(Created page with "=Introduction= =Movelist= ==Throws== ==Command Moves== ==Special Moves== ==Super Moves== =Combos= =Strategies= Category:The King of Fighters '99") |
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=Introduction= | ==Introduction== | ||
Top-tier character (top 5 of best no-banned characters in kof99) . | |||
New KOF character and K's sister | |||
Whip is a high/low mixup , jumper rushdown and okizeme based character | |||
== | Bad as Striker | ||
{{ ProConTable | |||
| pros= | |||
* Best high/low mixups of game with several attacks | |||
* Extremely good air normals | |||
* Solid backdash | |||
* One of best characters for zoning | |||
* Good damage overall | |||
* cr.B can link after roll forward attack | |||
* Unbreakable throws that aid her okizeme | |||
* Solid (and only) super | |||
| cons= | |||
* Can't quickly build meter | |||
* Poor stun potential | |||
* Terrible st.CD and cr.C | |||
* Almost all of her far normal attacks are unsafe and uncancellable | |||
* Pretty hard to play comparing to most others characters | |||
}} | |||
== | ==Movelist== | ||
THROWS------------------------------------------------------------------------- | |||
Alpha | |||
>> When close - b / f + C | |||
>> Is followed with cr.A | |||
Tsuetto (?) | |||
>> When close - b / f + D | |||
>> Can be followed with Gun Shot. | |||
>> Is also followed with cr.A | |||
COMMAND ATTACKS---------------------------------------------------------------- | |||
Whip Shot | |||
>> f + A | |||
>> Can be done up to 5 times. | |||
SPECIAL MOVES------------------------------------------------------------------ | |||
Boomerang Shoot "Code : SC" | |||
>> hcf + P | |||
Assassin Strike "Code : BB" | |||
>> f, d, df + P/K | |||
Hook Shot "Code : Kaze" | |||
>> In the air - qcb + P | |||
Strength Shot Type A "Code : Yuuetsu" | |||
>> hcb + A, hold A to delay | |||
>> Overhead (2). | |||
Strength Shot Type B "Code : Chikara" | |||
>> hcb + B, hold B to delay | |||
Strength Shot Type C "Code : Shuuri" | |||
>> hcb + C, hold C to delay | |||
>> Hits low (2). | |||
Strength Shot Type D "Code : Ame" | |||
>> While delaying any Strength Shot - Press D | |||
Desert Eagle | |||
>> b, d, db + P, tap P to fire repeatedly | |||
>> Hits low. | |||
Hits opponents on the ground. | |||
After the sixth shot, Whip will reload the gun. | |||
(I thought the Desert Eagle has a max. ammo count of 15?) | |||
DESPERATION MOVES-------------------------------------------------------------- | |||
Sonic Slaughter "Code : KW" | |||
>> qcb, hcf + P | |||
>> Evades 1-hit when SDM. | |||
==Combos== | |||
*j.C > cl.B x1-2 > cr.B > hcf+C / qcb,qcf+P | |||
*hcb+D > cl.D > hcf+C | |||
*C Throw / D Throw > cr.A | |||
[Corner Combos] | |||
*j.C > cl.B x1-3 > cr.B > hcf+C / qcb,qcf+P | |||
==Whip Sideswitch setup cornered (if opponent doesn't tech roll)== | |||
In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner : | |||
Close B x1-2 > cr.B > qcb,hcf+P | |||
After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo : | |||
Close B x1-2 > cr.B > qcb,hcf+P | |||
At 1:39 of [https://www.youtube.com/watch?v=uEGLuOaBdwY this video] | |||
==Inifinite Combo Glitch with D Throw on tall characters== | |||
Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only | |||
https://twitter.com/geos9104/status/839875436859416576 | |||
==Frame Data and Hitboxes== | |||
Red Color = Hurtbox | |||
Purple / White Color = Hitbox | |||
H = High | |||
L = Low | |||
C = Cancel | |||
KD = Knock Down | |||
R = Safe on Hit and Block | |||
For Special Moves : | |||
Black Color = Hitbox | |||
Yellow = Fireball | |||
{{Navbox-KOF99}} | |||
[[Category:The King of Fighters '99]] | [[Category:The King of Fighters '99]] |
Latest revision as of 02:17, 12 April 2025
Introduction
Top-tier character (top 5 of best no-banned characters in kof99) .
New KOF character and K's sister
Whip is a high/low mixup , jumper rushdown and okizeme based character
Bad as Striker
Strengths | Weaknesses |
---|---|
|
|
Movelist
THROWS-------------------------------------------------------------------------
Alpha >> When close - b / f + C >> Is followed with cr.A
Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot. >> Is also followed with cr.A
COMMAND ATTACKS----------------------------------------------------------------
Whip Shot >> f + A >> Can be done up to 5 times.
SPECIAL MOVES------------------------------------------------------------------
Boomerang Shoot "Code : SC" >> hcf + P
Assassin Strike "Code : BB" >> f, d, df + P/K
Hook Shot "Code : Kaze" >> In the air - qcb + P
Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).
Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay
Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).
Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D
Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.
Hits opponents on the ground. After the sixth shot, Whip will reload the gun. (I thought the Desert Eagle has a max. ammo count of 15?)
DESPERATION MOVES--------------------------------------------------------------
Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.
Combos
- j.C > cl.B x1-2 > cr.B > hcf+C / qcb,qcf+P
- hcb+D > cl.D > hcf+C
- C Throw / D Throw > cr.A
[Corner Combos]
- j.C > cl.B x1-3 > cr.B > hcf+C / qcb,qcf+P
Whip Sideswitch setup cornered (if opponent doesn't tech roll)
In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :
Close B x1-2 > cr.B > qcb,hcf+P
After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :
Close B x1-2 > cr.B > qcb,hcf+P
At 1:39 of this video
Inifinite Combo Glitch with D Throw on tall characters
Tall characters can be grabbed out of an OTG attack (cr.A as it happens). The tall characters are very probably Maxima and Chang only
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball