Fatal Fury 2/Big Bear: Difference between revisions

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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=10
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 39: Line 39:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 62: Line 62:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 85: Line 85:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=25
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 110: Line 110:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=10
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 133: Line 133:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 156: Line 156:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=25
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=12
  |stun=
  |stun=
  |guard=Low
  |guard=Low
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=16
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Low
  |guard=Low
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=10
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=10
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 353: Line 353:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 392: Line 392:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=25
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 431: Line 431:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=25
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 457: Line 457:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  |header=no
  |header=no
  |version=B/D
  |version=B/D
  |damage=
  |damage=19
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 718: Line 734:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 17 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 734: Line 750:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 23 (5)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 759: Line 775:
  | version    = 480F
  | version    = 480F
  | subtitle    = 8 Second Charge
  | subtitle    = 8 Second Charge
  | damage      = 23
  | damage      = 23 (5)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 775: Line 791:
  | version    = 900F
  | version    = 900F
  | subtitle    = 15 Second Charge
  | subtitle    = 15 Second Charge
  | damage      = 43
  | damage      = 43 (10)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 791: Line 807:
  | version    = 1800F
  | version    = 1800F
  | subtitle    = 30 Second Charge
  | subtitle    = 30 Second Charge
  | damage      = 63
  | damage      = 63 (15)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 816: Line 832:
| data  =
| data  =
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 51 (12)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 838: Line 854:


{{Navbox-FF2}}
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Big Bear]]
[[Category:Big Bear]]
[[Category:Fatal Fury 2]]

Latest revision as of 21:06, 14 March 2025

The Grizzly-Crushing Wrestling Maniac

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 10 - Overhead - - - - - - -
Neutral Jump 10 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 - Overhead - - - - - - -
Neutral Jump 13 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 19 - Overhead - - - - - - -
Neutral Jump 19 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 25 - Overhead - - - - - - -
Neutral Jump 25 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid - - - - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 - Overhead - - - - Air Reset - -
B/D 19 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Power Bomb (6C)

Power Bomb
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
Back Drop (4C)

Back Drop
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Lariat Drop (3C)

Lariat Drop
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Neck Hang (6D)

Neck Hang
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Headbutt (4D)

Headbutt
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18~39 (12 + 3 x 2~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Lift Up Throw (3D)

Lift Up Throw
close 3D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Bear Hug (2D)

Bear Hug
close 2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Giant Bomb ([1]6P)
Giant Bomb
[1]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 (4) - Mid - - - - - - -
C 23 (5) - Mid - - - - - - -
Super Drop Kick ([D])
Super Drop Kick
[D]
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
480F
8 Second Charge
23 (5) - Mid - - - - - - -
900F
15 Second Charge
43 (10) - Mid - - - - - - -
1800F
30 Second Charge
63 (15) - Mid - - - - - - -

Desperation Move

Fire Breath (63216BC)
Fire Breath
When health is flashing
63216B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) - Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser