Fatal Fury 2/Jubei Yamada: Difference between revisions

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[[File:Ffspecjubei.png|right|The Geriatric Judo Demon]]


=Introduction=
==Introduction==


=Move List=
When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.
*******************************************************************************
* 3.1 Jubei Yamada                                                            *
*******************************************************************************
Colors
------
LP - Red vest
HK - Green vest


==Move List==


===Close Standing Normals===


Throws
===== <span class="invisible-header">c5A</span> =====
------
<font style="visibility:hidden" size="0"></font>
Ippon Seoi              f + HP close  
{{MoveData
Tawara Nage              df + HP close
|image=
Kumo Koroshi            uf + HP close
|subtitle=
Benkei Nakashi          f + HK close
|caption=
Tomoe Nage              b + HK close
|name=c5A
Izuna Otoshi            d + HK close in air
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
  |advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Basic Move
===== <span class="invisible-header">c5C</span> =====
----------
<font style="visibility:hidden" size="0"></font>
Crawl                    hold df
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Plane Moves
===Far Standing Normals===
-----------
Low Jump Kick            LP / HP from            overhead
                          opposite plane 
High Jump Kick          LK / HK / LP+LK from    overhead 
                          opposite plane


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Command Moves
===== <span class="invisible-header">f5B</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Rabbit Punch            HP+HK                    knocks opponent to opposite
{{MoveData
                                                    plane
|image=
Slide                    d + HK                  must be blocked low
|subtitle=
Low Poke                f + LP while blocking    you will find this will work
|caption=
                                                    if you perform it while
|name=f5B
                                                    blocking a whiffed attack,
|data=
                                                    not one that is striking
{{AttackData-FF2
                                                    your block animation
|damage=9
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Special Moves
===== <span class="invisible-header">f5D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Senbe Shuriken          Charge b for 2 seconds, LP=slow, HP=fast; will
{{MoveData
                          f + P                    collide with other
|image=
                                                    projectiles as both will
|subtitle=
                                                    be "destroyed" in the
|caption=
                                                    process
|name=f5D
Ooizuna Otoshi          Charge d for 2 seconds, unblockable
|data=
                          u + P close
{{AttackData-FF2
Nihon Seoi Dash          Charge b for 2 seconds, LK=short, HK=long; dash in
|damage=13
                          f + K                    is unblockable
  |stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
  |advHit=
|advBlock=
  |property=
|description=  
}}
}}


===Crouching Normals===


Super
===== <span class="invisible-header">2A</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Dynamite Izuna Otoshi    Charge db for 2          unblockable
{{MoveData
                          seconds, d,
|image=
                          df + LK+HP close
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


=The Basics=
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


=Advanced Strategy=
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Jumping Normals===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=9
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=9
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=11
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=11
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FF2
|version=A/C
|damage=17
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=17
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Ippon Seoi (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Ippon Seoi
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Taware Nage (3C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Taware Nage
|input=close 3C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Kumo Koroshi (9C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Kumo Koroshi
|input=close 9C
|data=
{{AttackData-FF2
|damage=16 + 4xN
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
* Swaps sides.
}}
}}
===== <span class="invisible-header">Benkei Nakashi (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Benkei Nakashi
|input=close 6D
|data=
{{AttackData-FF2
|damage=12 + 3xN
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
}}
}}
===== <span class="invisible-header">Tomoe Nage (4D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Tomoe Nage
|input=close 4D
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Izuna Otoshi (j2D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Izuna Otoshi
|input=close j2D
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Special Moves===
===== <span class="invisible-header">Senbei Shuriken ([4]6P)</span> =====
{{MoveData
| name    = Senbei Shuriken
| input    = [4]6A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 7 (1)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 11 (2)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Nihon Seoi Dash ([4]6K)</span> =====
{{MoveData
| name    = Nihon Seoi Dash
| input    = [4]6B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 19
| stun        =
| guard      = Throw
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 27
| stun        =
| guard      = Throw
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Dai-Izuna Otoshi ([2]8P)</span> =====
{{MoveData
| name    = Dai-Izuna Otoshi
| input    = [2]8A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 17
| stun        =
| guard      = Throw
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 27
| stun        =
| guard      = Throw
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===Desperation Move===
===== <span class="invisible-header">Dynamite Izuna Otoshi ([1]23BC)</span> =====
{{MoveData
| name    = Dynamite Izuna Otoshi
| input    = [1]23B+C
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 51
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Jubei Yamada]]

Latest revision as of 19:01, 13 May 2025

The Geriatric Judo Demon

Introduction

When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 7 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 - Overhead - - - - - - -
Neutral Jump 9 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 - Overhead - - - - - - -
Neutral Jump 11 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 - Overhead - - - - - - -
Neutral Jump 13 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid - - - - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 - Overhead - - - - Air Reset - -
B/D 17 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Ippon Seoi (6C)

Ippon Seoi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Taware Nage (3C)

Taware Nage
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Kumo Koroshi (9C)

Kumo Koroshi
close 9C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 + 4xN - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
  • Swaps sides.
Benkei Nakashi (6D)

Benkei Nakashi
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 + 3xN - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Tomoe Nage (4D)

Tomoe Nage
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Izuna Otoshi (j2D)

Izuna Otoshi
close j2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -

Special Moves

Senbei Shuriken ([4]6P)
Senbei Shuriken
[4]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7 (1) - Mid - - - - - - -
C 11 (2) - Mid - - - - - - -
Nihon Seoi Dash ([4]6K)
Nihon Seoi Dash
[4]6B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 - Throw - - - - - - -
D 27 - Throw - - - - - - -
Dai-Izuna Otoshi ([2]8P)
Dai-Izuna Otoshi
[2]8A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 - Throw - - - - - - -
C 27 - Throw - - - - - - -

Desperation Move

Dynamite Izuna Otoshi ([1]23BC)
Dynamite Izuna Otoshi
When health is flashing
[1]23B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 - Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser