Fatal Fury 2/Mai Shiranui: Difference between revisions

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[[File:Ffspecmai.png|right|The Knock-Out Ninja]]


=Introduction=
==Introduction==


=Move List=
==Move List==


===Close Standing Normals===


*******************************************************************************
===== <span class="invisible-header">c5A</span> =====
* 3.6 Mai Shiranui                                                            *
<font style="visibility:hidden" size="0"></font>
*******************************************************************************
{{MoveData
Colors
|image=
------
|subtitle=
LP - Red costume
|caption=
HK - Purple-Pink costume
|name=c5A
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Throw
===== <span class="invisible-header">c5D</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Fuushakuzushi            f + HP close
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Far Standing Normals===


Basic Move
===== <span class="invisible-header">f5A</span> =====
----------
<font style="visibility:hidden" size="0"></font>
Crawl                    hold df
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=7
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Plane Moves
===== <span class="invisible-header">f5C</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Low Needle Kick          LP / HP from            overhead
{{MoveData
                          opposite plane  
|image=
High Needle Kick        LK / HK / LP+LK from    overhead  
|subtitle=
                          opposite plane
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
  |description=
  }}
}}


                                                 
===== <span class="invisible-header">f5D</span> =====
Command Moves
<font style="visibility:hidden" size="0"></font>
-------------
{{MoveData
Spin Kick                HP+HK                    knocks opponent to opposite
|image=
                                                    plane
|subtitle=
Double Foot              f + LP while blocking    you will find this will work
|caption=
                                                    if you perform it while
|name=f5D
                                                    blocking a whiffed attack,
|data=
                                                    not one that is striking
{{AttackData-FF2
                                                    your block animation
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Crouching Normals===


Special Moves
===== <span class="invisible-header">2A</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Ka Cho Sen              qcf + P                  LP=slow, HP=fast; will
{{MoveData
                                                    collide with other
|image=
                                                    projectiles as both will
|subtitle=
                                                    be "destroyed" in the
|caption=
                                                    process
|name=2A
Ryu Em Bu                qcb + P                  LP=fast, HP=slow; absorbs
|data=
                                                    projectiles
{{AttackData-FF2
Musasabi Mai            Charge d for 2 seconds, can only be performed on her
|damage=7
                          u + P                    own stage
|stun=
Shinobi Bachi            hcf + HK
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
  |description=
}}
}}


===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Super
===== <span class="invisible-header">2C</span> =====
-----
<font style="visibility:hidden" size="0"></font>
Cho Shinobi Bachi        f, hcf + LK+HP
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=11
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


=The Basics=
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}


=Advanced Strategy=
===Jumping Normals===


===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=7
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=9
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=11
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=11
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FF2
|version=A/C
|damage=17
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=17
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Fuusha Kuzushi (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Fuusha Kuzushi
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===Special Moves===
===== <span class="invisible-header">Kachosen (236P)</span> =====
{{MoveData
| name    = Kachosen
| input    = 236A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 11 (2)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      =
| advBlock    =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 18 (4)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      =
| advBlock    =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Ryuenbu (214P)</span> =====
{{MoveData
| name    = Ryuenbu
| input    = 214A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 13 (0 + 3)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 19 (0 + 4)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Hissatsu Shinobibachi (41236K)</span> =====
{{MoveData
| name    = Hissatsu Shinobibachi
| input    = 41236B/D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = B
| subtitle    =
| damage      = 19 (4)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = D
| subtitle    =
| damage      = 25 (6)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Musasabi no Mai ([2]8C)</span> =====
{{MoveData
| name    = Musasabi no Mai
| input    = [2]8C (Mai stage only)
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 19 (4)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description = Mai flies to a flagpole between the lanes, then homes in on the opponent. As she is between the lanes, she cannot be hit during the majority of this move's animation. Cannot be input near the edge of the stage. Cannot be done in the corner if all flagpoles are behind Mai.
}}
}}
===Desperation Move===
===== <span class="invisible-header">Chou Hissatsu Shinobibachi (616BC)</span> =====
{{MoveData
| name    = Chou Hissatsu Shinobibachi
| input    = 616B+C
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 51 (0 + 12x2)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit      = KD
| advBlock    =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Mai Shiranui]]

Latest revision as of 20:05, 5 April 2025

The Knock-Out Ninja

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 7 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 9 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 - Overhead - - - - - - -
Neutral Jump 11 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 - Overhead - - - - - - -
Neutral Jump 13 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid - - - - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 - Overhead - - - - Air Reset - -
B/D 17 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Fuusha Kuzushi (6C)

Fuusha Kuzushi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Kachosen (236P)
Kachosen
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 11 (2) - Mid - - - - - - -
C 18 (4) - Mid - - - - - - -
Ryuenbu (214P)
Ryuenbu
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (0 + 3) - Mid - - - - KD - -
C 19 (0 + 4) - Mid - - - - KD - -
Hissatsu Shinobibachi (41236K)
Hissatsu Shinobibachi
41236B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4) - Mid - - - - KD - -
D 25 (6) - Mid - - - - KD - -
Musasabi no Mai ([2]8C)
Musasabi no Mai
[2]8C (Mai stage only)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 (4) - Mid - - - - KD - -

Mai flies to a flagpole between the lanes, then homes in on the opponent. As she is between the lanes, she cannot be hit during the majority of this move's animation. Cannot be input near the edge of the stage. Cannot be done in the corner if all flagpoles are behind Mai.

Desperation Move

Chou Hissatsu Shinobibachi (616BC)
Chou Hissatsu Shinobibachi
When health is flashing
616B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (0 + 12x2) - Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser