Fatal Fury 2/Joe Higashi: Difference between revisions

From SuperCombo Wiki
 
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 39: Line 39:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 227: Line 227:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Low
  |guard=Low
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Low
  |guard=Low
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 314: Line 314:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 338: Line 338:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 353: Line 353:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=15
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 431: Line 431:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Front Lane
  |version=Front Lane
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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  |header=no
  |header=no
  |version=Back Lane
  |version=Back Lane
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  |header=no
  |header=no
  |version=B/D
  |version=B/D
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 587: Line 587:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=15~39 (12 + 3 x 1~9)
  |stun=
  |stun=
  |guard=Throw
  |guard=Throw
Line 614: Line 614:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 13 (3)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 630: Line 630:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 21 (5)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 655: Line 655:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 17 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 662: Line 662:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit    =  
  | advHit    = -18
  | advBlock  =  
  | advBlock  =  
  | property    =  
  | property    =  
Line 671: Line 671:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 23 (5)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 678: Line 678:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit    =  
  | advHit    = KD
  | advBlock  =  
  | advBlock  =  
  | property    =  
  | property    =  
Line 696: Line 696:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 13 (3)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 703: Line 703:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit    =  
  | advHit    = KD
  | advBlock  =  
  | advBlock  =  
  | property    =  
  | property    =  
Line 712: Line 712:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19 (4x2)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 719: Line 719:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit    =  
  | advHit    = KD
  | advBlock  =  
  | advBlock  =  
  | property    =  
  | property    =  
Line 737: Line 737:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 7x6 (1x6)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 753: Line 753:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 9x8 (2x8)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 778: Line 778:
| data  =
| data  =
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 51 (12)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid

Latest revision as of 00:39, 22 March 2025

The Kick Boxing King

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 - Overhead - - - - - - -
Neutral Jump 9 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 - Overhead - - - - - - -
Neutral Jump 11 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 - Overhead - - - - - - -
Neutral Jump 15 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 - Overhead - - - - - - -
Neutral Jump 17 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid - - - - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 - Overhead - - - - Air Reset - -
B/D 19 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Leg Throw (6C)

Leg Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Hiza Jigoku (6D)

Hiza Jigoku
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15~39 (12 + 3 x 1~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Hurricane Upper (41236P)
Hurricane Upper
41236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) - Mid - - - - - - -
C 21 (5) - Mid - - - - - - -
Slash Kick (19K)
Slash Kick
19B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) - Mid - - - - -18 - -
D 23 (5) - Mid - - - - KD - -
Tiger Kick (2369K)
Tiger Kick
2369B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13 (3) - Mid - - - - KD - -
D 19 (4x2) - Mid - - - - KD - -
Bakuretsuken (Mash P)
Bakuretsuken
Mash A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7x6 (1x6) - Mid - - - - - - -
C 9x8 (2x8) - Mid - - - - - - -

Desperation Move

Screw Upper (64123BC)
Screw Upper
When health is flashing
64123B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) - Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser