Line 487: | Line 487: | ||
}} | }} | ||
===== <span class="invisible-header">Lane Attack</span> ===== | ===== <span class="invisible-header">Lane Attack/Sway</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 495: | Line 495: | ||
|name=Lane Attack | |name=Lane Attack | ||
|input=A/B/C/D from opposite lane | |input=A/B/C/D from opposite lane | ||
|data= | |data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa. | ||
{{AttackData-FF2 | {{AttackData-FF2 | ||
|version=A/C | |version=A/C | ||
Line 501: | Line 501: | ||
|stun= | |stun= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=15 | ||
|active= | |active=17/16 | ||
|recovery= | |recovery=1 | ||
|total= | |total=32/31 | ||
|advHit=Air Reset | |advHit=Air Reset | ||
|advBlock= | |advBlock=+18 | ||
|property= | |property= | ||
|description= | |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29. | ||
}} | }} | ||
{{AttackData-FF2 | {{AttackData-FF2 | ||
Line 516: | Line 516: | ||
|stun= | |stun= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active=39/36 | ||
|recovery= | |recovery=1 | ||
|total= | |total=53/50 | ||
|advHit=Air Reset | |advHit=Air Reset | ||
|advBlock= | |advBlock=+17 | ||
|property=Invincible 41-53F/41-50F | |||
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47. | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Lane Sway | |||
|subtitle=A+B on same lane | |||
|damage=19 | |||
|stun= | |||
|guard=Unblockable | |||
|startup=15 | |||
|active=38/35 | |||
|recovery=4 | |||
|total=56/53 | |||
|advHit=Air Reset | |||
|advBlock=/ | |||
|property= | |property= | ||
|description= | |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47. | ||
}} | }} | ||
}} | }} |
Revision as of 01:05, 14 May 2025
Introduction
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | Mid | 6 | 4 | 4 | 13 | +4 | +6 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | - | Mid | 3 | 5 | 5 | 12 | +2 | +4 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | Mid | 8 | 13 | 6 | 26 | +4 | +2 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | - | Mid | 8 | 11 | 25 | 43 | -13 | -15 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | Mid | 5 | 5 | 4 | 13 | +3 | +5 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | - | Mid | 7 | 8 | 10 | 24 | -6 | -4 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | - | Mid | 7 | 11 | 14 | 31 | -2 | -4 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | - | Mid | 7 | 10 | 15 | 31 | -2 | -4 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | - | Mid | 3 | 4 | 5 | 11 | +2 | +5 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | - | Low | 7 | 6 | 4 | 16 | +1 | +4 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | Mid | 9 | 6 | 9 | 23 | +10 | +6 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | - | Low | 9 | 9 | 17 | 34 | KD (+43) | -5 | Cancel |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 9 | - | Overhead | 3 | ∞ | - | - | - | - | - |
Neutral Jump | 9 | - | Overhead | 4 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 11 | - | Overhead | 3 | ∞ | - | - | - | - | - |
Neutral Jump | 11 | - | Overhead | 5 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 15 | - | Overhead | 5 | 14 | - | - | - | - | - |
Neutral Jump | 15 | - | Overhead | 5 | 12 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 17 | - | Overhead | 5 | 14 | - | - | - | - | - |
Neutral Jump | 17 | - | Overhead | 5 | 12 | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | - | Mid | 14 | 9 | 11 | 33 | KD | +1 | Cancel, Lane Shift |
Back Lane | 21 | - | Mid | 11 | 8 | 9 | 26 | KD | +4 | Cancel, Lane Shift |
Lane Attack/Sway
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 19 | - | Overhead | 15 | 17/16 | 1 | 32/31 | Air Reset | +18 | - | |
| |||||||||||
B/D | 19 | - | Overhead | 14 | 39/36 | 1 | 53/50 | Air Reset | +17 | Invincible 41-53F/41-50F | |
| |||||||||||
Lane Sway A+B on same lane |
19 | - | Unblockable | 15 | 38/35 | 4 | 56/53 | Air Reset | / | - | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | - | Mid | 19 | 8 | 8 | 34 | KD | +5 | Cancel, Invincible 1-18F |
Throws
Holding Throw (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | - | Throw | 1 | 1 | / | - | KD | - | - | |
|
Special Moves
Hishou Ken (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 13 (3) | - | Mid | 19 | - | 37 | 55 | +9 | +6 | / | |
| |||||||||||
C | 21 (5) | - | Mid | 23 | - | 39 | 61 | +7 | +4 | / | |
|
Shoryu Dan (236P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 13 (3) | - | Mid | 10 | 4+5+6+6 | 18 | 48 | KD | -17 | Invincible 1-26F |
C | 19 (4) | - | Mid | 10 | 4+6+7+7 | 26 | 59 | KD | -28 | Invincible 1-20F |
Zaneiken (16P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 19 (4) | - | Mid | 9 | 10 | 7 | 25 | 0 | 0 | Throw Invincible |
C | 23 (5) | - | Mid | 12 | 6 (3) 9 | 7 | 36 | KD | -3 | Throw Invincible |
Kuuha Dan (19K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 19 (4) | - | Mid | 12 | 33 | 10 | 54 | -29 | -21 | Invincible 5-6F, 9-11F |
D | 25 (6) | - | Mid | 17 | 51 | 14 | 81 | KD | -39 | Invincible 7-9F, 13-16F |
Desperation Move
Chou Reppa Dan ([2]36BD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
51 (12x2) | - | Mid | 37 | 45 | 30 | 111 | KD | -53 | Invincible 15-21F, 29-36F | |
|