Fatal Fury 2/Big Bear: Difference between revisions

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[[File:Ffspecbear.png|right|The Grizzly-Crushing Wrestling Maniac]]


=Introduction=
==Introduction==


=Move List=
==Move List==


=The Basics=
===Close Standing Normals===


=Advanced Strategy=
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=10
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=19
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=25
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Far Standing Normals===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=10
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=19
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">f5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5D
|data=
{{AttackData-FF2
|damage=25
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Crouching Normals===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FF2
|damage=9
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FF2
|damage=12
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=16
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FF2
|damage=21
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Jumping Normals===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=10
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=10
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=13
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=19
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=19
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=25
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=25
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=21
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FF2
|version=A/C
|damage=19
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=19
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=13
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Power Bomb (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Power Bomb
|input=close 6C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Back Drop (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Back Drop
|input=close 4C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Lariat Drop (3C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lariat Drop
|input=close 3C
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Neck Hang (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Neck Hang
|input=close 6D
|data=
{{AttackData-FF2
|damage=21~39 (12 + 3 x 3~9)
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
}}
}}
===== <span class="invisible-header">Headbutt (4D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Headbutt
|input=close 4D
|data=
{{AttackData-FF2
|damage=18~39 (12 + 3 x 2~9)
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
}}
}}
===== <span class="invisible-header">Lift Up Throw (3D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lift Up Throw
|input=close 3D
|data=
{{AttackData-FF2
|damage=24
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Bear Hug (2D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Bear Hug
|input=close 2D
|data=
{{AttackData-FF2
|damage=21~39 (12 + 3 x 3~9)
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Hold throw. Opponent can mash to reduce hits.
}}
}}
===Special Moves===
===== <span class="invisible-header">Giant Bomb ([1]6P)</span> =====
{{MoveData
| name    = Giant Bomb
| input    = [1]6A/C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = A
| subtitle    =
| damage      = 17 (4)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = C
| subtitle    =
| damage      = 23 (5)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Super Drop Kick ([D])</span> =====
{{MoveData
| name    = Super Drop Kick
| input    = [D]
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| version    = 480F
| subtitle    = 8 Second Charge
| damage      = 23 (5)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = 900F
| subtitle    = 15 Second Charge
| damage      = 43 (10)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
{{AttackData-FF2
| header      = no
| version    = 1800F
| subtitle    = 30 Second Charge
| damage      = 63 (15)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===Desperation Move===
===== <span class="invisible-header">Fire Breath (63216BC)</span> =====
{{MoveData
| name    = Fire Breath
| input    = 63216B+C
| subtitle = When health is flashing
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      = 51 (12)
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Big Bear]]

Latest revision as of 21:06, 14 March 2025

The Grizzly-Crushing Wrestling Maniac

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 10 - Overhead - - - - - - -
Neutral Jump 10 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 - Overhead - - - - - - -
Neutral Jump 13 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 19 - Overhead - - - - - - -
Neutral Jump 19 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 25 - Overhead - - - - - - -
Neutral Jump 25 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid - - - - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 - Overhead - - - - Air Reset - -
B/D 19 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Power Bomb (6C)

Power Bomb
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
Back Drop (4C)

Back Drop
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Lariat Drop (3C)

Lariat Drop
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Neck Hang (6D)

Neck Hang
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Headbutt (4D)

Headbutt
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18~39 (12 + 3 x 2~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Lift Up Throw (3D)

Lift Up Throw
close 3D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.
Bear Hug (2D)

Bear Hug
close 2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) - Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Giant Bomb ([1]6P)
Giant Bomb
[1]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 (4) - Mid - - - - - - -
C 23 (5) - Mid - - - - - - -
Super Drop Kick ([D])
Super Drop Kick
[D]
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
480F
8 Second Charge
23 (5) - Mid - - - - - - -
900F
15 Second Charge
43 (10) - Mid - - - - - - -
1800F
30 Second Charge
63 (15) - Mid - - - - - - -

Desperation Move

Fire Breath (63216BC)
Fire Breath
When health is flashing
63216B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) - Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser