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| A half-demon and son of the Legendary Dark Knight Sparda, Dante works as a demon hunter, taking on jobs at his personal shop to investigate and destroy the forces of Hell. Dante uses "Devil Arms", powerful equipment made from the souls of defeated demons, as his primary weapons. The Dante in this game is based on his appearance and movelist from ''Devil May Cry 3''. | | A half-demon and son of the Legendary Dark Knight Sparda, Dante works as a demon hunter, taking on jobs at his personal shop to investigate and destroy the forces of Hell. Dante uses "Devil Arms", powerful equipment made from the souls of defeated demons, as his primary weapons. The Dante in this game is based on his appearance and movelist from ''Devil May Cry 3''. |
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| '''In UMvC3,''' Dante is a highly technical character sporting the longest list of special moves in the game. This versatility allows him to support a variety of playstyles and fulfill a variety of roles, although he does not particularly excel at any one thing. | | '''In UMvC3,''' Dante is a highly technical character sporting the longest list of special moves in the game. This versatility allows him to support a variety of playstyles and fulfill a variety of roles, although he does not particularly excel at any one thing. His staggering 23 special moves gives him access to the tools he needs to get the party started. |
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| {{ProConTable | | {{ProConTable |
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| *'''Support:''' Provides top-class support to almost any team. His Jam Session assist is one of the best in the entire game, with excellent coverage and lockdown potential. Devil Trigger (214XX) provides characters with a quick, safe DHC option, and Million Dollars is an excellent hyper for both DHCs and THCs. | | *'''Support:''' Provides top-class support to almost any team. His Jam Session assist is one of the best in the entire game, with excellent coverage and lockdown potential. Devil Trigger (214XX) provides characters with a quick, safe DHC option, and Million Dollars is an excellent hyper for both DHCs and THCs. |
| *'''Range:''' Excellent range and disjointed hitboxes on almost every normal give Dante an edge in neutral. | | *'''Range:''' Excellent range and disjointed hitboxes on almost every normal give Dante an edge in neutral. |
| *'''Large Moveset:''' Massive list of Special Moves and Command Normals give Dante tools for a huge variety of situations. Dante has several ways to solo-extend his own combos, with OTGs, Ground Bounces, Wall Bounces, and a variety of cancel options. | | *'''Large Moveset:''' Massive list of 23 Special Moves and 20 Command Normals gives Dante tools for a huge variety of situations. Dante has several ways to solo-extend his own combos, with OTGs, Ground Bounces, Wall Bounces, and a variety of cancel options. |
| *'''Bold Cancels:''' Bold Move (X+S) gives Dante the mostly unique ability to cancel many of his attacks into a jump, opening up new combo routes and pressure options. | | *'''Bold Cancels:''' Bold Move (X+S) gives Dante the mostly unique ability to cancel many of his attacks into a jump, opening up new combo routes and pressure options. |
| *'''Zoning:''' Can play a very solid keepaway game using his multiple projectile tools, including Air Play (j.236M), Hysteric (236H), and Acid Rain (236L~L). | | *'''Zoning:''' Can play a very solid keepaway game using his multiple projectile tools, including Air Play (j.236M), Hysteric (236H), and Acid Rain (236L~L). |
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| *'''Slow Normals:''' To compensate for their long range, Dante's normals are much slower than average, with his fastest attack being 8f startup. To make matters worse, Dante's 5L and j.5L cause so little hitstun that they basically cannot confirm into a combo, forcing Dante to rely on the even slower M normals. | | *'''Slow Normals:''' To compensate for their long range, Dante's normals are much slower than average, with his fastest attack being 8f startup. To make matters worse, Dante's 5L and j.5L cause so little hitstun that they basically cannot confirm into a combo, forcing Dante to rely on the even slower M normals. |
| }} | | }} |
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| === Unique Mechanic ===
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| Dante has Bold Move (X+{{clr|S|S}}) a unique, grounded command jump that he can cancel any of his grounded normals into including Stinger ({{clr|H|6H}}) which is ''only'' cancellable into Bold Move. Bold Move can be special and block cancelled in the "prejump" frames before Dante leaves the ground enabling Dante to essentially special cancel Stinger, which is extremely useful for pressure and combos.
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| </div> | | </div> |
| <div style="display: flex;flex-direction: column;flex:2;min-width:350px;padding: 10px;">{{UMVC3_Character_Query|reversals=623XX}}</div></div> | | <div style="display: flex;flex-direction: column;flex:2;min-width:350px;padding: 10px;">{{UMVC3_Character_Query|reversals=623XX}}</div></div> |
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| == Move List == | | == Move List == |
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| {{AttackData-UMVC3 | | {{AttackData-UMVC3 |
| |damage=15,000 x8 + 50,000 | | |damage=15,000 x8 + 50,000 |
| |guard=Mid | | |guard=Mid, OH (Last Hit) |
| |startup=(5+)3 | | |startup=(5+)3 |
| |active=50(19)4 | | |active=50(19)4 |
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| |properties=Invuln frames 11-15 | | |properties=Invuln frames 11-15 |
| |description= | | |description= |
| Dante teleports, disappearing from his current location and reappearing in the air immediately above and behind the opponent, wherever they are on screen. This is often used to pursue opponents who are knocked around by Dante's attacks, such as chasing after the Wall Bounce of Lvl.2 Stinger, or to chase down the Launch from Prop Shredder. | | Dante teleports, disappearing from his current location and reappearing in the air immediately above and behind the opponent, wherever they are on screen. This is often used to pursue opponents who are knocked around by Dante's attacks, such as chasing after the Wall Bounce of Lvl.2 Stinger <code>6H xx 2X+S~2S</code>, or to chase down the Launch from Prop Shredder in certain combos <code>5S (Prop Shredder) xx 228S</code>. |
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| Because Dante can only teleport to one location, he does not necessarily have the mixup potential of characters who can teleport both in front of, and behind, and opponent. However, you can still catch opponents by calling an assist and ambiguously teleporting either before or after the assist hits. It also helps to whiff a normal and cancel into Air Trick, which masks the "teabag motion" that otherwise telegraphs Dante is attempting a teleport. | | Because Dante can only teleport to one location, he does not necessarily have the mixup potential of characters who can teleport both in front of, and behind, and opponent. However, you can still catch opponents by calling an assist and ambiguously teleporting either before or after the assist hits. It also helps to whiff a normal and cancel into Air Trick, which masks the "teabag motion" that otherwise telegraphs Dante is attempting a teleport. |
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| Dante powers up into his Devil Trigger form for 600 frames (10 seconds), granting the following effects: | | Dante powers up into his Devil Trigger form for 600 frames (10 seconds), granting the following effects: |
| *Global 15% attack damage bonus, stacking with the damage bonus from X-Factor if both are active. | | *Global 15% attack damage bonus, stacking with the damage bonus from X-Factor if both are active. |
| *Passively regenerates 2000 red health per frame (120,000 per second, or ~13% of his max life per second). | | *Passively regenerates red health at a rate of roughly 200 health per frame (12,000 per second). This stacks with the health regen from X-Factor or from being tagged out (but not both). |
| *Dante gains access to a second aerial movement point, typically called a "Triple Jump". He can now Double Jump twice in the same jump, or Airdash twice in the same jump, or perform both a Double Jump and Airdash in the same jump. | | *Dante gains access to a second aerial movement point, typically called a "Triple Jump". He can now Double Jump twice in the same jump, or Airdash twice in the same jump, or perform both a Double Jump and Airdash in the same jump. |
| *Dante gains access to three new moves detailed below - Air Raid (Flight), Thunder Bolt (an aerial beam attack), and Vortex (an air attack with a large amount of invincibility) | | *Dante gains access to three new moves detailed below - Air Raid (Flight), Thunder Bolt (an aerial beam attack), and Vortex (an air attack with a large amount of invincibility) |
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| == Team Position == | | == Team Position == |
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| Dante is commonly played in the '''Second''' position. Dante brings great team support via Jam Session, which is one of the game's best assists, and through powerful DHC and THC synergies. Keeping Dante in the backline allows his teammates to benefit from these tools.
