Fatal Fury 2/Wolfgang Krauser: Difference between revisions

From SuperCombo Wiki
(Created page with " =Introduction= =Move List= =The Basics= =Advanced Strategy= Category:Fatal Fury 2")
 
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:FFS_Krauser_Portrait.png|right]]


=Introduction=
==Introduction==
Wolfgang Krauser is an unplayable boss character and does not have a complete moveset.


=Move List=
If forced to be a player character with cheats, he is lacking the following: Crouching normals, the ability to crouch, low-hitting attacks, a crawl animation, a taunt, a Dodge Attack, a Desperation Move, pain sprites for other bosses' attacks, and more.


=The Basics=
==Move List==


=Advanced Strategy=
===Close Standing Normals===


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Far Standing Normals===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">f5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Jumping Normals===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FF2
|version=A/C
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Lift Hang Blow (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lift Hang Blow
|input=close 6C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description=
}}
}}
===== <span class="invisible-header">Knee Smasher (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Knee Smasher
|input=close 4C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Neck Hang Blow (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Neck Hang Blow
|input=close 6D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Hold throw. Opponent can mash to reduce hits and avoid a knockdown.
}}
}}
===Special Moves===
===== <span class="invisible-header">High Blitz Ball (236C)</span> =====
{{MoveData
| name    = High Blitz Ball
| input    = 236C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Low Blitz Ball (236D)</span> =====
{{MoveData
| name    = Low Blitz Ball
| input    = 236D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Kaiser Wave ([4]6C)</span> =====
{{MoveData
| name    = Kaiser Wave
| input    = [4]6C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Wolfgang Krauser]]

Latest revision as of 15:30, 14 March 2025

FFS Krauser Portrait.png

Introduction

Wolfgang Krauser is an unplayable boss character and does not have a complete moveset.

If forced to be a player character with cheats, he is lacking the following: Crouching normals, the ability to crouch, low-hitting attacks, a crawl animation, a taunt, a Dodge Attack, a Desperation Move, pain sprites for other bosses' attacks, and more.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - Mid - - - - KD - Lane Shift
Back Lane - - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C - - Overhead - - - - Air Reset - -
B/D - - Overhead - - - - Air Reset - -

Throws

Lift Hang Blow (6C)

Lift Hang Blow
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
Knee Smasher (4C)

Knee Smasher
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
  • Swaps sides.
Neck Hang Blow (6D)

Neck Hang Blow
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
  • Hold throw. Opponent can mash to reduce hits and avoid a knockdown.

Special Moves

High Blitz Ball (236C)
High Blitz Ball
236C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -
Low Blitz Ball (236D)
Low Blitz Ball
236D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -
Kaiser Wave ([4]6C)
Kaiser Wave
[4]6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser