The King of Fighters '99/Ralf: Difference between revisions

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=Introduction=
==Introduction==


Top-tier character (in top 3 of best no-banned characters in kof99 certainly).
Top-tier character (top 3 of best no-banned characters in kof99 certainly).




Tank / Counter-hit / Poke / Fundamental mixup type character.
Ralf is a tank, counter-hit, poke and fundamental mixup type character.
 


Famous friend of Clark and Leona.
Famous friend of Clark and Leona.


Mid-Tier as Striker.


''Qualities :''
{{ ProConTable
*Very good damage (more powerful character of game with Chang)
| pros=
*One of the more damaging characters in the game
*Easy to play
*Easy to play
*All his normal attacks gets high priority, good recovery and good reach 
*Great normals - huge priority, safe, good reach, and solid frame traps
*Best j.CD of game or in all the cases one of best.
*One of, if not, the best j.CD in the game
*Gets unblockable Galactica Phantom after Umanori Vulcan Punch
*Unblockable Galactica Phantom setup after Umanori Vulcan Punch
*Gets a command throw and can built meter with it
*Command throw to build meter and setup into
*Very good frame trap gameplay
| cons=
*No fireball
*No viable reversal
}}


==Movelist==
=== Normals ===
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_stA.jpg
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=6 or 7 or 8
|g. damage=
0
|stun=
|cancel=
Chain
|guard=
Mid
|startup=
2
|active=
7
|recovery=
5
|total=
14
|advHit=
0
|advBlock=
-2
|invul=
No
|description= 
Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
}}
}}


''Faults :''
===== <span class="invisible-header"></span> =====
*No fireball
<font style="visibility:hidden" size="0"></font>
*No reversal on wakeup
{{MoveData
*Not so good high/low mixup to a top tier
|image=Ralf_stB.jpg
|caption=
|name=st.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=5 or 6
|g. damage=0
|stun=-
|cancel=
No Cancel
|guard= Mid
|startup= 4
|active= 8
|recovery= 5
|total= 17
|advHit= -1
|advBlock=-3
|invul=-
|description= Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_stC.jpg
|caption=
|name=st.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=13 or 14 or 15
|g. damage=0
|stun=-
|cancel= No Cancel
|guard= Mid
|startup=11
|active=5
|recovery=21
|total=37
|advHit=-6
|advBlock=-8
|invul=-
|description= Nice long-range poke with good power and priority.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_stD.jpg
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=12 or 13
|g. damage=0
|stun=-
|cancel= No Cancel
|guard= Mid
|startup=10
|active=7
|recovery=14
|total=31
|advHit=-1
|advBlock=-3
|invul=-
|description=Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
}}
}}
 
==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_A.jpg
|caption=
|name=cl.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=6 or 7
|g. damage=0
|stun=-
|cancel= Cancel
|guard= Mid
|startup=1
|active=6
|recovery=5
|total=12
|advHit=1
|advBlock=-1
|invul=-
|description=Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_B.jpg
|caption=
|name=cl.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=5
|g. damage=0
|stun=-
|cancel=Cancel
|guard= Mid
|startup=2
|active=6
|recovery=5
|total=13
|advHit=1
|advBlock=-1
|invul=-
|description=Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_C.jpg
|caption=
|name=cl.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=12 or 13 or 14
|g. damage=0
|stun=-
|cancel=Cancel
|guard= Mid
|startup=7
|active=4
|recovery=16
|total=27
|advHit=0
|advBlock=-2
|invul=-
|description=Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cl_D.jpg
|caption=
|name=cl.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=11 or 12 or 13
|g. damage=0
|stun=-
|cancel=No Cancel
|guard= Mid
|startup=7
|active=4
|recovery=12
|total=23
|advHit=4
|advBlock=2
|invul=-
|description=This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.
}}
}}
 
