(→Move List: rest of the frame data) |
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[[File:Ffspeccheng.png|right|The Muscular Merchant of Lump Giving]] | |||
=Introduction= | ==Introduction== | ||
=Move List= | ==Move List== | ||
===Close Standing Normals=== | |||
===== <span class="invisible-header">c5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5A | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=9 | |||
|stun= | |||
|guard=Mid | |||
|startup=3 | |||
|active=3+3 | |||
|recovery=1 | |||
|total=9 | |||
|advHit=+5 | |||
|advBlock=+7 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5B | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=7 | |||
|stun= | |||
|guard=Mid | |||
|startup=7 | |||
|active=7 | |||
|recovery=11 | |||
|total=24 | |||
|advHit=-6 | |||
|advBlock=-4 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5C</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=17 | |||
|stun= | |||
|guard=Mid | |||
|startup=10 | |||
|active=6+4 | |||
|recovery=11 | |||
|total=30 | |||
|advHit=+2 | |||
|advBlock=0 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5D | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=15 | |||
|stun= | |||
|guard=Mid | |||
|startup=10 | |||
|active=14 | |||
|recovery=10 | |||
|total=33 | |||
|advHit=-1 | |||
|advBlock=-3 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===Far Standing Normals=== | |||
===== <span class="invisible-header">f5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5A | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=9 | |||
|stun= | |||
|guard=Mid | |||
|startup=8 | |||
|active=4+2 | |||
|recovery=4 | |||
|total=17 | |||
|advHit=+2 | |||
|advBlock=+4 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5B</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5B | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=7 | |||
|stun= | |||
|guard=Mid | |||
|startup=6 | |||
|active=6 | |||
|recovery=5 | |||
|total=16 | |||
|advHit=+1 | |||
|advBlock=+3 | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=19 | |||
|stun= | |||
|guard=Mid | |||
|startup=14 | |||
|active=1+3+5 | |||
|recovery=1 | |||
|total=23 | |||
|advHit=+13 | |||
|advBlock=+11 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5D</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5D | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=15 | |||
|stun= | |||
|guard=Mid | |||
|startup=11 | |||
|active=7 | |||
|recovery=11 | |||
|total=28 | |||
|advHit=+5 | |||
|advBlock=+3 | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
===== <span class="invisible-header">2A</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=9 | |||
|stun= | |||
|guard=Mid | |||
|startup=5 | |||
|active=12 | |||
|recovery=1 | |||
|total=17 | |||
|advHit=-2 | |||
|advBlock=+1 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=7 | |||
|stun= | |||
|guard=Low | |||
|startup=10 | |||
|active=7 | |||
|recovery=11 | |||
|total=27 | |||
|advHit=-7 | |||
|advBlock=-4 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=17 | |||
|stun= | |||
|guard=Mid | |||
|startup=10 | |||
|active=10 | |||
|recovery=14 | |||
|total=33 | |||
|advHit=+1 | |||
|advBlock=-3 | |||
|property=Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2D</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=2D | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=15x2 | |||
|stun= | |||
|guard=Low, Low | |||
|startup=10 | |||
|active=7 (3) 10 | |||
|recovery=17 | |||
|total=46 | |||
|advHit=KD | |||
|advBlock=-6 | |||
|property=Cancel | |||
|description= * -16 if only the first hit is blocked. | |||
}} | |||
}} | |||
= | ===Jumping Normals=== | ||
= | ===== <span class="invisible-header">jA</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jA | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage=9 | |||
|stun= | |||
|guard=Overhead | |||
|startup=11 | |||
|active=∞ | |||
|recovery=/ | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage=9 | |||
|stun= | |||
|guard=Overhead | |||
|startup=7 | |||
|active=∞ | |||
|recovery=/ | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jB | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage=7 | |||
|stun= | |||
|guard=Overhead | |||
|startup=11 | |||
|active=∞ | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage=7 | |||
|stun= | |||
|guard=Overhead | |||
|startup=11 | |||
|active=∞ | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jC</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jC | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage=21 | |||
|stun= | |||
|guard=Overhead | |||
|startup=13 | |||
|active=30 | |||
|recovery=/ | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage=21 | |||
|stun= | |||
|guard=Overhead | |||
|startup=14 | |||
|active=21 | |||
|recovery=/ | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jD</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jD | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage=11x2 | |||
|stun= | |||
|guard=Overhead, Overhead | |||
|startup=11 | |||
|active=8 (4) 19 | |||
|recovery=/ | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage=11x2 | |||
|stun= | |||
|guard=Overhead, Overhead | |||
|startup=11 | |||
|active=8 (4) 16 | |||
|recovery=/ | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===Universal Mechanics=== | |||
===== <span class="invisible-header">Lane Blast (CD)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Lane Blast | |||
|input=C+D | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Front Lane | |||
|damage=21 | |||
|stun= | |||
|guard=Mid | |||
|startup=12 | |||
|active=21 | |||
|recovery=1 | |||
|total=23 | |||
|advHit=KD | |||
|advBlock=-1 | |||
|property=Lane Shift | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Back Lane | |||
|damage=21 | |||
|stun= | |||
|guard=Mid | |||
|startup=14 | |||
|active=21 | |||
|recovery=1 | |||
|total=25 | |||
|advHit=KD | |||
|advBlock=-1 | |||
|property=Lane Shift | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Lane Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Lane Attack | |||
|input=A/B/C/D from opposite lane | |||
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa. | |||
{{AttackData-FF2 | |||
|version=A/C | |||
|damage=21 | |||
|stun= | |||
|guard=Overhead | |||
|startup=14 | |||
|active=18/17 | |||
|recovery=1 | |||
|total=31/30 | |||
|advHit=Air Reset | |||
|advBlock=+18 | |||
|property= | |||
|description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29. | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=B/D | |||
|damage=21 | |||
|stun= | |||
|guard=Overhead | |||
|startup=14 | |||
|active=39/36 | |||
|recovery=1 | |||
|total=53/50 | |||
|advHit=Air Reset | |||
|advBlock=+17 | |||
|property=Invincible 41-53F/41-50F | |||
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47. | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Lane Sway | |||
|subtitle=A+B on same lane | |||
|damage=21 | |||
|stun= | |||
|guard=Unblockable | |||
|startup=14 | |||
|active=39/36 | |||
|recovery=4 | |||
|total=56/53 | |||
|advHit=Air Reset | |||
|advBlock=/ | |||
|property=Invincible 41-52F/41-49F | |||
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dodge Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Dodge Attack | |||
|input=6A during proximity guard | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=13 | |||
|stun= | |||
|guard=Mid | |||
|startup=6 | |||
|active=8 | |||
|recovery=7 | |||
|total=20 | |||
|advHit=KD | |||
|advBlock=+6 | |||
|property=Cancel, Upper-Body Invincible 1-19F | |||
|description= | |||
}} | |||
}} | |||
===Throws=== | |||
===== <span class="invisible-header">Aiki Nage (6C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Aiki Nage | |||
|input=close 6C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=24 | |||
|stun= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery=/ | |||
|total= | |||
|advHit=KD | |||
|advBlock=/ | |||
|property= | |||
|description= * Swaps sides. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Zutsuki Satsu (6D)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Zutsuki Satsu | |||
|input=close 6D | |||
|data= | |||
{{AttackData-FF2 | |||
|damage=21~39 (12 + 3 x 3~9) | |||
|stun= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery=/ | |||
|total= | |||
|advHit=KD | |||
|advBlock=/ | |||
|property= | |||
|description= * Hold throw. Opponent can mash to reduce hits. | |||
}} | |||
}} | |||
===Special Moves=== | |||
===== <span class="invisible-header">Ki Rai Hou (236P)</span> ===== | |||
{{MoveData | |||
| name = Ki Rai Hou | |||
| input = 236A/C | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| data = ※If the projectile hits low to the ground, it must be blocked low. | |||
{{AttackData-FF2 | |||
| version = A | |||
| subtitle = | |||
| damage = 13 (3) | |||
| stun = | |||
| guard = Mid/Low※, Low | |||
| startup = 17 | |||
| active = 23+17 | |||
| recovery = 32 | |||
| total = 48 | |||
| advHit = +16 | |||
| advBlock = +3 | |||
| property = | |||
| description = * Projectile travels shorter. | |||
}} | |||
{{AttackData-FF2 | |||
| header = no | |||
| version = C | |||
| subtitle = | |||
| damage = 21 (5) | |||
| stun = | |||
| guard = Mid/Low※, Low | |||
| startup = 20 | |||
| active = 27+17 | |||
| recovery = 32 | |||
| total = 51 | |||
| advHit = +16 | |||
| advBlock = +3 | |||
| property = | |||
| description = * Projectile travels further. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dai Taiko-bara Uchi ([2]8P)</span> ===== | |||
{{MoveData | |||
| name = Dai Taiko-bara Uchi | |||
| input = [2]8A/C | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| data = * Charge time: 47F. | |||
※Advantage values tested against standing Big Bear. | |||
{{AttackData-FF2 | |||
| version = A | |||
| subtitle = | |||
| damage = 19 (4) | |||
| stun = | |||
| guard = Mid | |||
| startup = 22 | |||
| active = 47 | |||
| recovery = 28 | |||
| total = 96 | |||
| advHit = -18※ | |||
| advBlock = -31※ | |||
| property = Invincible 1-1F | |||
| description = | |||
}} | |||
{{AttackData-FF2 | |||
| header = no | |||
| version = C | |||
| subtitle = | |||
| damage = 25 (6) | |||
| stun = | |||
| guard = Mid | |||
| startup = 16 | |||
| active = 33 | |||
| recovery = 28 | |||
| total = 76 | |||
| advHit = KD | |||
| advBlock = -31※ | |||
| property = Invincible 1-1F | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header">Ha Gan Geki ([4]6K)</span> ===== | |||
{{MoveData | |||
| name = Ha Gan Geki | |||
| input = [4]6B/D | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| data = * Charge time: 47F. | |||
{{AttackData-FF2 | |||
| version = B | |||
| subtitle = | |||
| damage = 17 (4) | |||
| stun = | |||
| guard = Mid | |||
| startup = 1 | |||
| active = 13 | |||
| recovery = 4 | |||
| total = 17 | |||
| advHit = KD | |||
| advBlock = -17 | |||
| property = | |||
| description = | |||
}} | |||
{{AttackData-FF2 | |||
| header = no | |||
| version = D | |||
| subtitle = | |||
| damage = 23 (5) | |||
| stun = | |||
| guard = Mid | |||
| startup = 31 | |||
| active = 26 | |||
| recovery = 4 | |||
| total = 60 | |||
| advHit = KD | |||
| advBlock = +3 | |||
| property = Invincible 25-30F | |||
| description = | |||
}} | |||
}} | |||
===Desperation Move=== | |||
===== <span class="invisible-header">Bakurai Hou ([1]236BC)</span> ===== | |||
{{MoveData | |||
| name = Bakurai Hou | |||
| input = [1]236B+C | |||
| subtitle = When health is flashing | |||
| image = | |||
| caption = | |||
| data = | |||
{{AttackData-FF2 | |||
| damage = 51 (12) | |||
| stun = | |||
| guard = Mid/Low※, Low | |||
| startup = 44 | |||
| active = 34+17 | |||
| recovery = 38 | |||
| total = 81 | |||
| advHit = KD | |||
| advBlock = -3 | |||
| property = | |||
| description = * Charge time: 62F. | |||
※If the projectile hits low to the ground, it must be blocked low. | |||
}} | |||
}} | |||
==Strategy== | |||
===The Basics=== | |||
===Advanced Strategy=== | |||
{{Navbox-FF2}} | |||
[[Category:Fatal Fury 2]] | [[Category:Fatal Fury 2]] | ||
[[Category:Cheng Sinzan]] |
Latest revision as of 22:40, 18 May 2025
Introduction
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | Mid | 3 | 3+3 | 1 | 9 | +5 | +7 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | - | Mid | 7 | 7 | 11 | 24 | -6 | -4 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | - | Mid | 10 | 6+4 | 11 | 30 | +2 | 0 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | Mid | 10 | 14 | 10 | 33 | -1 | -3 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | Mid | 8 | 4+2 | 4 | 17 | +2 | +4 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | - | Mid | 6 | 6 | 5 | 16 | +1 | +3 | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
19 | - | Mid | 14 | 1+3+5 | 1 | 23 | +13 | +11 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | Mid | 11 | 7 | 11 | 28 | +5 | +3 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | Mid | 5 | 12 | 1 | 17 | -2 | +1 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | - | Low | 10 | 7 | 11 | 27 | -7 | -4 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | - | Mid | 10 | 10 | 14 | 33 | +1 | -3 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15x2 | - | Low, Low | 10 | 7 (3) 10 | 17 | 46 | KD | -6 | Cancel | |
|
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 9 | - | Overhead | 11 | ∞ | / | - | - | - | - |
Neutral Jump | 9 | - | Overhead | 7 | ∞ | / | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 7 | - | Overhead | 11 | ∞ | - | - | - | - | - |
Neutral Jump | 7 | - | Overhead | 11 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 21 | - | Overhead | 13 | 30 | / | - | - | - | - |
Neutral Jump | 21 | - | Overhead | 14 | 21 | / | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 11x2 | - | Overhead, Overhead | 11 | 8 (4) 19 | / | - | - | - | - |
Neutral Jump | 11x2 | - | Overhead, Overhead | 11 | 8 (4) 16 | / | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | - | Mid | 12 | 21 | 1 | 23 | KD | -1 | Lane Shift |
Back Lane | 21 | - | Mid | 14 | 21 | 1 | 25 | KD | -1 | Lane Shift |
Lane Attack
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 21 | - | Overhead | 14 | 18/17 | 1 | 31/30 | Air Reset | +18 | - | |
| |||||||||||
B/D | 21 | - | Overhead | 14 | 39/36 | 1 | 53/50 | Air Reset | +17 | Invincible 41-53F/41-50F | |
| |||||||||||
Lane Sway A+B on same lane |
21 | - | Unblockable | 14 | 39/36 | 4 | 56/53 | Air Reset | / | Invincible 41-52F/41-49F | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | Mid | 6 | 8 | 7 | 20 | KD | +6 | Cancel, Upper-Body Invincible 1-19F |
Throws
Aiki Nage (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | - | Throw | 1 | 1 | / | - | KD | / | - | |
|
Zutsuki Satsu (6D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
21~39 (12 + 3 x 3~9) | - | Throw | 1 | 1 | / | - | KD | / | - | |
|
Special Moves
Ki Rai Hou (236P)
※If the projectile hits low to the ground, it must be blocked low.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 13 (3) | - | Mid/Low※, Low | 17 | 23+17 | 32 | 48 | +16 | +3 | - | |
| |||||||||||
C | 21 (5) | - | Mid/Low※, Low | 20 | 27+17 | 32 | 51 | +16 | +3 | - | |
|
Dai Taiko-bara Uchi ([2]8P)
- Charge time: 47F.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 19 (4) | - | Mid | 22 | 47 | 28 | 96 | -18※ | -31※ | Invincible 1-1F |
C | 25 (6) | - | Mid | 16 | 33 | 28 | 76 | KD | -31※ | Invincible 1-1F |
Ha Gan Geki ([4]6K)
- Charge time: 47F.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 17 (4) | - | Mid | 1 | 13 | 4 | 17 | KD | -17 | - |
D | 23 (5) | - | Mid | 31 | 26 | 4 | 60 | KD | +3 | Invincible 25-30F |
Desperation Move
Bakurai Hou ([1]236BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
51 (12) | - | Mid/Low※, Low | 44 | 34+17 | 38 | 81 | KD | -3 | - | |
※If the projectile hits low to the ground, it must be blocked low. |