Tekken 5: Dark Resurrection/Heihachi Mishima/Combos: Difference between revisions

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{{T5DR Character Subnav|char=Heihachi Mishima|short=HEI|sub=1}}
=== Note: the combos listed here already existed on the wiki. These will be reformatted once character pages start getting fleshed out.===
=== Note: the combos listed here already existed on the wiki. These will be reformatted once character pages start getting fleshed out.===


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Variations of #{6}.{HOOK FIST;U/F+4;D/F+1+2};U/F+3+4} not all  same  damage!
Variations of #{6}.{HOOK FIST;U/F+4;D/F+1+2};U/F+3+4} not all  same  damage!
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[[Category:Tekken 5: Dark Resurrection]]

Latest revision as of 07:30, 22 April 2025

Note: the combos listed here already existed on the wiki. These will be reformatted once character pages start getting fleshed out.

Juggles

{1}.ewgf,1,ewgf,twin pistons,hell sweep,1 60% {note} being close to a wall is a must HELL SWEEP SHOULD TAKE THE OPPONENT TO THE WALL AND 1 SHOULD HIT BEFORE OR AFTER HE FALLS.

{2}.twin pistons,ewgf,ewgf,ewgf,;wall;qcf+1 65% {note}must wave dash in after the first ewgf to hit the 2nd and 3rd electric {MUST BE DONE AT A FAST PACE TO WORK REMEMBER YOU CAN PERFORM THEM AT THE SPEED OF LIGHT IT'S ALL UP TO U}.

{3}.EWGF,EWGF,D/F+1,2,B/F,2,1. 58% {Note}EASY TO DO KEEPS OPPONENT AWAY WHILE U CHASE OR MAKE DISTANE ALSO TAKES TO THE WALL TO TRAP AND TAKE ADVANTAGE.

{4}.EWGF,D/F+2,1,2,2. 50% {NOTE} THIS IS GOOD FINISHER AT THE END OF ROUND THE 1,2,2 IF DONE RIGHT CAN ALSO BE ADDED WITH A HELL SWEEP,1 BUT DON'T LOOK SUPRISED IF U DON'T GET}!NO PUN INTENDED.

{5}.EWGF,D/F,1,2,F+1,AXE KICKS. 50% {NOTE} WHEN OPPONENT HITS GROUND DOWN+1 OR B/D+2 JUST AN EXTRA HIT.

{6}.EWGF,D/F+1+2. 45% {NOTE} A FINISHER INDEED BUT REMEMBER TWO OF THOUGHS ARE 90% IN ONE ROUND AND THE ODDS ARE VERY HIGH IN GETTING HIT TWICE WITH AN EWGF THAT'S IF YOUR GOOD.

Variations of #{6}.{HOOK FIST;U/F+4;D/F+1+2};U/F+3+4} not all same damage!

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