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| {{AttackData-UMVC3 | | {{AttackData-UMVC3 |
| |damage=15,000 x8 + 50,000 | | |damage=15,000 x8 + 50,000 |
| |guard=Mid | | |guard=Mid, OH (Last Hit) |
| |startup=(5+)3 | | |startup=(5+)3 |
| |active=50(19)4 | | |active=50(19)4 |
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| |properties=Invuln frames 11-15 | | |properties=Invuln frames 11-15 |
| |description= | | |description= |
| Dante teleports, disappearing from his current location and reappearing in the air immediately above and behind the opponent, wherever they are on screen. This is often used to pursue opponents who are knocked around by Dante's attacks, such as chasing after the Wall Bounce of Lvl.2 Stinger, or to chase down the Launch from Prop Shredder. | | Dante teleports, disappearing from his current location and reappearing in the air immediately above and behind the opponent, wherever they are on screen. This is often used to pursue opponents who are knocked around by Dante's attacks, such as chasing after the Wall Bounce of Lvl.2 Stinger <code>6H xx 2X+S~2S</code>, or to chase down the Launch from Prop Shredder in certain combos <code>5S (Prop Shredder) xx 228S</code>. |
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| Because Dante can only teleport to one location, he does not necessarily have the mixup potential of characters who can teleport both in front of, and behind, and opponent. However, you can still catch opponents by calling an assist and ambiguously teleporting either before or after the assist hits. It also helps to whiff a normal and cancel into Air Trick, which masks the "teabag motion" that otherwise telegraphs Dante is attempting a teleport. | | Because Dante can only teleport to one location, he does not necessarily have the mixup potential of characters who can teleport both in front of, and behind, and opponent. However, you can still catch opponents by calling an assist and ambiguously teleporting either before or after the assist hits. It also helps to whiff a normal and cancel into Air Trick, which masks the "teabag motion" that otherwise telegraphs Dante is attempting a teleport. |
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| === Notable Synergies === | | == Notable Shells == |
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| | Dante is difficult to select only a few example shells for. He is arguably the second best support character in the game and as such he goes well with the vast majority of the characters in the game. As such this section will primarily focus on other support characters he pairs particularly well with and a selection of two-way synergy, unblockable enabling, and point character pairings. |
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| | <tabber> |
| | |-| Dante + Vergil = |
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| | The DMC Brothers may be rivals in their own series but in UMvC3 they go together so well they form the (in)famous "May Cry" shell. Besides being two of the best support characters in their own right these two form an ideal team with any point character that doesn't need a fast horizontal assist to function. For Vergil Dante provides an assist to cover the air where Vergil's options are not as threatening while also being easy to convert. Jam Session is also a great assist for enabling Vergil to convert off stray hits like throws and Helm Breaker. |
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| | For Dante Vergil's Rapid Slash assist is another layer to his keep away game while also providing easy, high damage extensions. Vergil is also very functional as a damage engine for Dante enabling easier Dante routing to kill with Vergil's Sword Loops. |
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| | The two together provide damage, horizontal and vertical neutral assists, top tier DHCs, flexibility in team order, and much more to a team. In addition to being supports Vergil point on with Dante behind him is also a strong option. |
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| | [https://replaytheater.app/?game=umvc3&p1c2=Dante&p1c3=Vergil Replay Theater Footage] |
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| | === Players to Watch === |
| | {{PlayersToWatchTableHeader-UMVC3}} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = Evasion |
| | | charaColorOne = {{CharaColor-UMVC3|Zero|5}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dante|3}} |
| | | charaColorThree = {{CharaColor-UMVC3|Vergil|5}} |
| | | region = ??? |
| | | status = Active |
| | | notes = One of the strongest players in the world. Most matches will end with a clean sweep from his extremely optimized and threatening Zero. When that doesn't occur he will display mastery of the brothers as he seamlessly flows between them. |
| | | replaysLink = [https://youtu.be/NG-unKVZuqo?t=5780 Evo 2023 vs KaneBlueRiver]<br>[https://youtu.be/_iR5vn6KJyc?t=5615 ECT 2023 vs RayRay] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = KBrad |
| | | charaColorOne = {{CharaColor-UMVC3|Trish|1}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Vergil|1}} |
| | | charaColorThree = {{CharaColor-UMVC3|Dante|6}} |
| | | region = ??? |
| | | status = Semi-Active |
| | | notes = A multi-game competitor K-Brad is a real threat in this game an several others. He plays the full DMC team showing off what Vergil has to offer as damage engine and what the brothers can bring to a team even supporting characters that aren't top tier. |
| | | replaysLink = [https://youtu.be/1-Yr5bZnMYI?t=1472 Texas Showdown 2023 vs Prophete] |
| | }} |
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| | |-| Dante + Doom = |
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| | === Players to Watch === |
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| | |-| Dante + Magneto = |
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| | === Players to Watch === |
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| '''Firebrand/C. Viper/X-23:''' Dante's Jam Session assist provides exceptionally large amounts of blockstun. It is especially useful for oncoming mixups, as it connects high enough to reach characters as soon as the appear on screen. These three characters all have Unblockable attacks, and benefit from having a character like Dante to enable them, by forcing the opponent to block while they set up.
| | |-| Dante + Strider = |
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| '''Players to Watch:''' KBeast (Viper/Magneto/Dante), Crazy Joe (Viper/Dante/Strider), DapVip (Dante/X-23/Iron Man), Traumatisch (X-23/Dormammu/Dante), Mitsu (Dante/X23/Strange)
| | === Players to Watch === |
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| '''Zero:''' Although not literally an Unblockable character like the above three, Zero is infamous for multi-layered oncoming mixups that are nearly impossible to properly defend against. Dante's Jam Session assist is great for enabling Zero in this manner. It's sheer vertical reach also allows Zero to more safely hang around at superjump height, covering one of his larger weaknesses. Lastly, although some characters have an awkward time using Jam Session to extend combos, Zero can do so easily.
| | |-| Dante + Viper = |
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| '''Players to Watch:''' Megaman Steve (Zero/Dante/Akuma), Cloud805 (Zero/Dante/Vergil), Flux (Zero/Dante/Vergil), Jibrill (Zero/Dante/Vergil), Nolife (Zero/Dante/Vergil), Cross (Zero/Strange/Dante), Yullizhez (Zero/Dante/Vergil), EMP_Obama (Zero/Frank West/Dante)
| | === Players to Watch === |
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| '''Frank West:''' Dante's plethora of specials give him many ways to pull of an extended combo that, even if it is not the most damaging, can easily reach a high hit count for leveling Frank. His Million Dollars hyper alone scores 27 hits (not counting the final shot), with the second-to-last bullet causing a lengthy spinout animation that gives Frank time to take his picture. Dante can also support a leveled Frank using his popular Jam Session assist, which locks down the opponent for a significant amount of time.
| | |-| Dante + Deadpool = |
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| '''Players to Watch:''' FizzyKups/Readman (Magneto/Dante/Frank, Spencer/Dante/Frank), Noble (Magneto/Frank/Dante), Cless (Zero/Dante/Frank), Bee (Spencer/Frank/Dante), EMP_Obama (Zero/Frank West/Dante)
| | === Players to Watch === |
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| '''Other Players to Watch:''' KBrad (Trish/Dante/Vergil), GreenAce (Trish/Dante/Doom), SBK (Wolverine/Akuma/Dante), Milky (Magneto/Doom/Dante), NPH84 (Chris/Dante/Strider), Heefnoff (Magneto/Doom/Dante)
| | </tabber> |
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| == Alternate Colors == | | == Alternate Colors == |