(→dTilt) |
Dangomango (talk | contribs) |
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|name=Fox | |name=Fox | ||
|discord=9rp6qNR | |discord=9rp6qNR | ||
|vods=https://vods.co/melee | |vods=https://vods.co/melee?selection=13 | ||
|cookbook=https://melee.cookbook.gg/Fox | |cookbook=https://melee.cookbook.gg/Fox | ||
|image=SSBM_Fox_Portrait.png | |image=SSBM_Fox_Portrait.png | ||
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}} | }} | ||
== Ground Moves == | ==Ground Moves== | ||
===== <span class="invisible-header">Jab</span> ===== | ===== <span class="invisible-header">Jab</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Jab | |name=Jab | ||
|input=Jab (5AAA) | |input=Jab (5AAA) | ||
|subtitle= Catch these paws | |||
|image= | |image= | ||
|data= | |data= | ||
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|version=Jab 1 | |version=Jab 1 | ||
|factive=2 | |factive=2 | ||
|active=2 | |active=2-3 | ||
|recovery=13 | |recovery=13 | ||
|iasa=16 | |iasa=16 | ||
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|version=Jab 2 | |version=Jab 2 | ||
|factive=2 | |factive=2 | ||
|active=2 | |active=2-3 | ||
|recovery=15 | |recovery=15 | ||
|iasa=18 | |iasa=18 | ||
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{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive=4 | |factive=4 | ||
|active= | |active=4-7 (clean) / 8-17 (late) | ||
|recovery=19 | |recovery=19 | ||
|iasa=36 | |iasa=36 | ||
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{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive=5 | |factive=5 | ||
|active= | |active=5-8 | ||
|recovery=18 | |recovery=18 | ||
|iasa= | |iasa= | ||
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{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive=5 | |factive=5 | ||
|active= | |active=5-11 | ||
|recovery=17 | |recovery=17 | ||
|iasa=23 | |iasa=23 | ||
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|angle=Sweetspot: 110 / Sourspot: 84 | |angle=Sweetspot: 110 / Sourspot: 84 | ||
|effect=Normal | |effect=Normal | ||
|description= A best in class tool for antiairing and stuffing approaches. Works as a mid-percentage combo extender on fastfallers, a kill confirm launcher on midweights into Uair, or a quick, safe vertical kill move on floaties. Fast, difficult to punish, and rewarding; it's an excellent option on a character | |description= A best in class tool for antiairing and stuffing approaches. Works as a mid-percentage combo extender on fastfallers, a kill confirm launcher on midweights into Uair, or a quick, safe vertical kill move on floaties. Fast, difficult to punish, and rewarding; it's an excellent option on a character infamous for having excellent options. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive=7 | |factive=7 | ||
|active= | |active=7-9 | ||
|recovery=20 | |recovery=20 | ||
|iasa=28 | |iasa=28 | ||
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|name=Roundhouse Kick | |name=Roundhouse Kick | ||
|input=fSmash (s.6A) | |input=fSmash (s.6A) | ||
|subtitle= | |subtitle= That ain't Falco | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=12 | ||
|active= | |active=12-16 (clean) / 17-22 (late) | ||
|recovery= | |recovery=17 | ||
|iasa= | |iasa= | ||
|onshield= | |onshield=-17 | ||
|landlag= | |landlag= | ||
|autocancel= | |autocancel= | ||
|damage=Clean: | |damage=Clean: 15% / Late: 12% | ||
|bkb=Clean: | |bkb=Clean: 10 / Late: 2 | ||
|kbg= | |kbg=Clean: 105 / Late: 100 | ||
|angle= | |angle=361 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description= Generally only used for edgegaurding, although even there it is generally outclassed by Dsmash. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uSmash</span> ===== | ===== <span class="invisible-header">uSmash</span> ===== | ||
{{MoveData | {{MoveData | ||
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|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=7 | ||
|active= | |active=7-9 (clean) / 10-17 (late) | ||
|recovery= | |recovery=26 | ||
|iasa= | |iasa= | ||
|onshield= | |onshield=-26 | ||
|landlag= | |landlag= | ||
|autocancel= | |autocancel= | ||
|damage=Clean: | |damage=Clean: 18% / Late: 13% | ||
|bkb=Clean: | |bkb=Clean: 30 / Late: 10 | ||
|kbg= | |kbg=Clean: 112 / Late: 100 | ||
|angle= | |angle=Clean: 80 / Late: 361 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description= Has a well-earned reputation of being a brutal vertical kill option. Fox has multiple ways to confirm into it against every character, making him extraordinarily threatening at high percent. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=Fox Split | |name=Fox Split | ||
|subtitle= Outer hitboxes are the sweetspot, inner hitboxes are the sourspot. | |||
|input=dSmash (s.2A) | |input=dSmash (s.2A) | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=6 | ||
|active= | |active=6-10 | ||
|recovery= | |recovery=39 | ||
|iasa= | |iasa=46 | ||
|onshield= | |onshield=-32 | ||
|landlag= | |landlag= | ||
|autocancel= | |autocancel= | ||
|damage= | |damage=Sweet: 15 / Sour: 12 | ||
|bkb= | |bkb=20 | ||
|kbg= | |kbg=65 | ||
|angle= | |angle=Sweet: 25 / Sour: 361 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description= Low angle makes it a nice tool for calling out attempts to grab ledge. | ||
}} | }} | ||
}} | }} | ||
== Aerial Moves == | ==Aerial Moves== | ||
===== <span class="invisible-header">nAir</span> ===== | ===== <span class="invisible-header">nAir</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Flying Kick | |name=Flying Kick | ||
|input=nAir (j.5A) | |input=nAir (j.5A) | ||
|subtitle= | |subtitle= True combos into getting back thrown offstage. | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=4 | ||
|active= | |active=Clean: 4-7 / Late: 8-31 | ||
|recovery= | |recovery=10 | ||
|iasa= | |iasa=42 | ||
|onshield=0 | |onshield=0 | ||
|landlag= | |landlag=15/7 | ||
|autocancel= | |autocancel=4, 36 | ||
|damage=Clean: | |damage=Clean: 12% / Late: 9% | ||
|bkb=Clean: | |bkb=Clean: 10 / Late: 0 | ||
|kbg= | |kbg=100 | ||
|angle= | |angle=361 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=One of Fox's staple buttons for approaching, pressure, and followups, though exploitable if overused, especially against crouch-cancel. Leads into essentially all of Fox's grounded followups or another shorthop aerial, excellent when paired with shine against shield, great for landing out of a fullhop; the applications go on and on. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">fAir</span> ===== | ===== <span class="invisible-header">fAir</span> ===== | ||
{{MoveData | {{MoveData | ||
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|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=6 | ||
|active= | |active=6-8, 16-18, 24-26, 33-35, 43-45 | ||
|recovery= | |recovery=8 | ||
|iasa= | |iasa=53 | ||
|onshield= | |onshield=-6 | ||
|landlag= | |landlag=22/11 | ||
|autocancel=< | |autocancel=<6, 49> | ||
|damage=Clean: | |damage=Clean: 7%, 5%, 6%, 4%, 3% | ||
|bkb= | |bkb=Hits 1-4: 10 / Hit 5: 50 | ||
|kbg= | |kbg=100 | ||
|angle= | |angle=361 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=Essentially only used as a combo extender in situations where Fox's other aerials won't work, such as to link into an Usmash against Jigglypuff around 60%. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">bAir</span> ===== | ===== <span class="invisible-header">bAir</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Reverse Spin Kick | |name=Reverse Spin Kick | ||
|input=bAir (j.4A) | |input=bAir (j.4A) | ||
|subtitle= | |subtitle= Oppression from above | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=4 | ||
|active= | |active=4-7 (clean) / 8-19 (late) | ||
|recovery= | |recovery=28 | ||
|iasa= | |iasa=38 | ||
|onshield= | |onshield=-2 | ||
|landlag= | |landlag=20/10 | ||
|autocancel=< | |autocancel=<3, 23> | ||
|damage=Clean: | |damage=Clean: 15% / Late: 9% | ||
|bkb= | |bkb=0 | ||
|kbg= | |kbg=100 | ||
|angle= | |angle=361 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=Fast, active, big, damaging, safe, rewarding with both combos and edgeguards, and on the character that turns jumping into a 10-way mixup. Fox's Bair is imfamous for its dominance, since it forces opponents to respect his jumps regardless of the situation and tends to net him extra damage regardless of where it hits. To top it all off, it's startup, active frames, and strength give it excellent option coverage offstage, making it one of his best tools for closing out stocks. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">uAir</span> ===== | ===== <span class="invisible-header">uAir</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=McCloud Flip | |name=McCloud Flip | ||
|input=uAir (j.8A) | |input=uAir (j.8A) | ||
|subtitle= | |subtitle="HE NEEDS IT" | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=8 | ||
|active= | |active=8-14 | ||
|recovery=0 | |recovery=0 | ||
|iasa= | |iasa=36 | ||
|onshield= | |onshield=Clean: -5/Clean: -2 | ||
|landlag= | |landlag=18 | ||
|autocancel=< | L-cancelled=9 | ||
|damage=Clean: | |autocancel=<8, 24> | ||
|bkb=Clean: | |damage=Clean: 13 / Late: 5 | ||
|kbg= | |bkb=Clean: 40 / Late: 0 | ||
|angle= | |kbg=Clean: 116 / Late: 120 | ||
|angle=Clean: 85 / Late: 92 | |||
|effect=Normal | |effect=Normal | ||
|description=* Placeholder | |description=* Placeholder | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">dAir</span> ===== | ===== <span class="invisible-header">dAir</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Air Drill | |name=Air Drill | ||
|input=dAir (j.2A) | |input=dAir (j.2A) | ||
|subtitle= | |subtitle= "Oh? You're holding down?" | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=5 | ||
|active= | |active=5-27 | ||
|recovery= | |recovery=22 | ||
|iasa= | |iasa= | ||
|onshield= | |onshield=Clean: -6% / Late: -7% | ||
|landlag= | |landlag=18 </br> | ||
|autocancel= | L-cancelled=9 | ||
|damage=Clean: | |autocancel= | ||
|bkb= | |damage=Clean: 3% / Late: 2% | ||
|kbg= | |bkb=0 | ||
|angle= | |kbg=100 | ||
|angle=290 | |||
|effect=Normal | |effect=Normal | ||
|description=* Placeholder | |description=* Placeholder | ||
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}} | }} | ||
== Special Moves == | ==Special Moves== | ||
===== <span class="invisible-header">Blaster</span> ===== | ===== <span class="invisible-header">Blaster</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Blaster | |name=Blaster | ||
|input=nB (5B) | |input=nB (5B) (Air OK) | ||
|subtitle= | |subtitle=because the fastest character in the game shouldn't have to approach | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=10 | ||
|active= | |active=33 | ||
|recovery= | |recovery=26 | ||
|iasa= | |iasa= | ||
|onshield= | |onshield= | ||
|landlag= | |landlag= | ||
|autocancel= | |autocancel= all | ||
|damage= | |damage=3 | ||
|bkb= | |bkb=0 | ||
|kbg=0 | |kbg=0 | ||
|angle= | |angle= | ||
|effect=Normal | |effect=Normal | ||
|description= | |description= Extremely potent tool to force approaches. It's the fastest and most noncommittal projectile in the game, but has no knockback or hitstun whatsoever, so any use within an opponents range is likely to be punished. Still, from fullscreen it's an extremely potent tool against slow characters, especially when combined with Fox's mobility. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | |||
===== <span class="invisible-header">Falco Phantasm</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Fox Illusion | |name=Fox Illusion | ||
|input=sideB (4/6B) | |input=sideB (4/6B) (Air OK) | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
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}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Fire Fox</span> ===== | ===== <span class="invisible-header">Fire Fox</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Fire Fox | |name=Fire Fox | ||
|input= | |input=sideB (4/6B) (Air OK) | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
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}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Reflector</span> ===== | ===== <span class="invisible-header">Reflector</span> ===== | ||
{{MoveData | {{MoveData | ||
|name=Reflector | |name=Reflector (Shine) | ||
|input=downB ( | |input=downB (8B) (Air OK) | ||
|subtitle= | |subtitle= Y'all know this one | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=1 | ||
|active= | |active=1 | ||
|recovery= | |recovery=39 | ||
| | |jumpcancel= 4-21 | ||
|onshield= | |onshield=+1 | ||
| | |invul=1 | ||
| | |reflect=4-21 | ||
|damage= | |damage=5 | ||
|bkb= | |bkb=80 | ||
|kbg=0 | |kbg=0 | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=The most popular choice for 'best move in the game', and for good reason. It's the cornerstone of Fox's pressure and punish game. Frame 1 startup and invul along with the instant JC make this move an ungodly wakeup option, out of shield tool, blockstring fodder, and general panic scramble button. Additionally, it's +1 on shield when JC'd optimally, leading to strong tick throw pressure (dubbed the 'Shinegrab') or simply jumping away to reset with another button. It's fixed knockback and 0 degree angle make it one of the best crouch cancel busters in the game, and ALSO make it one of the most deadly edgegaurding tools. When used on the ground, against lightweights it causes a knockdown, while on heavier characters it leaves them standing, giving Fox more than enough time to wavedash into another shine (the "Waveshine"), a jab, a Dtilt, grab or Usmash for a kill. A shockingly versatile move, limited only by it's range and the player's execution. | ||
}} | }} | ||
}} | }} | ||
== Grabs & Throws == | ==Grabs & Throws== | ||
===== <span class="invisible-header">Grab</span> ===== | ===== <span class="invisible-header">Grab</span> ===== | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|name=Grab | |name=Grab | ||
|input= | |input=d.Z | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
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}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Pummel</span> ===== | ===== <span class="invisible-header">Pummel</span> ===== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | |||
===== <span class="invisible-header">Elbow Bash</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Elbow Bash | |name=Elbow Bash | ||
|input= | |input=g.6 | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
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}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | |||
===== <span class="invisible-header">Skeet Blaster</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Skeet Blaster | |name=Skeet Blaster | ||
|input= | |input=g.4 | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
Line 571: | Line 585: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | |||
===== <span class="invisible-header">Star Blaster</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Star Blaster | |name=Star Blaster | ||
|input= | |input=g.8 | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|iasa= | |iasa= | ||
|onshield= | |onshield= | ||
|landlag= | |landlag= | ||
|autocancel=<0 0> | |autocancel=<0 0> | ||
|damage=Clean: 0 / Late: 0 | |damage=Clean: 0 / Late: 0 | ||
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}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"> | |||
===== <span class="invisible-header">Floor Blaster</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Floor Blaster | |name=Floor Blaster | ||
|input= | |input=g.2 | ||
|subtitle= | |subtitle= | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
|factive= | |factive=33 | ||
|active=0 | |active=0 | ||
|recovery= | |recovery=10 | ||
|iasa= | |iasa= | ||
|onshield= | |onshield= | ||
|landlag= | |landlag= | ||
|autocancel= | |autocancel= | ||
|damage= | |damage=10 | ||
|bkb= | |bkb=150 | ||
|kbg= | |kbg=40 | ||
|angle= | |angle=270 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description=Generally only used to setup mixup situations when Uthrow won't combo. | ||
}} | }} | ||
}} | }} |
Latest revision as of 11:43, 16 February 2025
Introduction
Fox is Melee's dedicated pixie character and with that comes a truly dizzying array of viable choices to make in any given moment. If you want an elite launcher to start a full combo, Fox has multiple. From recoveries that combo to death, the most consistent kill confirms in the game, the best jump in the game, and blisteringly fast speed, Fox has it all. Not to mention his shine. An invincible, instantaneous, jump cancellable move that leads to full combos onstage and kills offstage at 0%. When you are playing well as Fox, you can feel entirely unbeatable and you quite possibly are.
The true benefit of all of this versatility is that Fox is the most expressive and personalizable character in the entire cast. This gives you the ability to sculpt your Fox to suit your style. Want to laser for 6 minutes, camping until you get a strong hit? Do you want to play pure rushdown, mixing your opponents to death? Most would argue that Fox is an ideal choice for either one. What's more, even the choice to play defensively or aggressively in a situation comes with it the true question, how? There are often a dozen viable moves that, when combined with his incredible mobility options, create endless permutations of answers to even relatively simple questions
However, all of this comes with a cost. Befitting his archetype, Fox is incredibly fragile once he gets opened up. What's more, his low range and inability to safely or effectively interact with his opponents outside of it means that he is often forced to commit which can pose terrifying consequences. Combined with the highest executional demands of the cast, and he becomes an inconsistent tournament character.
Still, this is a small price to pay in order to experience the unequaled high that is Melee's Fox McCloud
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 75 (22nd) |
Fall Speed | 2.8/Fast 3.4 (3rd) |
Gravity | 0.23 (1st) |
Ground Movement | |
Walk Speed | 1.6 (1st) |
Initial Dash Speed | 1.9 (24th) |
Initial Dash Length | 11f (7th) |
Run Speed | 2.2 (25th) |
Traction | 0.08 (10th) |
Jumping | |
Jumpsquat | 3f (1st) |
Jump Height | Full 31.28/Short 10.65/Air 40.204 (17th/23rd/1st) |
Air Speed | 0.83 (19th) |
Air Acceleration | 0.08 (2nd) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
2 | 2-3 | 13 | 16 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
4% | 0 | 100 | 70 | Normal | -10 | ||
Oddly, comes out a frame earlier than its animation would indicate. Can set up for an Usmash or aerial at kill percent. | |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
2 | 2-3 | 15 | 18 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
4% | 0 | 100 | 70 | Normal | -13 | ||
A niche mixup on shield. Sets up for the same followups as Jab 1. | |||||||
Rapid Jab | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
9 | 2 per hit | 9 (finisher) | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
1% | 10 | 80 | 78 | Normal | - | ||
Don't use this move. |
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | 4-7 (clean) / 8-17 (late) | 19 | 36 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 7%/ Late: 5% | Clean: 35/ Late: 20 | 90 | 72 | Normal | 0 | |
Quick startup and long active frames make it a useful whiff punish tool, albeit a risky one. Like jab, leads into Usmash or aerials at kill percent. |
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | 5-8 | 18 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
9% | 0 | 100 | 361 | Normal | -15 | |
Quick poke. Essentially outclassed by all of Fox's other moves, but has niche use as an edgegaurding tool. |
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | 5-11 | 17 | 23 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Sweetspot: 12% / Sourspot: 9% | 18 | 140 | Sweetspot: 110 / Sourspot: 84 | Normal | -11 | |
A best in class tool for antiairing and stuffing approaches. Works as a mid-percentage combo extender on fastfallers, a kill confirm launcher on midweights into Uair, or a quick, safe vertical kill move on floaties. Fast, difficult to punish, and rewarding; it's an excellent option on a character infamous for having excellent options. |
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
7 | 7-9 | 20 | 28 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
10% | 25 | 125 | 70 (inner) / 80 (middle) / 90 (outer) | Normal | -15 | |
Another vertical launcher; can be useful against characters holding the ledge or during edgeguards. Leads into aerials or can kill off the top outright. |
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
12 | 12-16 (clean) / 17-22 (late) | 17 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 15% / Late: 12% | Clean: 10 / Late: 2 | Clean: 105 / Late: 100 | 361 | Normal | -17 | |
Generally only used for edgegaurding, although even there it is generally outclassed by Dsmash. |
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
7 | 7-9 (clean) / 10-17 (late) | 26 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 18% / Late: 13% | Clean: 30 / Late: 10 | Clean: 112 / Late: 100 | Clean: 80 / Late: 361 | Normal | -26 | |
Has a well-earned reputation of being a brutal vertical kill option. Fox has multiple ways to confirm into it against every character, making him extraordinarily threatening at high percent. |
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-10 | 39 | 46 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Sweet: 15 / Sour: 12 | 20 | 65 | Sweet: 25 / Sour: 361 | Normal | -32 | |
Low angle makes it a nice tool for calling out attempts to grab ledge. |
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | Clean: 4-7 / Late: 8-31 | 10 | 42 | 15/7 | 4, 36 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 12% / Late: 9% | Clean: 10 / Late: 0 | 100 | 361 | Normal | 0 | |
One of Fox's staple buttons for approaching, pressure, and followups, though exploitable if overused, especially against crouch-cancel. Leads into essentially all of Fox's grounded followups or another shorthop aerial, excellent when paired with shine against shield, great for landing out of a fullhop; the applications go on and on. |
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-8, 16-18, 24-26, 33-35, 43-45 | 8 | 53 | 22/11 | <6, 49> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 7%, 5%, 6%, 4%, 3% | Hits 1-4: 10 / Hit 5: 50 | 100 | 361 | Normal | -6 | |
Essentially only used as a combo extender in situations where Fox's other aerials won't work, such as to link into an Usmash against Jigglypuff around 60%. |
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | 4-7 (clean) / 8-19 (late) | 28 | 38 | 20/10 | <3, 23> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 15% / Late: 9% | 0 | 100 | 361 | Normal | -2 | |
Fast, active, big, damaging, safe, rewarding with both combos and edgeguards, and on the character that turns jumping into a 10-way mixup. Fox's Bair is imfamous for its dominance, since it forces opponents to respect his jumps regardless of the situation and tends to net him extra damage regardless of where it hits. To top it all off, it's startup, active frames, and strength give it excellent option coverage offstage, making it one of his best tools for closing out stocks. |
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
8 | 8-14 | 0 | 36 | 18
L-cancelled=9 |
<8, 24> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 13 / Late: 5 | Clean: 40 / Late: 0 | Clean: 116 / Late: 120 | Clean: 85 / Late: 92 | Normal | Clean: -5/Clean: -2 | |
|
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | 5-27 | 22 | - | 18 L-cancelled=9 |
- | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 3% / Late: 2% | 0 | 100 | 290 | Normal | Clean: -6% / Late: -7% | |
|
Special Moves
Blaster
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
10 | 33 | 26 | - | - | all | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
3 | 0 | 0 | - | Normal | - | |
Extremely potent tool to force approaches. It's the fastest and most noncommittal projectile in the game, but has no knockback or hitstun whatsoever, so any use within an opponents range is likely to be punished. Still, from fullscreen it's an extremely potent tool against slow characters, especially when combined with Fox's mobility. |
Falco Phantasm
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Fire Fox
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Reflector
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
1 | 1 | 39 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
5 | 80 | 0 | 0 | Normal | +1 | |
The most popular choice for 'best move in the game', and for good reason. It's the cornerstone of Fox's pressure and punish game. Frame 1 startup and invul along with the instant JC make this move an ungodly wakeup option, out of shield tool, blockstring fodder, and general panic scramble button. Additionally, it's +1 on shield when JC'd optimally, leading to strong tick throw pressure (dubbed the 'Shinegrab') or simply jumping away to reset with another button. It's fixed knockback and 0 degree angle make it one of the best crouch cancel busters in the game, and ALSO make it one of the most deadly edgegaurding tools. When used on the ground, against lightweights it causes a knockdown, while on heavier characters it leaves them standing, giving Fox more than enough time to wavedash into another shine (the "Waveshine"), a jab, a Dtilt, grab or Usmash for a kill. A shockingly versatile move, limited only by it's range and the player's execution. |
Grabs & Throws
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Elbow Bash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Skeet Blaster
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Star Blaster
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
- | - | - | - | - | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | - | |
|
Floor Blaster
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
33 | 0 | 10 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
10 | 150 | 40 | 270 | Normal | - | |
Generally only used to setup mixup situations when Uthrow won't combo. |
Universal Mechanics
Advanced Frame Data
This table shows the frame data for all of Fox's non-special moves. Including shield advantage at different timings and cancels.
move | start | end | lcancelledLandingLag | autoCancelAfter | iasa | missedLcancelLandingLag | totalFrames | damage | shieldstun | bestShieldAdvantage | lcancelledShieldAdvantage | missedLcancelShieldAdvantage | earlyHitAutoCancelledShieldAdvantage | lateHitAutoCancelledShieldAdvantage | earlyHitIASACancelledShieldAdvantage | lateHitIASACancelledShieldAdvantage | earlyHitTotalFramesShieldAdvantage | lateHitTotalFramesShieldAdvantage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ftilt_mh | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_mh | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_mh | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 10 | 6 | -12 | N\A | N\A | N\A | N\A | -14 | -12 | -16 | -14 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 10 | 6 | -12 | N\A | N\A | N\A | N\A | -14 | -12 | -16 | -14 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 10 | 6 | -12 | N\A | N\A | N\A | N\A | -14 | -12 | -16 | -14 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 5 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 5 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 5 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 13 | 7 | -2 | -2 | -11 | -11 | -8 | -17 | -14 | -21 | -18 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 13 | 7 | -2 | -2 | -11 | -11 | -8 | -17 | -14 | -21 | -18 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 13 | 7 | -2 | -2 | -11 | -11 | -8 | -17 | -14 | -21 | -18 |
ftilt_l | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_l | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_l | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_h | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_h | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_h | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
dashattack | 4 | 7 | N\A | N\A | 36 | N\A | 39 | 7 | 5 | -23 | N\A | N\A | N\A | N\A | -26 | -23 | -30 | -27 |
dashattack | 4 | 7 | N\A | N\A | 36 | N\A | 39 | 7 | 5 | -23 | N\A | N\A | N\A | N\A | -26 | -23 | -30 | -27 |
dashattack | 8 | 17 | N\A | N\A | 36 | N\A | 39 | 5 | 4 | -14 | N\A | N\A | N\A | N\A | -23 | -14 | -27 | -18 |
dashattack | 8 | 17 | N\A | N\A | 36 | N\A | 39 | 5 | 4 | -14 | N\A | N\A | N\A | N\A | -23 | -14 | -27 | -18 |
dair | 5 | 6 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -29 | -28 | N\A | N\A | -41 | -40 |
dair | 5 | 6 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -30 | -29 | N\A | N\A | -42 | -41 |
dair | 8 | 9 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -26 | -25 | N\A | N\A | -38 | -37 |
dair | 8 | 9 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -27 | -26 | N\A | N\A | -39 | -38 |
dair | 11 | 12 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -23 | -22 | N\A | N\A | -35 | -34 |
dair | 11 | 12 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -24 | -23 | N\A | N\A | -36 | -35 |
dair | 14 | 15 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -20 | -19 | N\A | N\A | -32 | -31 |
dair | 14 | 15 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -21 | -20 | N\A | N\A | -33 | -32 |
dair | 17 | 18 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -17 | -16 | N\A | N\A | -29 | -28 |
dair | 17 | 18 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -18 | -17 | N\A | N\A | -30 | -29 |
dair | 20 | 21 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -14 | -13 | N\A | N\A | -26 | -25 |
dair | 20 | 21 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -15 | -14 | N\A | N\A | -27 | -26 |
dair | 23 | 24 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -11 | -10 | N\A | N\A | -23 | -22 |
dair | 23 | 24 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -12 | -11 | N\A | N\A | -24 | -23 |
dair | 26 | 27 | 9 | 33 | N\A | 18 | 49 | 3 | 3 | -6 | -6 | -15 | -8 | -7 | N\A | N\A | -20 | -19 |
dair | 26 | 27 | 9 | 33 | N\A | 18 | 49 | 2 | 2 | -7 | -7 | -16 | -9 | -8 | N\A | N\A | -21 | -20 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 15 | 8 | -2 | -2 | -12 | -14 | -11 | -25 | -22 | -27 | -24 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 15 | 8 | -2 | -2 | -12 | -14 | -11 | -25 | -22 | -27 | -24 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -4 | -4 | -14 | -16 | -13 | -27 | -24 | -29 | -26 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
usmash | 7 | 9 | N\A | N\A | N\A | N\A | 41 | 18 | 10 | -22 | N\A | N\A | N\A | N\A | N\A | N\A | -24 | -22 |
usmash | 7 | 9 | N\A | N\A | N\A | N\A | 41 | 18 | 10 | -22 | N\A | N\A | N\A | N\A | N\A | N\A | -24 | -22 |
usmash | 10 | 17 | N\A | N\A | N\A | N\A | 41 | 13 | 7 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -24 | -17 |
usmash | 10 | 17 | N\A | N\A | N\A | N\A | 41 | 13 | 7 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -24 | -17 |
jab2 | 2 | 3 | N\A | N\A | 18 | N\A | 19 | 4 | 3 | -11 | N\A | N\A | N\A | N\A | -12 | -11 | -14 | -13 |
jab2 | 2 | 3 | N\A | N\A | 18 | N\A | 19 | 4 | 3 | -11 | N\A | N\A | N\A | N\A | -12 | -11 | -14 | -13 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 17 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -12 | -11 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 17 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -12 | -11 |
ftilt_m | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_m | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_m | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 15 | 8 | -27 | N\A | N\A | N\A | N\A | -31 | -27 | -35 | -31 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 15 | 8 | -27 | N\A | N\A | N\A | N\A | -31 | -27 | -35 | -31 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 12 | 7 | -28 | N\A | N\A | N\A | N\A | -32 | -28 | -36 | -32 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 12 | 7 | -28 | N\A | N\A | N\A | N\A | -32 | -28 | -36 | -32 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 12 | 7 | -4 | N\A | N\A | N\A | N\A | -10 | -4 | -11 | -5 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 9 | 6 | -5 | N\A | N\A | N\A | N\A | -11 | -5 | -12 | -6 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 9 | 6 | -5 | N\A | N\A | N\A | N\A | -11 | -5 | -12 | -6 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 9 | 6 | -5 | N\A | N\A | N\A | N\A | -11 | -5 | -12 | -6 |
ftilt_ml | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_ml | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
ftilt_ml | 5 | 8 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -12 |
fair | 6 | 8 | 11 | 48 | 53 | 22 | 59 | 7 | 5 | -6 | -6 | -17 | -41 | -39 | -41 | -39 | -48 | -46 |
fair | 6 | 8 | 11 | 48 | 53 | 22 | 59 | 7 | 5 | -6 | -6 | -17 | -41 | -39 | -41 | -39 | -48 | -46 |
fair | 16 | 18 | 11 | 48 | 53 | 22 | 59 | 5 | 4 | -7 | -7 | -18 | -32 | -30 | -32 | -30 | -39 | -37 |
fair | 16 | 18 | 11 | 48 | 53 | 22 | 59 | 5 | 4 | -7 | -7 | -18 | -32 | -30 | -32 | -30 | -39 | -37 |
fair | 24 | 26 | 11 | 48 | 53 | 22 | 59 | 6 | 4 | -7 | -7 | -18 | -24 | -22 | -24 | -22 | -31 | -29 |
fair | 24 | 26 | 11 | 48 | 53 | 22 | 59 | 6 | 4 | -7 | -7 | -18 | -24 | -22 | -24 | -22 | -31 | -29 |
fair | 33 | 35 | 11 | 48 | 53 | 22 | 59 | 4 | 3 | -8 | -8 | -19 | -16 | -14 | -16 | -14 | -23 | -21 |
fair | 33 | 35 | 11 | 48 | 53 | 22 | 59 | 4 | 3 | -8 | -8 | -19 | -16 | -14 | -16 | -14 | -23 | -21 |
fair | 43 | 45 | 11 | 48 | 53 | 22 | 59 | 3 | 3 | -4 | -8 | -19 | -6 | -4 | -6 | -4 | -13 | -11 |
fair | 43 | 45 | 11 | 48 | 53 | 22 | 59 | 3 | 3 | -4 | -8 | -19 | -6 | -4 | -6 | -4 | -13 | -11 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 15 | 8 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 15 | 8 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 15 | 8 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_m | 17 | 22 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -10 |
fsmash_m | 17 | 22 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -10 |
fsmash_m | 17 | 22 | N\A | N\A | N\A | N\A | 39 | 12 | 7 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -10 |