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| Dante is also often run as an '''Anchor'''. X-Factor lets Dante compensate for one of his biggest weaknesses - awful damage scaling. However, Dante is not necessarily the mixup monster that many other dedicated Anchor characters can be. Unlike his brother Vergil, Dante's Devil Trigger does not provide a speed boost, and so "Dark Dante" is nowhere near as fast. He has poor throw OS options, and limited crossup tools. Dante's toolset is more suited toward a slow, grindy neutral game where he wears the opponent out, which eats away at his limited X-Factor time. | | Dante is at his best as a support character, either Mid or Anchor. He is, in rare cases, played as a point character and while this can work it is not utilizing his greatest strengths. He is inarguably among the three best support characters providing damage, a fantastic assist, safe DHCs, THC Extensions, TAC Infinites, and overall flexibility to a team. |
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| | Whether a team runs Dante Mid or Anchor will depend primarily on the point character and secondarily on the other character. For many point characters Dante Mid can act as a damage engine via his THC Super, Million Dollars, which holds opponents in place for a long time while doing tons of damage enabling very efficient kills. Even without the THC his DHC Super is among the highest damage in the game and he has access to TAC Infinites. Additionally, the other character on the team may not benefit as much from Dante as he does from them, in this case Dante second is often a better option. |
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| | In some cases, like when a point character doesn't need or can't use Dante to kill he is run anchor. His assist Jam Session is one of the best in the game and it's often smart to keep it as an option as long as possible by placing him anchor especially when both other characters use it well. As an anchor he has strong options on incoming due to having an airdash and a air jump and can kill an entire team with XF3 and good routing. He does however sometimes struggle to mount a comeback as outside of XF his solo options for offense are lackluster. |
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| | == Notable Shells == |
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| | Dante is difficult to select only a few example shells for. He is arguably the second best support character in the game and as such he goes well with the vast majority of the characters in the game. As such this section will primarily focus on other support characters he pairs particularly well with and a selection of two-way synergy, unblockable enabling, and point character pairings. |
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| | <tabber> |
| | |-| Dante + Vergil = |
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| | The DMC Brothers may be rivals in their own series but in UMvC3 they go together so well they form the (in)famous "May Cry" shell. Besides being two of the best support characters in their own right these two form an ideal team with any point character that doesn't need a fast horizontal assist to function. For Vergil Dante provides an assist to cover the air where Vergil's options are not as threatening while also being easy to convert. Jam Session is also a great assist for enabling Vergil to convert off stray hits like throws and Helm Breaker. |
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| | For Dante Vergil's Rapid Slash assist is another layer to his keep away game while also providing easy, high damage extensions. Vergil is also very functional as a damage engine for Dante enabling easier Dante routing to kill with Vergil's Sword Loops. |
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| | The two together provide damage, horizontal and vertical neutral assists, top tier DHCs, flexibility in team order, and much more to a team. In addition to being supports Vergil point on with Dante behind him is also a strong option. |
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| | [https://replaytheater.app/?game=umvc3&p1c2=Dante&p1c3=Vergil Replay Theater Footage] |
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| | === Players to Watch === |
| | {{PlayersToWatchTableHeader-UMVC3}} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = Evasion |
| | | charaColorOne = {{CharaColor-UMVC3|Zero|5}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Dante|3}} |
| | | charaColorThree = {{CharaColor-UMVC3|Vergil|5}} |
| | | region = ??? |
| | | status = Active |
| | | notes = One of the strongest players in the world. Most matches will end with a clean sweep from his extremely optimized and threatening Zero. When that doesn't occur he will display mastery of the brothers as he seamlessly flows between them. |
| | | replaysLink = [https://youtu.be/NG-unKVZuqo?t=5780 Evo 2023 vs KaneBlueRiver]<br>[https://youtu.be/_iR5vn6KJyc?t=5615 ECT 2023 vs RayRay] |
| | }} |
| | {{PlayersToWatchTableRow-UMVC3 |
| | | name = KBrad |
| | | charaColorOne = {{CharaColor-UMVC3|Trish|1}} |
| | | charaColorTwo = {{CharaColor-UMVC3|Vergil|1}} |
| | | charaColorThree = {{CharaColor-UMVC3|Dante|6}} |
| | | region = ??? |
| | | status = Semi-Active |
| | | notes = A multi-game competitor K-Brad is a real threat in this game an several others. He plays the full DMC team showing off what Vergil has to offer as damage engine and what the brothers can bring to a team even supporting characters that aren't top tier. |
| | | replaysLink = [https://youtu.be/1-Yr5bZnMYI?t=1472 Texas Showdown 2023 vs Prophete] |
| | }} |
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| | |-| Dante + Doom = |
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| | === Players to Watch === |
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| On some teams, Dante is run as the '''Point''' character. This is pretty much only seen on teams built around supporting one other specific character who cannot start in the Point position. Examples would include protecting Phoenix Wright while he gathers evidence, leveling up Frank West via a DHC, or building meter for X-23 unblockables.
| | |-| Dante + Magneto = |
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| === Notable Synergies === | | === Players to Watch === |
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| '''Firebrand/C. Viper/X-23:''' Dante's Jam Session assist provides exceptionally large amounts of blockstun. It is especially useful for oncoming mixups, as it connects high enough to reach characters as soon as the appear on screen. These three characters all have Unblockable attacks, and benefit from having a character like Dante to enable them, by forcing the opponent to block while they set up.
| | |-| Dante + Strider = |
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| '''Players to Watch:''' KBeast (Viper/Magneto/Dante), Crazy Joe (Viper/Dante/Strider), DapVip (Dante/X-23/Iron Man), Traumatisch (X-23/Dormammu/Dante), Mitsu (Dante/X23/Strange)
| | === Players to Watch === |
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| '''Zero:''' Although not literally an Unblockable character like the above three, Zero is infamous for multi-layered oncoming mixups that are nearly impossible to properly defend against. Dante's Jam Session assist is great for enabling Zero in this manner. It's sheer vertical reach also allows Zero to more safely hang around at superjump height, covering one of his larger weaknesses. Lastly, although some characters have an awkward time using Jam Session to extend combos, Zero can do so easily.
| | |-| Dante + Viper = |
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| '''Players to Watch:''' Megaman Steve (Zero/Dante/Akuma), Cloud805 (Zero/Dante/Vergil), Flux (Zero/Dante/Vergil), Jibrill (Zero/Dante/Vergil), Nolife (Zero/Dante/Vergil), Cross (Zero/Strange/Dante), Yullizhez (Zero/Dante/Vergil), EMP_Obama (Zero/Frank West/Dante)
| | === Players to Watch === |
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| '''Frank West:''' Dante's plethora of specials give him many ways to pull of an extended combo that, even if it is not the most damaging, can easily reach a high hit count for leveling Frank. His Million Dollars hyper alone scores 27 hits (not counting the final shot), with the second-to-last bullet causing a lengthy spinout animation that gives Frank time to take his picture. Dante can also support a leveled Frank using his popular Jam Session assist, which locks down the opponent for a significant amount of time.
| | |-| Dante + Deadpool = |
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| '''Players to Watch:''' FizzyKups/Readman (Magneto/Dante/Frank, Spencer/Dante/Frank), Noble (Magneto/Frank/Dante), Cless (Zero/Dante/Frank), Bee (Spencer/Frank/Dante), EMP_Obama (Zero/Frank West/Dante)
| | === Players to Watch === |
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| '''Other Players to Watch:''' KBrad (Trish/Dante/Vergil), GreenAce (Trish/Dante/Doom), SBK (Wolverine/Akuma/Dante), Milky (Magneto/Doom/Dante), NPH84 (Chris/Dante/Strider), Heefnoff (Magneto/Doom/Dante)
| | </tabber> |
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| == Alternate Colors == | | == Alternate Colors == |