Fatal Fury 2/Axel Hawk: Difference between revisions

From SuperCombo Wiki
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:FFS_Axel_Portrait.png|right]]


=Introduction=
==Introduction==
Axel Hawk is an unplayable boss character and does not have a complete moveset. He is only designed to fight on his stage, which lacks a background lane.


=Move List=
If forced to be a player character with cheats, he is lacking the following: A taunt, a crawl animation, distinct jumping normals, a Desperation Move, any actions or sprites involving the back lane (Lane Sway, Lane Attacks, back lane Lane Blast, sprites facing the other lane), pain sprites for other bosses' attacks, and more.


==Move List==


===Close Standing Normals===


Hacked Axel Hawk:
===== <span class="invisible-header">c5A</span> =====
*The Hell Bomber and Rolling Buster does not always work for some reason
<font style="visibility:hidden" size="0"></font>
*will have a picture of Cheng appear and disappear when he wins a round
{{MoveData
*Taunting (HP far) will make Axel disappear for a split second
|image=
*His Power Blow does NOT work in the back plane
|subtitle=
*Will disappear when in opposite plane from opponent
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Colors
===== <span class="invisible-header">c5C</span> =====
------
<font style="visibility:hidden" size="0"></font>
LP/HK - Orange-Red gloves and boots w/ Light skin
{{MoveData
|image=
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Far Standing Normals===


Throws
===== <span class="invisible-header">f5A</span> =====
------
<font style="visibility:hidden" size="0"></font>
Hell Bomber              f + HK close
{{MoveData
Rolling Buster          b + HK close
|image=
Head Crush              d + HK close            will toss opponent to back
|subtitle=
                                                    plane whether it's an
|caption=
                                                    obstacle or not
|name=f5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Basic Moves
===== <span class="invisible-header">f5C</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Glide                    hold df
{{MoveData
Quick Disappear          HP
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">f5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Plane Move
===Crouching Normals===
----------
Disappearing Change      LP / HP / LK / HK /
                          LP+LK from opposite
                          plane


===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Command Moves
===== <span class="invisible-header">2B</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Upward Swing            f/b + HP
{{MoveData
Strong Uppercut          d + HK                  knocks opponent down
|image=
Power Blow              HP+HK                    knocks opponent to opposite
|subtitle=
                                                    plane
|caption=
Rising Uppercut          f + LP while blocking    you will find this will work
|name=2B
                                                    if you perform it while
|data=
                                                    blocking a whiffed attack,
{{AttackData-FF2
                                                    not one that is striking
|damage=
                                                    your block animation
|stun=
|guard=Low
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Special Moves
===== <span class="invisible-header">2D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Wheel Blast              Charge b for 2 seconds, will collide with other
{{MoveData
                          f + HP                  projectiles as both will
|image=
                                                    be "destroyed" in the
|subtitle=
                                                    process
|caption=
Smash Bomber            qcb + HP
|name=2D
Axel Rush                Charge b for 2 seconds,
|data=
                          f + HK
{{AttackData-FF2
|damage=
|stun=
|guard=Low
|startup=
|active=
|recovery=
  |total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}


=The Basics=
===Jumping Normals===


=Advanced Strategy=
===== <span class="invisible-header">jA/B/C/D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jA/B/C/D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Hell Bomber (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Hell Bomber
|input=close 6D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Rolling Buster (4D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Rolling Buster
|input=close 4D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">Head Crush (2D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Head Crush
|input=close 2D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=
|property=
|description= * Will always finish with sending the opponent into the background.
}}
}}
===Special Moves===
===== <span class="invisible-header">Shinku Kata ([4]6C)</span> =====
{{MoveData
| name    = Shinku Kata
| input    = [4]6C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Smash Bomber (214C)</span> =====
{{MoveData
| name    = Smash Bomber
| input    = 214C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Axel Rush ([4]6D)</span> =====
{{MoveData
| name    = Axel Rush
| input    = [4]6D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Axel Hawk]]

Latest revision as of 04:48, 14 March 2025

FFS Axel Portrait.png

Introduction

Axel Hawk is an unplayable boss character and does not have a complete moveset. He is only designed to fight on his stage, which lacks a background lane.

If forced to be a player character with cheats, he is lacking the following: A taunt, a crawl animation, distinct jumping normals, a Desperation Move, any actions or sprites involving the back lane (Lane Sway, Lane Attacks, back lane Lane Blast, sprites facing the other lane), pain sprites for other bosses' attacks, and more.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Low - - - - KD - -

Jumping Normals

jA/B/C/D

jA/B/C/D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - Lane Shift
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -

Throws

Hell Bomber (6D)

Hell Bomber
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - - - -
Rolling Buster (4D)

Rolling Buster
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - - - -
Head Crush (2D)

Head Crush
close 2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD - -
  • Will always finish with sending the opponent into the background.

Special Moves

Shinku Kata ([4]6C)
Shinku Kata
[4]6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
Smash Bomber (214C)
Smash Bomber
214C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
Axel Rush ([4]6D)
Axel Rush
[4]6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser