Daraku Tenshi: The Fallen Angels/Controls and Notation: Difference between revisions
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(Created page with " == Directional inputs == === Universal numeric notation === Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen. File:Universa...") |
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*[[File:Dp.png]] - Dragon punch (623) | *[[File:Dp.png]] - Dragon punch (623) | ||
*[[File:Rdp.png]] - Reverse Dragon Punch Motion (421) | *[[File:Rdp.png]] - Reverse Dragon Punch Motion (421) | ||
== Button notation == | == Button notation == | ||
* | *{{lp}} - LP - Light Punch (or Weak Punch) | ||
* | *{{lk}} - LK - Light Kick (or Weak Kick) | ||
* | *{{hp}} - HP - Hard Punch (or Heavy Punch) | ||
** also known as - SP - Strong Punch | ** also known as - SP - Strong Punch | ||
* | *{{hk}} - HK - Hard Kick (or Heavy Kick) | ||
** also known as - SK - Strong Kick | ** also known as - SK - Strong Kick | ||
=== Button Combinations === | |||
{{lp}}+{{lk}}: '''Taunt''' | |||
*Performs a taunt | |||
**Can be canceled by pressing any direction | |||
**Can be canceled by any special move ( deadly skill ) | |||
{{hp}}+{{hk}}: '''Charge''' | |||
*Charges the "POW" metter | |||
{{lp}}+{{hp}}: '''Escape Dash''' | |||
*Peforms a doge kof style | |||
**Can be held | |||
**While holding you can press any kick or punch to do an "Escape Attack" | |||
{{lp}}+{{hk}}: '''Stance Switch''' | |||
*Characther goes into reverse stance | |||
**Gains acess to new moves |
Revision as of 23:06, 22 December 2024
Directional inputs
Universal numeric notation
Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen.
Common motion inputs
- N or Neutral (5) - Input no direction. Denotes standing.
- Forward (6)- Input direction forward/towards the opponent.
- Backward (4)- Input direction backward/away from the opponent.
- Up (8)
- Down (2) - Input direction down to crouch.
- Quarter circle forward/Hadouken/Fireball (236)
- Quarter circle backward (214)
- Half circle forward (41236)
- Half circle backward (63214)
- Dragon punch (623)
- Reverse Dragon Punch Motion (421)
Button notation
- LP - Light Punch (or Weak Punch)
- LK - Light Kick (or Weak Kick)
- HP - Hard Punch (or Heavy Punch)
- also known as - SP - Strong Punch
- HK - Hard Kick (or Heavy Kick)
- also known as - SK - Strong Kick
Button Combinations
+
: Taunt
- Performs a taunt
- Can be canceled by pressing any direction
- Can be canceled by any special move ( deadly skill )
+
: Charge
- Charges the "POW" metter
+
: Escape Dash
- Peforms a doge kof style
- Can be held
- While holding you can press any kick or punch to do an "Escape Attack"
+
: Stance Switch
- Characther goes into reverse stance
- Gains acess to new moves