Fatal Fury 2/Kim Kaphwan: Difference between revisions

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Line 16: Line 16:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 39: Line 39:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 62: Line 62:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 85: Line 85:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17x2
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 110: Line 110:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 133: Line 133:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 156: Line 156:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 179: Line 179:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17x2
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 204: Line 204:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 227: Line 227:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Low
  |guard=Low
Line 250: Line 250:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 273: Line 273:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Low
  |guard=Low
Line 299: Line 299:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 314: Line 314:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 338: Line 338:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 353: Line 353:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 377: Line 377:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 392: Line 392:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 416: Line 416:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 431: Line 431:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 458: Line 458:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Front Lane
  |version=Front Lane
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 473: Line 473:
  |header=no
  |header=no
  |version=Back Lane
  |version=Back Lane
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 498: Line 498:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 513: Line 513:
  |header=no
  |header=no
  |version=B/D
  |version=B/D
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 537: Line 537:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 590: Line 590:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19 (4x2)
  | stun        =  
  | stun        =  
  | guard      = Mid, Mid
  | guard      = Mid, Mid
Line 597: Line 597:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 606: Line 606:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 25 (6x2)
  | stun        =  
  | stun        =  
  | guard      = Mid, Mid
  | guard      = Mid, Mid
Line 613: Line 613:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 631: Line 631:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 13 (3)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 647: Line 647:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19 (4x2)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 672: Line 672:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 17 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 679: Line 679:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 688: Line 688:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 23 (5)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 695: Line 695:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 713: Line 713:
| data  =
| data  =
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 51
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Throw
  | startup    =  
  | startup    = 1
  | active      =  
  | active      =  
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     = KD
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description = * Will whiff against proximity guard.
  }}
  }}
}}
}}

Latest revision as of 20:07, 5 April 2025

The Tai Kwando Champion

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 7 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 - Overhead - - - - - - -
Neutral Jump 13 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 - Overhead - - - - - - -
Neutral Jump 15 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 - Overhead - - - - - - -
Neutral Jump 17 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid 10 12 9 - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 - Overhead - - - - Air Reset - -
B/D 19 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Sakkyaku Nage (6C)

Sakkyaku Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Hangetsuzan (214K)
Hangetsuzan
214B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4x2) - Mid, Mid - - - - KD - -
D 25 (6x2) - Mid, Mid - - - - KD - -
Hienzan ([2]8K)
Hienzan
[2]8B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13 (3) - Mid - - - - - - -
D 19 (4x2) - Mid - - - - - - -
Hishou Kyaku (j2K)
Hishou Kyaku
j2B/D
Must be input near the peak of Kim's jump.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) - Mid - - - - - - -
D 23 (5) - Mid - - - - - - -

Desperation Move

Ho'oukyaku (21416BD)
Ho'oukyaku
When health is flashing
21416B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 - Throw 1 - - - KD - -
  • Will whiff against proximity guard.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser