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=Introduction= | =Introduction= | ||
To select EX Billy, hover over Billy on the character select screen and, while holding start, press B, B, C, C, hold down B then start holding C (without releasing B), then press A or D. | |||
=Movelist= | =Movelist= | ||
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|- | |- | ||
! scope="row"|Slide Palm | ! scope="row"|Slide Palm | ||
| | | 66~2P | ||
| | | | ||
| | | | ||
Line 23: | Line 25: | ||
|- | |- | ||
! scope="row"| Ground Slash | ! scope="row"| Ground Slash | ||
| | | 2S on downed opponent | ||
| | | | ||
| | | | ||
Line 29: | Line 31: | ||
|- | |- | ||
! scope="row" |Crunch Kick | ! scope="row" |Crunch Kick | ||
| | | 6P during proximity guard | ||
| | | | ||
| | | | ||
Line 45: | Line 47: | ||
|- | |- | ||
! scope="row"|Uhcimata | ! scope="row"|Uhcimata | ||
| | | close 4/6S | ||
| | | | ||
| | | | ||
Line 61: | Line 63: | ||
|- | |- | ||
! scope="row"|San Setsu Kon | ! scope="row"|San Setsu Kon | ||
| | | [4]6P | ||
| | | | ||
| absorb projectiles | | absorb projectiles | ||
Line 67: | Line 69: | ||
|- | |- | ||
! scope="row"|└Flame San Setsu Kon | ! scope="row"|└Flame San Setsu Kon | ||
| | | 46S | ||
| | | | ||
| Follow Up | | Follow Up | ||
Line 73: | Line 75: | ||
|- | |- | ||
! scope="row"|Sparrow Drop | ! scope="row"|Sparrow Drop | ||
| | | 214P | ||
| | | | ||
| | | | ||
Line 85: | Line 87: | ||
|- | |- | ||
! scope="row" |Karyu Tsuigeki Kon | ! scope="row" |Karyu Tsuigeki Kon | ||
| | | 214K | ||
| | | | ||
| Breakshot high reversal | | Breakshot high reversal | ||
Line 91: | Line 93: | ||
|- | |- | ||
! scope="row" |Suiryu Tsuigeki Kon | ! scope="row" |Suiryu Tsuigeki Kon | ||
| | | 214S | ||
| | | | ||
| Breakshot jump in and special reversal | | Breakshot jump in and special reversal | ||
Line 97: | Line 99: | ||
|- | |- | ||
! scope="row" |Power Hi Sho Bonk | ! scope="row" |Power Hi Sho Bonk | ||
| | | 1236K | ||
| | | | ||
| can control descent with b/f | | can control descent with b/f | ||
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|- | |- | ||
! scope="row"|Super Fire Wheel | ! scope="row"|Super Fire Wheel | ||
| | | 2363214K+S | ||
| | | | ||
| | | | ||
Line 131: | Line 133: | ||
|- | |- | ||
! scope="row"|Scarlet Uppercut | ! scope="row"|Scarlet Uppercut | ||
| | | 632S | ||
| | | | ||
| | | | ||
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=Strategies= | =Strategies= | ||
{{Navbox-RBFFS}} | |||
[[Category:Real Bout Fatal Fury Special]] | [[Category:Real Bout Fatal Fury Special]] | ||
[[Category:Real Bout Special EX Billy Kane]] |
Latest revision as of 03:25, 17 February 2025
Introduction
To select EX Billy, hover over Billy on the character select screen and, while holding start, press B, B, C, C, hold down B then start holding C (without releasing B), then press A or D.
Movelist
Command Moves
Move Name | Motion | Nickname | Description | Adv on Block |
---|---|---|---|---|
Slide Palm | 66~2P | 0 | ||
Ground Slash | 2S on downed opponent | - | ||
Crunch Kick | 6P during proximity guard | -5 |
Throw Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Uhcimata | close 4/6S |
Special Moves
Move Name | Motion | Nickname | Description | Adv on Block |
---|---|---|---|---|
San Setsu Kon | [4]6P | absorb projectiles | +1 | |
└Flame San Setsu Kon | 46S | Follow Up | - | |
Sparrow Drop | 214P | - | ||
Senpu Kon | Mash P | -33 | ||
Karyu Tsuigeki Kon | 214K | Breakshot high reversal | - | |
Suiryu Tsuigeki Kon | 214S | Breakshot jump in and special reversal | - | |
Power Hi Sho Bonk | 1236K | can control descent with b/f | +2 |
S-Power Move
Move Name | Motion | Nickname | Description | Adv on Block |
---|---|---|---|---|
Super Fire Wheel | 2363214K+S | -81 |
P-Power Move
Move Name | Motion | Nickname | Description | Adv on Block |
---|---|---|---|---|
Scarlet Uppercut | 632S | -53 |
Chains
--- 3hits ---
[Ac/2+Ac/2+Bc],Bc,C
[Ac/2+Ac/2+Bc],[Bc/2+Bc],2+C
--- 4hits ---
[Ac/2+Ac/2+Bc]Bc,6+CcP,4+CcP
[Ac/2+Ac],Cc(3hit)
--- 5hits ---
B(3hit),Bc,C
B(3hit),[Bc/2+Bc],2+C
--- 6hits ---
B(3hit),Bc,6+CcP,4+CcP
2+C(1hit),Cc,2+C(3hit),46+C
Combos
1)Jump C, crouching Cx2, HCB + C, <== ==> A, Pursue Attack
2)Jump C, standing B, ==> C (three hits), tap A repeatedly
3)Jump B, C, crouching A, <== C (three hits), <== ~ ==> A, <== ==> C, Pursue Attack
4)Jump C, crouching B, ==> B, C, <== C, <== ~ ==> A, <== ==> C, Pursue Attack
5)Far C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack
6)2nd Plane (Billy's stage), standing C, HCF + B (corner)
7)2nd Plane, standing C, Super Move
8)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack
9)2nd Plane with opponent (Billy's stage), Jump C, crouching B, ==> B, C, <== C, Super Move (corner)
10)Far C, ==> A, B, C, <== C, Power Move