The King of Fighters '99/Kasumi: Difference between revisions

From SuperCombo Wiki
m (→‎Introduction: Grammar and wording adjustments, with paraphrasing.)
 
(44 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=Introduction=
==Introduction==
Art Of Fighting's Rival, who's always searching her father.


=Movelist=
King, Mary and Xiangfei are her teammates in this kof.
 
{{ ProConTable
| pros=
* '''Tied best striker of the game:''' Although Clark is often picked due to being much easier to use, Kasumi serves the same function. While harder to use, she has a great hitbox on incoming to easily interrupt opponents. Even if she whiffs, her taunt drains up to nearly an entire bar of meter.
* Various counter moves
* Pretty good mixup
* qcf A is a good projectile, builds meter, and can be used in the air
* High damage counter DM
* Her Chou Kasane Ate Super covers the entire screen
* SDM Chou Kasane Ate does high damge
| cons=
* Hard to play, needing to use counters and game knowledge to play well
* Her Chou Hasane Ate Super is equal to j.CD in damage
* No safe normal attacks
* Poor reach
}}
 
==Movelist==


THROWS-------------------------------------------------------------------------
THROWS-------------------------------------------------------------------------
Line 16: Line 35:
Hiji Ate
Hiji Ate
>>  f + A
>>  f + A
>>  Overhead (2).
>>  Overhead (2nd hit).
     Can be cancelled into a special move.
     Cannot be cancelled.




Line 57: Line 76:
>>  Counters anything except throws and projectiles.
>>  Counters anything except throws and projectiles.


=Combos=
==Combos==
*cl.C or cl.D or cr.C > f+A > qcb+P x3 or qcf+P
 
*cl.C or cl.D or cr.C > f+A > hcb.P > j.CD or SDM qcf,qcf+P
 
*cr.B > cr.A or cl.A > hcb + P > j.CD or SDM qcf, qcf + P
 
*j.D > j.qcf+P
 
=In-depth Analysis=
The best striker of the game.
 
 
With striker Kasumi, you can interrupt jumps and rushs, steal meter, knockdown the opponent, corner carry and combo with DM / SDM moves. She's a multipurpose striker so.
 
 
That's why she's considered as best striker in this game, even if there're less possibilities of deadly combos with striker Kasumi compared to striker Clark.
The range of striker kasumi's attack is shorter compared to the attack of striker Clark also.
 
 
She's mid-tier when she's playable.
 
=Frame Data and Hitboxes=
Red Color = Hurtbox
 
Purple / White Color = Hitbox
 
H = High
 
L = Low
 
C = Cancel
 
KD = Knock Down
 
R = Safe on Hit and Block
 
 
 
For Special Moves :
 
Black Color = Hitbox


=Strategies=
Yellow = Fireball


{{Navbox-KOF99}}
[[Category:The King of Fighters '99]]
[[Category:The King of Fighters '99]]

Latest revision as of 02:54, 12 April 2025

Introduction

Art Of Fighting's Rival, who's always searching her father.

King, Mary and Xiangfei are her teammates in this kof.

Strengths Weaknesses
  • Tied best striker of the game: Although Clark is often picked due to being much easier to use, Kasumi serves the same function. While harder to use, she has a great hitbox on incoming to easily interrupt opponents. Even if she whiffs, her taunt drains up to nearly an entire bar of meter.
  • Various counter moves
  • Pretty good mixup
  • qcf A is a good projectile, builds meter, and can be used in the air
  • High damage counter DM
  • Her Chou Kasane Ate Super covers the entire screen
  • SDM Chou Kasane Ate does high damge
  • Hard to play, needing to use counters and game knowledge to play well
  • Her Chou Hasane Ate Super is equal to j.CD in damage
  • No safe normal attacks
  • Poor reach

Movelist

THROWS-------------------------------------------------------------------------

Maki Age >> When close - b / f + C

Aiki Nage >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Hiji Ate >> f + A >> Overhead (2nd hit).

   Cannot be cancelled.


SPECIAL MOVES------------------------------------------------------------------

Kasane Ate >> qcf + P >> Can be done in the air.

Hakuzantou >> qcb + K >> Has autoguard (1).

Messhin Mutou >> hcf + B >> Counters aerial attacks.

Sasshoin Shou >> hcf + D >> Counters ground attacks.

Tatsumakisouda >> When close - hcb + P >> Unblockable.

   Juggles.

Senkou Sagashi >> qcb + P >> Can be done up to three times.


DESPERATION MOVES--------------------------------------------------------------

Chou Kasane Ate >> qcf, qcf + P

Shingan Kuzu Otoshi >> qcf, hcb + P >> Counters anything except throws and projectiles.

Combos

  • cl.C or cl.D or cr.C > f+A > qcb+P x3 or qcf+P
  • cl.C or cl.D or cr.C > f+A > hcb.P > j.CD or SDM qcf,qcf+P
  • cr.B > cr.A or cl.A > hcb + P > j.CD or SDM qcf, qcf + P
  • j.D > j.qcf+P

In-depth Analysis

The best striker of the game.


With striker Kasumi, you can interrupt jumps and rushs, steal meter, knockdown the opponent, corner carry and combo with DM / SDM moves. She's a multipurpose striker so.


That's why she's considered as best striker in this game, even if there're less possibilities of deadly combos with striker Kasumi compared to striker Clark. The range of striker kasumi's attack is shorter compared to the attack of striker Clark also.


She's mid-tier when she's playable.

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

H = High

L = Low

C = Cancel

KD = Knock Down

R = Safe on Hit and Block


For Special Moves :

Black Color = Hitbox

Yellow = Fireball

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri