(Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Zinsuke |- | align="center" colspan="2" |File:AB_zinsuke.png|frameless|center|...") |
(→Combos) |
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{| | {{Infobox-ABEW | ||
|name=AB_Name_Zinsuke | |||
|image=AB_zinsuke | |||
|playstyle=Midrange | |||
|dash=Run | |||
|backdash=Grounded | |||
|defmod=0.9375 | |||
|airopts=None | |||
|meter=80 | |||
}} | |||
== Normals == | |||
=== Standing normals === | |||
{{MoveData | |||
|image=AB_Zinsuke_5a.png | |||
|caption= | |||
|input=5A | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= fast hit with the Katana's hilt<br>extremely fast | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_5B.png | |||
|caption="hey, i've seen this in anime" | |||
|input=5B | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= Zinsuke takes his katana out and sheathes it very quickly, creating a sharp cut<br>first hit can be canceled into normals and specials but the second one can't.<br>first hit's hitbox is much shorter than the second<br>used to combo into his specials | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_5c.png | |||
|caption= | |||
|input=5C | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= fast and wide flowing cut<br>a laggy but damaging big attack<br>punishable on block | |||
}} | |||
}} | |||
=== Crouching normals === | |||
{{MoveData | |||
|image=AB_Zinsuke_2a.png | |||
|caption=i feel like i've seen this attack somewhere? | |||
|input=2A | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= fast attack with the Katana's hilt | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_2B.png | |||
|caption= | |||
|input=2B | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=normals | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description= Filler low normal | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_2c.png | |||
|caption=How long is this sword??? | |||
|input=2C | |||
|data= | |||
{{AttackData-AB | |||
|guard=L | |||
|cancel=O | |||
|startup= | |||
|advHit=Knocks down | |||
|advBlock= | |||
|description= Sweep that covers a sizeable portion of the screen<br>''will'' catch a lot of off guard opponents | |||
}} | |||
}} | |||
=== Jumping normals === | |||
{{MoveData | |||
|image=AB_Zinsuke_8a.png | |||
|caption=... | |||
|input=8.A | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= Zinsuke pokes the Katana's hilt downward<br>comboes easily into itself but it's harder to combo into othis air normals | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_79a.png | |||
|caption=Zinsuke, the god of creativity | |||
|input=7/9.A | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= Zinsuke pokes the Katana's hilt forward<br>literally just flipped 8.A<br>comboes easily into itself but it's harder to combo into othis air normals | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_j.B.png | |||
|caption= | |||
|input=8B | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= fast attack from behind<br>looks very cool but is kind of hard to land if you launch an opponent too close to a wall | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_79B.png | |||
|caption= | |||
|input=7/9B | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description= fast attack with good range that is cancelable on hit.<br>best used in air combos | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_8c.png | |||
|caption=every Zinsuke main wishes this replaced 7/9C | |||
|input=8.C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description=very wide vertical slash<br>will reliably end your air combo no matter how awkward the angle is | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_79c.png | |||
|caption= | |||
|input=7/9C | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=O | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description=great air normal<br>very fast and amazing range but long recovery<br>has high priority than othis normals | |||
}} | |||
}} | |||
=== Command normals === | |||
{{MoveData | |||
|image=AB_Zinsuke_3C.png | |||
|caption=''oops'' | |||
|input=3c | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=Fast Slide that knocks down<br>deceptivery long reach | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=AB_Zinsuke_6B.png | |||
|caption= | |||
|input=6b | |||
|data= | |||
{{AttackData-AB | |||
|guard=H | |||
|cancel=special | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=Fast cut<br>notieably large range and used a lot for pokes | |||
}} | |||
}} | |||
=== Universal mechanics === | |||
{{MoveData | |||
|name=Launcher | |||
|image=AB_Zinsuke_AB.png | |||
|caption= | |||
|input=any 2 buttons | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=7 | |||
|advHit= Launches | |||
|advBlock= | |||
|description=on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it<br>can be combo'd universally with A>B>C or A>B>Launcher combos.<br>most characters can add an air special or delay the launcher and do a ground special<br>if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state<br>a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Air launcher | |||
|image=AB_Zinsuke_jAB.png | |||
|caption= | |||
|input=any 2 buttons | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= 7 | |||
|advHit= Launches | |||
|advBlock= | |||
|description= No difference from the ground version, but some characters have air launchers with slightly less recovery frames | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Guard break | |||
|image=AB_Zinsuke_GB.png | |||
|caption= | |||
|input=22C | |||
|data= | |||
{{AttackData-AB | |||
|guard= don't | |||
|cancel=O | |||
|startup= 6 | |||
|advHit= Stun | |||
|advBlock=O | |||
|description=This replaces grab, a quick attack that stuns blocking opponents.<br>common followups are combos, launchers, knockdowns and some supers<br>countered by not blocking, jumping or attacking back | |||
}} | |||
}} | |||
== Special moves == | |||
{{MoveData | |||
|name=Moon Shield - ムーンシールド | |||
|image=AB_Zinsuke_236.png | |||
|caption= | |||
|input=236A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit= | |||
|advBlock= | |||
|description=Zinsuke creates a circular wall that defends him from opponents<br>will counterhit anything and everything, '''DO NOT''' f*** with the wall | |||
* A version : standard fast attack | |||
* B version : completely harmeless for a few moments before being active | |||
* C version : Launches on hit but the recovery is too long to combo from it | |||
Button determines active frames and startup<br>EX version dramatically reduces recovery, allowing for combos | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=Heavenly destination - 天国のようなデスティネーション | |||
|image=AB_Zinsuke_623a.png | |||
|caption1=A/B/C version | |||
|input=623A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit=Knocks down | |||
|advBlock=inconsistent | |||
|description=Great DP.<br>Who needs I-frames when your entire body and the surrounding atmosphere is a hitbox?<br>Zinsuke Leaps into the air, more horozontally than vertically, as he is covered by his slicing sword.<br>knocks down<br>EX version is longer and faster | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=speed-o-Sound knife - スピードオサウンド・ナイフ | |||
|image=AB_Zinsuke_214a.png | |||
|image2=AB_Zinsuke_214b.png | |||
|image3=AB_Zinsuke_214c.png | |||
|caption=A version | |||
|caption2=B version | |||
|caption3=C version | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description=Zinsuke unsheathes his katana and does a (badass) vertical slice, with angle depending on the button used<br>very fast and can be used to end both blockstrings and combos<br>EX version makes him do all 3 versions at once very fast, which will combo into eachother | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name=dangerous pilgrimage - 危険な巡礼 | |||
|image=AB_Zinsuke_6B.png | |||
|caption=A/B/C version | |||
|input=2146A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup= | |||
|advHit=O | |||
|advBlock=O | |||
|description=Zinsuke dashes then attacks with his katana<br>button determines the length of the dash<br>''still unexplored currently''<br>EX version makes the hit a V.launcher, except '''you can't combo into or out of this''', so it's just a waste of meter | |||
}} | |||
}} | |||
== Supers == | |||
{{MoveData | |||
|name=Deciding Blade - 決め手となるブレード | |||
|image=AB_Zinsuke_236236a.png | |||
|caption=speed-o-Sound knife on steroids | |||
|input=214-214A/B/C | |||
|data= | |||
{{AttackData-AB | |||
|guard=M | |||
|cancel=O | |||
|startup=63(53+10) | |||
|advHit=HKD | |||
|advBlock=Depends on distance | |||
|description=Zinsuke does a light slash with a faint outline at about 45 degrees upwards, reaching across most of the screen.<br>If it hits, the opponent is frozen in place for a moment, then Zinsuke does a much more powerful slash along the same path.<br>It is possible to hit the opponent with the first and then miss with the second, but it happens extremely rarely. | |||
}} | |||
}} | |||
== Boost mode (22+ABC) == | |||
Speed mode : | |||
Zinsuke moves faster and can jump higher, with some other properties : | |||
* speed-o-Sound knife produces two strikes, with H version being a wall bounce | |||
* C version of Flashing Slice is wall bounce | |||
== Combos == | |||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center" style="background:#858585;color:black;"|'''Combos''' | |||
| align="center" style="background:#858585;color:black;"|'''Dmg''' | |||
| align="center" style="background:#858585;color:black;"|'''Notes''' | |||
|- | |- | ||
|5A > 5B > 5AB > j.A > j.B > j.AB > j.A > j.B > j.C | |||
| | |||
|Universal combo. | |||
|- | |- | ||
| | |5B > 236AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB | ||
|74 | |||
|Midscreen bnb -> https://youtu.be/t8D_MOTjmuI | |||
|- | |- | ||
| | |5B > 236AB > 5B > 236AB > 5B > 623C | ||
|82 | |||
| | |Meter burn combo. Video -> https://youtu.be/lXMdiA_vcDw | ||
|- | |||
|- | |- | ||
|} | |||
==Color Palettes== | |||
<br> | |||
[[File:AB_Palettes_Zinsuke.png|none|350px]] | |||
<br> | <br> | ||
{{Asura Buster}} | |||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
[[Category: Zinsuke]] |
Latest revision as of 00:34, 6 April 2025
Zinsuke is a samurai who makes use of iaijutsu, the art of quick-drawing katana, to keep his opponents on their toes and off of him.
Coming from a distant oriental country, Zinsuke has been tasked to investigate the mystery of the lost continent by his emperor. To help him with this task, he has been made to team up with the siblings Rokurouta and Nanami. They are working together towards a shared goal and will try their hardest to fulfill their emperor's wishes.
Zinsuke is a character who excels at midrange, with a wide array of moves that excel at poking and defending his position.
OverviewZinsuke is a samurai who excels footsies and reactive play. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Midrange |
Dash Type | Run |
Backdash Type | Grounded |
Defense Modifier | 0.9375 |
Air Options | None |
Meter Gauge | 80 |
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast hit with the Katana's hilt |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
Zinsuke takes his katana out and sheathes it very quickly, creating a sharp cut |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | - | - | |
fast and wide flowing cut |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast attack with the Katana's hilt |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
Filler low normal |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
Sweep that covers a sizeable portion of the screen |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
Zinsuke pokes the Katana's hilt downward |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
Zinsuke pokes the Katana's hilt forward |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast attack from behind |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast attack with good range that is cancelable on hit. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
very wide vertical slash |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
great air normal |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Fast Slide that knocks down |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | - | - | |
Fast cut |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | - | |
on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | - | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Zinsuke creates a circular wall that defends him from opponents
Button determines active frames and startup |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Great DP. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | O | O | |
Zinsuke unsheathes his katana and does a (badass) vertical slice, with angle depending on the button used |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | O | O | |
Zinsuke dashes then attacks with his katana |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 63(53+10) | - | - | M | O | HKD | Depends on distance | |
Zinsuke does a light slash with a faint outline at about 45 degrees upwards, reaching across most of the screen. |
Boost mode (22+ABC)
Speed mode : Zinsuke moves faster and can jump higher, with some other properties :
- speed-o-Sound knife produces two strikes, with H version being a wall bounce
- C version of Flashing Slice is wall bounce
Combos
Combos | Dmg | Notes |
5A > 5B > 5AB > j.A > j.B > j.AB > j.A > j.B > j.C | Universal combo. | |
5B > 236AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB > j.Ax3 > j.Ax3 > j.B > j.C > j.AB | 74 | Midscreen bnb -> https://youtu.be/t8D_MOTjmuI |
5B > 236AB > 5B > 236AB > 5B > 623C | 82 | Meter burn combo. Video -> https://youtu.be/lXMdiA_vcDw |
Color Palettes