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cr_A.jpg
|caption=
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel= Chain
|guard= Mid
|startup=2
|active=3
|recovery=8
|total=13
|advHit=1
|advBlock=-1
|invul=-
|description=Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_crB.jpg
|caption=
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel= Cancel
|guard= Low
|startup=3
|active=4
|recovery=8
|total=15
|advHit=0
|advBlock=-2
|invul=-
|description=Can link into backbreaker too.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cr_C.jpg
|caption=
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=Cancel
|guard= Mid
|startup=5
|active=7
|recovery=10
|total=22
|advHit=3
|advBlock=1
|invul=-
|description=Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_cr_D.jpg
|caption=
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=No Cancel
|guard= Low
|startup=5
|active=5
|recovery=14
|total=24
|advHit=KD
|advBlock=-1
|invul=-
|descriptionA sweep which can be interesting to include it in his mixups.
}}
}}
 
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_n_A.jpg
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=5
|active=8
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_n_B.jpg
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=
|stun=-
|cancel=
|guard=Overhead
|startup=3
|active=8
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_n_C.jpg
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=4
|active=11
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_n_D.jpg
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=8
|active=10
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


Mid-Tier as Striker.
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_A.jpg
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=2
|sctive=8
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


=Movelist=
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_B.jpg
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=4
|active=10
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=Good, fast air-to-air or air-to-ground at range. Huge priority.
}}
}}


THROWS-------------------------------------------------------------------------
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_C.jpg
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=Cancel
|guard=Overhead
|startup=8
|active=9
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=Crosses up, good downward reach and good air-to-air priority.
}}
}}


Dynamite Headbomb
===== <span class="invisible-header"></span> =====
>>  When close - b / f + C
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_D.jpg
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=
|stun=-
|cancel=Cancel
  |guard=Overhead
|startup=8
|active=10
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=Best jump-in combo starter along with jumping C.
}}
}}


Northern Light Bomb
==== Blowback Attack ====
>>  When close - b / f + D
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_CD.jpg
|caption=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=Cancel
  |guard= Mid
|startup=16
|active=6
|recovery=12
|total=34
|advHit=KD
|advBlock=4
|Invul=-
|description=Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Ralf_j_CD.jpg
|caption=
|name=jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=12
|active=9
|recovery=-
|total=
|advHit=KD
|advBlock=
|invul=-
|description=Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.
}}
}}


COMMAND ATTACKS----------------------------------------------------------------
==== Roll cancel ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Canccel roll forward Ralf kof 99.jpg
|caption=
|name=AB~any button
|input={{Icon-SNK|a}}+{{Icon-SNK|b}}~[[File:P.png]]/[[File:K.png]]
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Mid
|startup=15
|active=9
|recovery=0
|total=24
|advHit=1
|advBlock=-1
|invul=-
|description= *becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.
}}
}}


None.
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Dynamite Headbutt
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Throw
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Northern Light Bomb
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard= Throw
|startup=-
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


SPECIAL MOVES------------------------------------------------------------------
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Vulcan Punch
|input=mash[[File:P.png]]
|data=
{{AttackData-KOF99
|damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *can move during the move by holding forward
}}
}}


Gatling Attack
===== <span class="invisible-header"></span> =====
>> Charge b, f + P
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Gatling Attack
|input=charge{{Motion|4}}~{{Motion|6}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
  }}
}}


Super Argentine Backbreaker
===== <span class="invisible-header"></span> =====
>>  When close - hcf + K
<font style="visibility:hidden" size="0"></font>
>> Unblockable.
{{MoveData
|image=
|caption=
|name=Kyuukouka Bakudan Punch (ground)
|input=charge{{Motion|2}}~{{Motion|8}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
  |Damage=-
  |G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


Ralf Kick
===== <span class="invisible-header"></span> =====
>>  Charge K for 3 sec., release
<font style="visibility:hidden" size="0"></font>
>> The longer you charge, the more damage you inflict.
{{MoveData
|image=
|caption=
|name=Kyuukouka Bakudan Punch (air)
|input=jump {{Motion|236}}[[File:P.png]]
|data=
  {{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
  |G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


Kyuukouka Bakudan Punch (Chijou)
===== <span class="invisible-header"></span> =====
>>  Charge d, u + P
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Special throw Ralf kof 99.jpg
|caption=
|name=Super Argentine Backbreaker
|input={{Motion|41236}}[[File:K.png]]
|data=
{{AttackData-KOF99
|damage=-
|g. damage=0
|stun=-
|cancel=
|guard=Throw
|startup=0
|active=1
  |recovery=30
|total=31
|advHi=
|advBlock=
|invul=-
|description=Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.
}}
}}


Kyuukouka Bakudan Punch (Kuuchuu)
===== <span class="invisible-header"></span> =====
>>  In the air - qcf + P
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Ralf Kick
|input=hold [[File:K.png]] for 3 in-game seconds
|data=
{{AttackData-KOF99
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
  |description= *The longer you charge, the more damage you inflict.
}}
{{AttackData-KOF99
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *The longer you charge, the more damage you inflict.
}}
}}


Vulcan Punch
===== <span class="invisible-header"></span> =====
>>  Tap P repeatedly
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Ralf Tackle
|input={{Motion|63214}}[[File:K.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *has autoguard during the active frames of the moves
}}
{{AttackData-KOF99
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
  |Block Adv=
|Invul=-
|description= *has autoguard during the active frames of the moves
}}
}}


Ralf Tackle
===Super Moves===
>> hcb + K
===== <span class="invisible-header"></span> =====
>>  Has autoguard.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Baribari Vulcan Punch
|input={{Motion|236}}{{Motion|63214}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
  |description= *can evade low attacks
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Umanori Vulcan Punch
|input={{Motion|214}}{{Motion|41236}}[[File:K.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example
}}
{{AttackData-KOF99
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version=[[File:K.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}


DESPERATION MOVES--------------------------------------------------------------
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Galactica Phantom
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
{{AttackData-KOF99
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=Especially useful to combo with Striker Clark
}}
{{AttackData-KOF99
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF99
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *Has autoguard
}}
}}


Galactica Phantom
==Fastest Attacks==
>> qcf, qcf + P
===Ground Attacks===
>>  Has autoguard (SDM).
* 0F: C throw; D throw; hcf + K
* 1F: cl.A
* 2F: '''cl.B'''; '''cr.A'''; '''st.A'''
* 3F: ; cr.B
* 4F: ; st.B ;  
* 5F: (b) f + A; '''cr.C''', cr.D
* 6F: -
* 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
* 8F: C rapidly; (d) u + A
* 9F: A rapidly
* 10F: st.D; (d) u + C
* 11F: st.C


Baribari Vulcan punch
===Air Attacks===
>>  qcf, hcb + P
* 0F:
>>  Evades low attacks.
* 1F:
* 2F: j+A
* 3F: nj+B
* 4F: j+B ; nj+C
* 5F: nj+A
* 6F:
* 7F:
* 8F: j+C ; j+D ; nj+D
* 9F:
* 10F:
* 11F:


Umanori Vulcan Punch
==Combos==
>>  qcb, hcf + K


=Combos=
*cl.C > hcb+B
Jump Attack > Close C > mash C


Jump Attack > Close C > hcf+K or hcb+B
*j.C / j.D > cl.C / cr.A > mash C


Jump Attack > Close C > qcf,hcb+P or qcb,hcf+K
*j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K  


j.C or j.D > cr.A * 2 > b charge f+C
*j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K


=In-depth Analysis=
*j.C / j.D > cr.A x2 > b charge f+C
==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]==
{|border="1"
!width="8%"|
! Frames
! Advantage
! Cancel
! Block
!colspan="2"| Hitbox
! Notes
|-
|colspan="8" align="center"| '''Standing Close'''
|-
! [[image:snka.gif]]
|align="center"| 1/6/5
|align="center"| +1/-1
|align="center"| R,C,S
|align="center"| HL
|colspan="2" | [[image:Ralf_cl_A.jpg|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 2/6/5
|align="center"| +1/-1
|align="center"| C
|align="center"| HL
|colspan="2" | [[image:Ralf_cl_B.jpg|center]]
| Nice as a meaty, since you can link stuff of of it. Good as a combo filler after a crossup, too.
|-
! [[image:snkc.gif]]
|align="center"| 7/4/16
|align="center"| 0/-2
|align="center"| C, S, Su
|align="center"| HL
|colspan="2" | [[image:Ralf_cl_C.jpg|center]]
| Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.
|-
! [[image:snkd.gif]]
|align="center"| 7/4/12
|align="center"| +4/+2
|align="center"| -
|align="center"| HL
|colspan="2"| [[image:Ralf_cl_D.jpg|center]]
| Looks stupid, but hops over lows/throws, so be aware of that.
|-
|colspan="8" align="center"| '''Standing Far'''
|-
! [[image:snka.gif]]
|align="center"| 2/7/5
|align="center"| 0/-2
|align="center"| -
|align="center"| HL
|colspan="2" | [[image:Ralf_stA.jpg|center]]
| Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.
|-
! [[image:snkb.gif]]
|align="center"| 4/8/5
|align="center"| -1/-3
|align="center"| -
|align="center"| HL
|colspan="2" | [[image:Ralf_stB.jpg|center]]
| Not bad, fast, hits most characters crouching, unlike standing A.
|-
! [[image:snkc.gif]]
|align="center"| 11/5/21
|align="center"| -6/-8
|
|align="center"| HL
|colspan="2" | [[image:Ralf_stC.jpg|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 10/7/14
|align="center"| -1/-3
|align="center"| -
|align="center"| HL
|colspan="2"| [[image:Ralf_stD.jpg|center]]
| Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.
|-
! [[image:snkc.gif]]+[[image:snkd.gif]]
|align="center"| 16/6/12
|align="center"| KD/+4
|align="center"| S, Su
|align="center"| HL
|colspan="2"| [[image:Ralf_CD.jpg|center]]
| Nice range. Cancel into backbreaker for free on block in most situations. Some characters can crouch under it. Also note that as a CD counter, it will make him go far forward, which makes it miss against jump-ins a lot, but is very good against fireballs because of the forward range.
|-
|colspan="8" align="center"| '''Crouching'''
|-
! [[image:snka.gif]]
|align="center"| 2/3/8
|align="center"|  1/-1
|align="center"| R, C, S
|align="center"| HL
|colspan="2" | [[image:Ralf_cr_A.jpg|center]]
| Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.
|-
! [[image:snkb.gif]]
|align="center"| 3/4/8
|align="center"| 0/-2
|align="center"| -
|align="center"| L
|colspan="2" | [[image:Ralf_crB.jpg|center]]
| It's low. Can link into backbreaker too.
|-
! [[image:snkc.gif]]
|align="center"| 5/7/10
|align="center"| +3/+1
|align="center"| C, S, Su
|align="center"| HL
|colspan="2" | [[image:Ralf_cr_C.jpg|center]]
| Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack. It's super meaty (ie stays out for a long time).
|-
! [[image:snkd.gif]]
|align="center"| 5/5/14
|align="center"| KD/-1
|align="center"| -
|align="center"| L
|colspan="2" | [[image:Ralf_cr_D.jpg|center]]
| A sweep.
|-
|colspan="8" align="center"| '''Jump'''
|-
! [[image:snka.gif]]
|align="center"| 2/8/3
|align="center"| -/-
|align="center"| C
|align="center"| H
|colspan="2" | [[image:Ralf_j_A.jpg|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 4/10/7
|align="center"| -/-
|align="center"| -
|align="center"| H
|colspan="2" | [[image:Ralf_j_B.jpg|center]]
| Good, fast air-to-air or air-to-ground at range. Huge priority.
|-
! [[image:snkc.gif]]
|align="center"| 8/9/4
|align="center"| -/-
|align="center"| C
|align="center"| H
|colspan="2" | [[image:Ralf_j_C.jpg|center]]
| Crosses up, good downward reach, cancelable.
|-
! [[image:snkd.gif]]
|align="center"| 8/10/5
|align="center"| -/-
|align="center"| -
|align="center"| H
|colspan="2" | [[image:Ralf_j_D.jpg|center]]
| Best jump-in combo starter along with jumping C.
|-
! [[image:snkc.gif]]+[[image:snkd.gif]]
|align="center"| 12/9/1
|align="center"| KD/-
|align="center"| S
|align="center"| HL
|colspan="2"| [[image:Ralf_j_CD.jpg|center]]
| One of better jumping CD attacks in the game. A little slow, but great huge priority and blockstun.
|-
|colspan="8" align="center"| '''Neutral Jump'''
|-
! [[image:snka.gif]]
|align="center"| 5/8/-
|align="center"| -/-
|align="center"| -
|align="center"| H
|colspan="2" | [[image:Ralf_n_A.jpg|center]]
|
|-
! [[image:snkb.gif]]
|align="center"| 3/8/4
|align="center"| -/-
|align="center"| -
|align="center"| H
|colspan="2" | [[image:Ralf_n_B.jpg|center]]
|
|-
! [[image:snkc.gif]]
|align="center"| 4/11/4
|align="center"| -/-
|align="center"| -
|align="center"| H
|colspan="2" | [[image:Ralf_n_C.jpg|center]]
|
|-
! [[image:snkd.gif]]
|align="center"| 8/10/4
|align="center"| -/-
|align="center"| -
|align="center"| H
|colspan="2" | [[image:Ralf_n_D.jpg|center]]
|
|-


=Strategies=
*cr.A * 1-3 > b charge f+C


{{Navbox-KOF99}}
[[Category:The King of Fighters '99]]
[[Category:The King of Fighters '99]]

Latest revision as of 02:03, 12 April 2025

Introduction

Top-tier character (top 3 of best no-banned characters in kof99 certainly).


Ralf is a tank, counter-hit, poke and fundamental mixup type character.


Famous friend of Clark and Leona.

Mid-Tier as Striker.

Strengths Weaknesses
  • One of the more damaging characters in the game
  • Easy to play
  • Great normals - huge priority, safe, good reach, and solid frame traps
  • One of, if not, the best j.CD in the game
  • Unblockable Galactica Phantom setup after Umanori Vulcan Punch
  • Command throw to build meter and setup into
  • No fireball
  • No viable reversal

Movelist

Normals

Far Normals

st.A
Kof.lp.png
Ralf stA.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
6 or 7 or 8 Mid 0 - Chain 2 7 5 14 0 -2 No

Short range, but weirdly high priority. I've seen it beat quite a lot of shit because it stays out for longer than most standing As. Anti-air vs short hop.

st.B
Kof.lk.png
Ralf stB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 or 6 Mid 0 - No Cancel 4 8 5 17 -1 -3 -

Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A

st.C
Kof.sp.png
Ralf stC.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
13 or 14 or 15 Mid 0 - No Cancel 11 5 21 37 -6 -8 -

Nice long-range poke with good power and priority.

st.D
Kof.sk.png
Ralf stD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 or 13 Mid 0 - No Cancel 10 7 14 31 -1 -3 -

Can't be crouched under, so it's got that going for it. Slower and shorter-ranged than standing C, so don't use this if you can use that.

Close Range Normals

cl.A
Kof.lp.png
Ralf cl A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
6 or 7 Mid 0 - Cancel 1 6 5 12 1 -1 -

Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters.

cl.B
Kof.lk.png
Ralf cl B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid 0 - Cancel 2 6 5 13 1 -1 -

Nice as a meaty, since you can link stuff of it. Good as a combo filler after a crossup, too.

cl.C
Kof.sp.png
Ralf cl C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 or 13 or 14 Mid 0 - Cancel 7 4 16 27 0 -2 -

Most damaging fast move to combo into backbreaker. Some characters can crouch under it, though.

cl.D
Kof.sk.png
Ralf cl D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
11 or 12 or 13 Mid 0 - No Cancel 7 4 12 23 4 2 -

This move is interesting for Ralf's mixups because it gets positive frame advantage like you can see.

Crouching Normals

cr.A
D.pngKof.lp.png
Ralf cr A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Chain 2 3 8 13 1 -1 -

Cancelable, combo filler of choice along with cr.C for characters that can crouch under his close C.

cr.B
D.pngKof.lk.png
Ralf crB.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - Cancel 3 4 8 15 0 -2 -

Can link into backbreaker too.

cr.C
D.pngKof.sp.png
Ralf cr C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Cancel 5 7 10 22 3 1 -

Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack.

cr.D
D.pngKof.sk.png
Ralf cr D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - No Cancel 5 5 14 24 KD -1 -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Ralf n A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 5 8 - - - - -

nj.B
U.pngKof.lk.png
Ralf n B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - - 3 8 - - - - -

nj.C
U.pngKof.sp.png
Ralf n C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 4 11 - - - - -

nj.D
U.pngKof.sk.png
Ralf n D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 8 10 - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Ralf j A.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 2 - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Ralf j B.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - 4 10 - - - - -

Good, fast air-to-air or air-to-ground at range. Huge priority.

dj.C
Ub.png/Uf.png+Kof.sp.png
Ralf j C.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - Cancel 8 9 - - - - -

Crosses up, good downward reach and good air-to-air priority.

dj.D
Ub.png/Uf.png+Kof.sk.png
Ralf j D.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead - - Cancel 8 10 - - - - -

Best jump-in combo starter along with jumping C.

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Ralf CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - Cancel 16 6 12 34 KD 4 -

Nice range. Very spammable move in kof 99 and one of better CD counter of game because you can juggle combo it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit.

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Ralf j CD.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - 12 9 - - KD - -

Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun.

Roll cancel

AB~any button
Kof.lp.png+Kof.lk.png~P.png/K.png
Canccel roll forward Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - 15 9 0 24 1 -1 -
  • becomes special cancelable in counter mode. Interesting forward roll cancel. You can combo it with cr.D or charge b, f + C.

Throws

Dynamite Headbutt
B.png/F.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - - - - - - - -

Northern Light Bomb
B.png/F.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - - - - - - - -

Special Moves

Vulcan Punch
mashP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - -
  • can move during the move by holding forward

Gatling Attack
chargeB.png~F.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (ground)
chargeD.png~U.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Kyuukouka Bakudan Punch (air)
jump Qcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -

Super Argentine Backbreaker
Hcf.pngK.png
Special throw Ralf kof 99.jpg
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw 0 - - 0 1 30 31 - - -

Ralf's Best special move. You can use it to punish opponent. It's also the main combo ender.

Ralf Kick
hold K.png for 3 in-game seconds
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • The longer you charge, the more damage you inflict.

Ralf Tackle
Hcb.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
  • has autoguard during the active frames of the moves

Super Moves

Baribari Vulcan Punch
Qcf.pngHcb.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -
  • can evade low attacks
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -

Umanori Vulcan Punch
Qcb.pngHcf.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - -

This DM can combo with many strikers like Yuri, Leona, Kasumi or Clark for example

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
K.png(SDM) - - - - - - - - - - - -

Galactica Phantom
Qcf.pngQcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - -

Especially useful to combo with Striker Clark

Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
P.png(SDM) - - - - - - - - - - - -
  • Has autoguard

Fastest Attacks

Ground Attacks

  • 0F: C throw; D throw; hcf + K
  • 1F: cl.A
  • 2F: cl.B; cr.A; st.A
  • 3F: ; cr.B
  • 4F: ; st.B ;
  • 5F: (b) f + A; cr.C, cr.D
  • 6F: -
  • 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
  • 8F: C rapidly; (d) u + A
  • 9F: A rapidly
  • 10F: st.D; (d) u + C
  • 11F: st.C

Air Attacks

  • 0F:
  • 1F:
  • 2F: j+A
  • 3F: nj+B
  • 4F: j+B ; nj+C
  • 5F: nj+A
  • 6F:
  • 7F:
  • 8F: j+C ; j+D ; nj+D
  • 9F:
  • 10F:
  • 11F:

Combos

  • cl.C > hcb+B
  • j.C / j.D > cl.C / cr.A > mash C
  • j.C / j.D > cl.C / cl.B / cr.A / cr.C > hcf+K
  • j.C / j.D > cl.C / cr.C > qcf,hcb+P / qcb,hcf+K
  • j.C / j.D > cr.A x2 > b charge f+C
  • cr.A * 1-3 > b charge f+C

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri