process; can hit low
|name=2A
                                                    enough that move must be
|data=
                                                    blocked low
{{AttackData-FF2
Belly Drum Blast        Charge d for 2 seconds, LP=slow, HP=fast; use b or f
|damage=9
                          u + P                    to move the LP version
|stun=
|guard=Mid
|startup=5
|active=12
|recovery=1
|total=17
|advHit=-2
|advBlock=+1
  |property=Cancel
|description=  
}}
}}


Avalanche Crunch        Charge b for 2 seconds, LK=short, HK=long 
===== <span class="invisible-header">2B</span> =====
                          f + K                   
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
  {{AttackData-FF2
|damage=7
|stun=
|guard=Low
|startup=10
|active=7
|recovery=11
|total=27
|advHit=-7
|advBlock=-4
|property=Cancel
|description=
}}
}}


===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=17
|stun=
|guard=Mid
|startup=10
|active=10
|recovery=14
|total=33
|advHit=+1
|advBlock=-3
|property=Cancel
|description=
}}
}}


Super
===== <span class="invisible-header">2D</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Bursting Heavens        Charge db for 2 seconds, will collide with other
{{MoveData
                          qcf + LK+HP              projectiles as both
|image=
                                                    will be "destroyed" in
|subtitle=
                                                    the process
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=15x2
|stun=
|guard=Low, Low
|startup=10
|active=7 (3) 10
|recovery=17
|total=46
|advHit=KD
|advBlock=-6
|property=Cancel
|description= * -16 if only the first hit is blocked.
}}
}}


=The Basics=
===Jumping Normals===


=Advanced Strategy=
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=9
|stun=
|guard=Overhead
|startup=11
|active=∞
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=9
|stun=
|guard=Overhead
|startup=7
|active=∞
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=7
|stun=
|guard=Overhead
|startup=11
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=7
|stun=
|guard=Overhead
|startup=11
|active=∞
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=21
|stun=
|guard=Overhead
|startup=13
|active=30
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=21
|stun=
|guard=Overhead
|startup=14
|active=21
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=11x2
|stun=
|guard=Overhead, Overhead
|startup=11
|active=8 (4) 19
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=11x2
|stun=
|guard=Overhead, Overhead
|startup=11
|active=8 (4) 16
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=12
|active=21
|recovery=1
|total=23
|advHit=KD
|advBlock=-1
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=21
|stun=
|guard=Mid
|startup=14
|active=21
|recovery=1
|total=25
|advHit=KD
|advBlock=-1
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
{{AttackData-FF2
|version=A/C
|damage=21
|stun=
|guard=Overhead
|startup=14
|active=18/17
|recovery=1
|total=31/30
|advHit=Air Reset
|advBlock=+18
|property=
|description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=21
|stun=
|guard=Overhead
|startup=14
|active=39/36
|recovery=1
|total=53/50
|advHit=Air Reset
|advBlock=+17
|property=Invincible 41-53F/41-50F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=21
|stun=
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
|advHit=Air Reset
|advBlock=/
|property=Invincible 41-52F/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=6
|active=8
|recovery=7
|total=20
|advHit=KD
|advBlock=+6
|property=Cancel, Upper-Body Invincible 1-19F
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Aiki Nage (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Aiki Nage
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Zutsuki Satsu (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Zutsuki Satsu
|input=close 6D
|data=
{{AttackData-FF2
|damage=21~39 (12 + 3 x 3~9)
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
}}
}}
===Special Moves===
===== <span class="invisible-header">Ki Rai Hou (236P)</span> =====
{{MoveData
| name    = Ki Rai Hou
| input    = 236A/C
| subtitle =
| image    =
| caption  =
| data  = ※If the projectile hits low to the ground, it must be blocked low.
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 13 (3)
| stun        =
| guard      = Mid/Low※, Low
| startup    = 17
| active      = 23+17
| recovery    = 32
| total      = 48
| advHit      = +16
| advBlock    = +3
| property    =
| description = * Projectile travels shorter.
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 21 (5)
| stun        =
| guard      = Mid/Low※, Low
| startup    = 20
| active      = 27+17
| recovery    = 32
| total      = 51
| advHit      = +16
| advBlock    = +3
| property    =
| description = * Projectile travels further.
}}
}}
===== <span class="invisible-header">Dai Taiko-bara Uchi ([2]8P)</span> =====
{{MoveData
| name    = Dai Taiko-bara Uchi
| input    = [2]8A/C
| subtitle =
| image    =
| caption  =
| data  = * Charge time: 47F.
※Advantage values tested against standing Big Bear.
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 19 (4)
| stun        =
| guard      = Mid
| startup    = 22
| active      = 47
| recovery    = 28
| total      = 96
| advHit      = -18※
| advBlock    = -31※
| property    = Invincible 1-1F
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 25 (6)
| stun        =
| guard      = Mid
| startup    = 16
| active      = 33
| recovery    = 28
| total      = 76
| advHit      = KD
| advBlock    = -31※
| property    = Invincible 1-1F
| description =
}}
}}
===== <span class="invisible-header">Ha Gan Geki ([4]6K)</span> =====
{{MoveData
| name    = Ha Gan Geki
| input    = [4]6B/D
| subtitle =
| image    =
| caption  =
| data  = * Charge time: 47F.
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 17 (4)
| stun        =
| guard      = Mid
| startup    = 1
| active      = 13
| recovery    = 4
| total      = 17
| advHit      = KD
| advBlock    = -17
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 23 (5)
| stun        =
| guard      = Mid
| startup    = 31
| active      = 26
| recovery    = 4
| total      = 60
| advHit      = KD
| advBlock    = +3
| property    = Invincible 25-30F
| description =
}}
}}
===Desperation Move===
===== <span class="invisible-header">Bakurai Hou ([1]236BC)</span> =====
{{MoveData
| name    = Bakurai Hou
| input    = [1]236B+C
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 51 (12)
| stun        =
| guard      = Mid/Low※, Low
| startup    = 44
| active      = 34+17
| recovery    = 38
| total      = 81
| advHit      = KD
| advBlock    = -3
| property    =
| description = * Charge time: 62F.
※If the projectile hits low to the ground, it must be blocked low.
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Cheng Sinzan]]

Latest revision as of 22:40, 18 May 2025

The Muscular Merchant of Lump Giving

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid 3 3+3 1 9 +5 +7 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid 7 7 11 24 -6 -4 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid 10 6+4 11 30 +2 0 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid 10 14 10 33 -1 -3 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid 8 4+2 4 17 +2 +4 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid 6 6 5 16 +1 +3 -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 - Mid 14 1+3+5 1 23 +13 +11 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid 11 7 11 28 +5 +3 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid 5 12 1 17 -2 +1 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Low 10 7 11 27 -7 -4 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid 10 10 14 33 +1 -3 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15x2 - Low, Low 10 7 (3) 10 17 46 KD -6 Cancel
  • -16 if only the first hit is blocked.

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 - Overhead 11 / - - - -
Neutral Jump 9 - Overhead 7 / - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead 11 - - - - -
Neutral Jump 7 - Overhead 11 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 21 - Overhead 13 30 / - - - -
Neutral Jump 21 - Overhead 14 21 / - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11x2 - Overhead, Overhead 11 8 (4) 19 / - - - -
Neutral Jump 11x2 - Overhead, Overhead 11 8 (4) 16 / - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid 12 21 1 23 KD -1 Lane Shift
Back Lane 21 - Mid 14 21 1 25 KD -1 Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 21 - Overhead 14 18/17 1 31/30 Air Reset +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 21 - Overhead 14 39/36 1 53/50 Air Reset +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
21 - Unblockable 14 39/36 4 56/53 Air Reset / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid 6 8 7 20 KD +6 Cancel, Upper-Body Invincible 1-19F

Throws

Aiki Nage (6C)

Aiki Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD / -
  • Swaps sides.
Zutsuki Satsu (6D)

Zutsuki Satsu
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) - Throw 1 1 / - KD / -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Ki Rai Hou (236P)
Ki Rai Hou
236A/C
※If the projectile hits low to the ground, it must be blocked low.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) - Mid/Low※, Low 17 23+17 32 48 +16 +3 -
  • Projectile travels shorter.
C 21 (5) - Mid/Low※, Low 20 27+17 32 51 +16 +3 -
  • Projectile travels further.
Dai Taiko-bara Uchi ([2]8P)
Dai Taiko-bara Uchi
[2]8A/C
  • Charge time: 47F.
※Advantage values tested against standing Big Bear.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 19 (4) - Mid 22 47 28 96 -18※ -31※ Invincible 1-1F
C 25 (6) - Mid 16 33 28 76 KD -31※ Invincible 1-1F
Ha Gan Geki ([4]6K)
Ha Gan Geki
[4]6B/D
  • Charge time: 47F.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) - Mid 1 13 4 17 KD -17 -
D 23 (5) - Mid 31 26 4 60 KD +3 Invincible 25-30F

Desperation Move

Bakurai Hou ([1]236BC)
Bakurai Hou
When health is flashing
[1]236B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) - Mid/Low※, Low 44 34+17 38 81 KD -3 -
  • Charge time: 62F.

※If the projectile hits low to the ground, it must be blocked low.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser