Fatal Fury 2/Andy Bogard: Difference between revisions

From SuperCombo Wiki
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===== <span class="invisible-header">Lane Attack</span> =====
===== <span class="invisible-header">Lane Attack/Sway</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 495: Line 495:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
Line 501: Line 501:
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=15
  |active=
  |active=17/16
  |recovery=
  |recovery=1
  |total=
  |total=32/31
  |advHit=Air Reset
  |advHit=Air Reset
  |advBlock=
  |advBlock=+18
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 516: Line 516:
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=39/36
  |recovery=
  |recovery=1
  |total=
  |total=53/50
  |advHit=Air Reset
  |advHit=Air Reset
  |advBlock=
  |advBlock=+17
|property=Invincible 41-53F/41-50F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=19
|stun=
|guard=Unblockable
|startup=15
|active=38/35
|recovery=4
|total=56/53
|advHit=Air Reset
|advBlock=/
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}

Revision as of 01:05, 14 May 2025

The Compact Koppo Specialist

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid 6 4 4 13 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid 3 5 5 12 +2 +4 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid 8 13 6 26 +4 +2 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid 8 11 25 43 -13 -15 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid 5 5 4 13 +3 +5 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid 7 8 10 24 -6 -4 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid 7 11 14 31 -2 -4 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid 7 10 15 31 -2 -4 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid 3 4 5 11 +2 +5 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low 7 6 4 16 +1 +4 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid 9 6 9 23 +10 +6 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Low 9 9 17 34 KD (+43) -5 Cancel

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 - Overhead 3 - - - - -
Neutral Jump 9 - Overhead 4 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 - Overhead 3 - - - - -
Neutral Jump 11 - Overhead 5 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 - Overhead 5 14 - - - - -
Neutral Jump 15 - Overhead 5 12 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 - Overhead 5 14 - - - - -
Neutral Jump 17 - Overhead 5 12 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid 14 9 11 33 KD +1 Cancel, Lane Shift
Back Lane 21 - Mid 11 8 9 26 KD +4 Cancel, Lane Shift
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 - Overhead 15 17/16 1 32/31 Air Reset +18 -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 19 - Overhead 14 39/36 1 53/50 Air Reset +17 Invincible 41-53F/41-50F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
19 - Unblockable 15 38/35 4 56/53 Air Reset / -
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid 19 8 8 34 KD +5 Cancel, Invincible 1-18F

Throws

Holding Throw (6C)

Holding Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Hishou Ken (214P)
Hishou Ken
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) - Mid 19 - 37 55 +9 +6 /
  • Projectile travels slower.
C 21 (5) - Mid 23 - 39 61 +7 +4 /
  • Projectile travels faster.
Shoryu Dan (236P)
Shoryu Dan
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) - Mid 10 4+5+6+6 18 48 KD -17 Invincible 1-26F
C 19 (4) - Mid 10 4+6+7+7 26 59 KD -28 Invincible 1-20F
Zaneiken (16P)
Zaneiken
16A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 19 (4) - Mid 9 10 7 25 0 0 Throw Invincible
C 23 (5) - Mid 12 6 (3) 9 7 36 KD -3 Throw Invincible
Kuuha Dan (19K)
Kuuha Dan
19B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4) - Mid 12 33 10 54 -29 -21 Invincible 5-6F, 9-11F
D 25 (6) - Mid 17 51 14 81 KD -39 Invincible 7-9F, 13-16F

Desperation Move

Chou Reppa Dan ([2]36BD)
Chou Reppa Dan
When health is flashing
[2]36B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12x2) - Mid 37 45 30 111 KD -53 Invincible 15-21F, 29-36F
  • Charge time: 62F

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser